Mantimon TCG - Monster collecting trading card game
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Cal Corum cd3efcb528 Implement ProfilePage and profanity filter for display names (F1-006)
ProfilePage implementation:
- Full profile page with avatar, editable display name, session count
- LinkedAccountCard and DisplayNameEditor components
- useProfile composable wrapping user store operations
- Support for linking/unlinking OAuth providers
- Logout and logout-all-devices functionality

Profanity service with bypass detection:
- Uses better-profanity library for base detection
- Enhanced to catch common bypass attempts:
  - Number suffixes/prefixes (shit123, 69fuck)
  - Leet-speak substitutions (sh1t, f@ck, $hit)
  - Separator characters (s.h.i.t, f-u-c-k)
- Integrated into PATCH /api/users/me endpoint
- 17 unit tests covering all normalization strategies

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-30 16:06:42 -06:00
.claude Implement auth composables and starter selection (F1-003, F1-004, F1-005) 2026-01-30 15:36:14 -06:00
backend Implement ProfilePage and profanity filter for display names (F1-006) 2026-01-30 16:06:42 -06:00
docs Implement Phase 2: Authentication system 2026-01-27 21:49:59 -06:00
frontend Implement ProfilePage and profanity filter for display names (F1-006) 2026-01-30 16:06:42 -06:00
.gitignore Rename AGENTS.md to CLAUDE.md, add root .gitignore 2026-01-30 10:24:48 -06:00
CLAUDE.md Rename AGENTS.md to CLAUDE.md, add root .gitignore 2026-01-30 10:24:48 -06:00
PROJECT_PLAN.md Add RPG campaign structure inspired by GBC Pokemon TCG 2026-01-24 18:22:36 -06:00

Mantimon TCG Documentation

Active Documentation

File Description
ARCHITECTURE.md Technical architecture overview covering frontend (Vue+Phaser), backend (FastAPI), database schema, real-time communication, game engine design, and offline fork considerations.
GAME_RULES.md Game rules document defining campaign structure, base ruleset, energy system, deck building, win conditions, turn structure, card types, and status conditions.

Legacy Documentation

Historical documents from completed development phases, preserved for reference.

File Description
legacy/SYSTEM_REVIEW.md Comprehensive code review of the core game engine (Jan 2026). Identified 15 issues across models, effects, and engine - all resolved. 826 tests passing.
legacy/PROJECT_PLAN_ENERGY_EVOLUTION.md Implementation plan for energy/tool attachment refactor and evolution stack system. Changed attached_energy/attached_tools from list[str] to list[CardInstance]. Completed Jan 2026.