- Add TurnIndicator to show current turn and phase
- Add AttackMenu for selecting Pokemon attacks
- Add GameOverlay container for positioning UI over Phaser
- Add GameOverModal for end-game display
- Add ForcedActionModal for required player actions
- Add PhaseActions for phase-specific buttons
- Include component tests
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Implement drag-and-drop for cards in hand
- Add click handlers for card actions
- Validate drop zones based on game state
- Enable/disable interactions based on turn
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Add fire, water, grass, lightning, psychic energy icons
- Add card_back directory with placeholder
- Support UI display of energy types
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Replace direct socket client usage with useGameSocket
- Update test expectations for composable-based architecture
- Fix mocking for new component structure
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Replace placeholder UUIDs with Bob's actual IDs
- Enables testing game creation flow
- Temporary fix until matchmaking endpoint is implemented
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Extend socket client with heartbeat handling
- Add game store computed properties and state management
- Add ConnectionStatus and game-related types
- Support turn phase, game over, and connection tracking
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Listen for card:clicked events from Phaser
- Log card clicks to console for debugging
- Add TODO for implementing game action logic based on phase
Cards now respond to clicks and emit events to Vue layer.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Parse FastAPI 422 validation error arrays into readable messages
- Update ErrorResponse type to handle both string and array detail
- Use inline type for validation error objects (no any)
- Display field-level validation errors instead of [object Object]
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Backend was returning the state but not emitting the game:state
event that the frontend listens for. Added explicit emit call
to send game:state to the client after successful join.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Preserves the working F3 Phaser demo implementation before resetting
the main frontend/ directory for a fresh start. The POC demonstrates:
- Vue 3 + Phaser 3 integration
- Real card rendering with images
- Vue-Phaser state sync via gameBridge
- Card interactions and damage counters
To restore: copy .claude/frontend-poc/ back to frontend/ and run npm install
- Add /demo route with full game board demo using real card images
- Fix PhaserGame.vue to pass scenes array to createGame()
- Fix timing issue: listen for gameBridge ready event instead of Phaser core ready
- Add card images for Lightning and Fire starter decks (24 Pokemon + 5 energy)
- Add mockGameState.ts with realistic Lightning vs Fire matchup
- Add demoCards.json/ts with card definitions from backend
- Update Card.ts to use image_path from card definitions
- Add loadCardImageFromPath() to asset loader for new image format
- Update CardDefinition type with image_path and rarity fields
Demo verifies: Vue-Phaser state sync, card rendering, damage counters,
card click events, and debug controls. Layout issues noted for Phase F4.
Phase F1 - Authentication:
- OAuth callback handling with token management
- Auth guards for protected routes
- Account linking composable
- Profile page updates
Phase F2 - Deck Management:
- Collection page with card filtering and display
- Decks page with CRUD operations
- Deck builder with drag-drop support
- Collection and deck Pinia stores
Phase F3 - Phaser Integration:
- Game bridge composable for Vue-Phaser communication
- Game page with Phaser canvas mounting
- Socket.io event types for real-time gameplay
- Game store with match state management
- Phaser scene scaffolding and type definitions
Also includes:
- New UI components (ConfirmDialog, EmptyState, FilterBar, etc.)
- Toast notification system
- Game config composable for dynamic rule loading
- Comprehensive test coverage for new features
Expose game configuration (energy types, card types, rule constants) via
/api/config endpoint so frontend can dynamically load game rules without
hardcoding values.
Add CardRarityTier enum for pull rate calculations (common through
crown_rare). Add CardSubtype enum for Pokemon classifications (basic,
stage1, stage2, ex, etc.). Update CardDefinition model with new fields
for subtypes and rarity display.
Document local skill files in .claude/skills/ so they are discoverable
when invoking /backend-phase, /frontend-phase, /code-audit,
/frontend-code-audit, and /dev-server commands.
- Replace manual fetch calls with apiClient.get() and apiClient.patch()
- Remove manual token handling (apiClient handles this automatically)
- Add typed UserProfileResponse interface for API response
- Improve error handling with ApiError type checking
- Gains automatic token refresh on 401 with retry logic
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
The frontend routing guard checks has_starter_deck to decide whether to
redirect users to starter selection. The field was missing from the API
response, causing authenticated users with a starter deck to be
incorrectly redirected to /starter on page refresh.
- Add has_starter_deck computed property to User model
- Add has_starter_deck field to UserResponse schema
- Add unit tests for User model properties
- Add API tests for has_starter_deck in profile response
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
ProfilePage implementation:
- Full profile page with avatar, editable display name, session count
- LinkedAccountCard and DisplayNameEditor components
- useProfile composable wrapping user store operations
- Support for linking/unlinking OAuth providers
- Logout and logout-all-devices functionality
Profanity service with bypass detection:
- Uses better-profanity library for base detection
- Enhanced to catch common bypass attempts:
- Number suffixes/prefixes (shit123, 69fuck)
- Leet-speak substitutions (sh1t, f@ck, $hit)
- Separator characters (s.h.i.t, f-u-c-k)
- Integrated into PATCH /api/users/me endpoint
- 17 unit tests covering all normalization strategies
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Features:
- Add useAuth composable with OAuth flow and token management
- Add useStarter composable with API integration and dev mock fallback
- Implement app auth initialization blocking navigation until ready
- Complete StarterSelectionPage with 5 themed deck options
Bug fixes:
- Fix CORS by adding localhost:3001 to allowed origins
- Fix OAuth URL to include redirect_uri parameter
- Fix emoji rendering in nav components (use actual chars, not escapes)
- Fix requireStarter guard timing by allowing navigation from /starter
- Fix starter "already selected" detection for 400 status code
Documentation:
- Update dev-server skill to use `docker compose` (newer CLI syntax)
- Update .env.example with port 3001 in CORS comment
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Complete the AuthCallbackPage to handle OAuth redirects by parsing tokens
from URL fragment, fetching user profile, and redirecting based on starter
deck status. Includes open-redirect protection and comprehensive tests.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add /dev-server skill with preflight checks for environment, deps,
ports, and services before starting frontend/backend
- Add /frontend-phase skill for tracking implementation phases
- Register skills in .claude/settings.json
- Update .env.development ports (8001 for API, 3001 for frontend)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Code audit fixes:
- Update LoginPage for OAuth (Google/Discord buttons, no password)
- Delete RegisterPage.vue (OAuth-only app)
- Delete AppHeader.vue (superseded by NavSidebar, had bugs)
- Add ErrorBoundary component for graceful error handling
Also adds Phase F1 (Authentication Flow) plan with 10 tasks.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Create responsive layout system based on route meta:
- DefaultLayout: sidebar (desktop) / bottom tabs (mobile)
- MinimalLayout: centered content for auth pages
- GameLayout: full viewport for Phaser game
Navigation components:
- NavSidebar: desktop sidebar with main nav + user menu
- NavBottomTabs: mobile bottom tab bar
UI components (tied to UI store):
- LoadingOverlay: full-screen overlay with spinner
- ToastContainer: stacked notification toasts
Also adds Vue Router meta type declarations.
Phase F0 is now complete (8/8 tasks).
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Create typed event interfaces for game namespace
- Add full game state types (GameState, Card, CardInPlay, etc.)
- Implement connection manager singleton with auth
- Add auto-reconnection with exponential backoff
- Provide helper methods for game actions (joinGame, sendAction, etc.)
- Add typed event subscription helpers with unsubscribe
Phase F0 progress: 7/8 tasks complete
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Create ApiError class with status helpers (isNotFound, etc.)
- Create typed fetch wrapper with get/post/put/patch/delete methods
- Auto-inject Authorization header from auth store
- Handle 401 with automatic token refresh and retry
- Add query parameter support and proper URL building
- Add comprehensive tests (11 tests)
Phase F0 progress: 6/8 tasks complete
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Refactor auth store for OAuth flow (access/refresh tokens)
- Add token refresh logic and expiry tracking
- Create user store for profile data and linked accounts
- Create UI store for loading overlay, toasts, and modals
- Update router guard tests for new auth store structure
- Add comprehensive tests (45 total passing)
Phase F0 progress: 5/8 tasks complete
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add environment configuration with type-safe config.ts
- Implement navigation guards (requireAuth, requireGuest, requireStarter)
- Update router to match sitePlan routes and layouts
- Create placeholder pages for all sitePlan routes
- Update auth store User interface for OAuth flow
- Add phase plan tracking for F0
Phase F0 progress: 4/8 tasks complete
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Rename project instructions file to Claude Code standard name
- Add .gitignore to exclude IDE files and frontend-poc/
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- REST endpoints for auth, users, collections, decks, games
- WebSocket events (client→server and server→client)
- Key backend files to reference
- Type definitions to mirror from backend schemas
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Update status to COMPLETE with completedDate 2026-01-30
- Increment completedPhases from 4 to 5
- Update deliverables list with actual implementations
- 306 new tests added, 1505 total tests
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add UserRepository and LinkedAccountRepository protocols to protocols.py
- Add UserEntry and LinkedAccountEntry DTOs for service layer decoupling
- Implement PostgresUserRepository and PostgresLinkedAccountRepository
- Refactor UserService to use constructor-injected repositories
- Add get_user_service factory and UserServiceDep to API deps
- Update auth.py and users.py endpoints to use UserServiceDep
- Rewrite tests to use FastAPI dependency overrides (no monkey patching)
This follows the established repository pattern used by DeckService and
CollectionService, enabling future offline fork support.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Create 16 integration tests across 7 test classes covering:
- JWT authentication (valid/invalid/expired tokens)
- Game join flow with Redis connection tracking
- Action execution and state broadcasting
- Turn timeout Redis operations (start/get/cancel/extend)
- Disconnection cleanup
- Spectator filtered state
- Reconnection tracking
Uses testcontainers for real Redis/Postgres integration. Completes
Phase 4 (Game Service + WebSocket) with all 18 tasks finished.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add REST API endpoints for game lifecycle operations:
- POST /games - Create new game between two players
- GET /games/{game_id} - Get game info for reconnection
- GET /games/me/active - List user's active games
- POST /games/{game_id}/resign - Resign from game via HTTP
Includes proper reverse proxy support for WebSocket URL generation
(X-Forwarded-* headers -> settings.base_url -> Host header fallback).
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add GameNamespaceHandler with full event handling for real-time gameplay:
- handle_join: Join/rejoin games with visibility-filtered state
- handle_action: Execute actions and broadcast state to participants
- handle_resign: Process resignation and end game
- handle_disconnect: Notify opponent of disconnection
- Broadcast helpers for state, game over, and opponent status
Includes 28 unit tests covering all handler methods.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add GameEndResult dataclass with winner, loser, final views, duration
- Add _map_end_reason() to map core GameEndReason to DB EndReason
(raises ValueError for unknown reasons to catch missing enum sync)
- Enhance end_game() to build replay data and return comprehensive result
- Add archive_to_history() to GameStateManager for complete game archival:
- Creates GameHistory record with replay data
- Deletes ActiveGame record
- Clears Redis cache
- All in single transaction
- Add ArchiveResult dataclass for archive operation metadata
- Add TODO for session_factory DI refactor in GameStateManager
- Update tests: 5 new end_game tests, 6 new archive_to_history tests
Phase 4 progress: 10/18 tasks complete
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add pending forced action and game_over fields to GameJoinResult:
- pending_forced_action: Included when player must complete a forced
action (e.g., select new active after KO). Essential for reconnection
so client knows what action is required.
- game_over: Boolean indicating if game has already ended.
- is_your_turn: Now True when player has pending forced action, even if
it's technically opponent's turn.
The join_game method now handles both initial joins and reconnections
(resume). The last_event_id parameter is accepted for future event
replay support.
Tests: 4 new tests for forced action handling and game_over flag.
Total 51 tests for GameService.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>