ProfilePage implementation:
- Full profile page with avatar, editable display name, session count
- LinkedAccountCard and DisplayNameEditor components
- useProfile composable wrapping user store operations
- Support for linking/unlinking OAuth providers
- Logout and logout-all-devices functionality
Profanity service with bypass detection:
- Uses better-profanity library for base detection
- Enhanced to catch common bypass attempts:
- Number suffixes/prefixes (shit123, 69fuck)
- Leet-speak substitutions (sh1t, f@ck, $hit)
- Separator characters (s.h.i.t, f-u-c-k)
- Integrated into PATCH /api/users/me endpoint
- 17 unit tests covering all normalization strategies
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Technical architecture overview covering frontend (Vue+Phaser), backend (FastAPI), database schema, real-time communication, game engine design, and offline fork considerations.
GAME_RULES.md
Game rules document defining campaign structure, base ruleset, energy system, deck building, win conditions, turn structure, card types, and status conditions.
Legacy Documentation
Historical documents from completed development phases, preserved for reference.
File
Description
legacy/SYSTEM_REVIEW.md
Comprehensive code review of the core game engine (Jan 2026). Identified 15 issues across models, effects, and engine - all resolved. 826 tests passing.
legacy/PROJECT_PLAN_ENERGY_EVOLUTION.md
Implementation plan for energy/tool attachment refactor and evolution stack system. Changed attached_energy/attached_tools from list[str] to list[CardInstance]. Completed Jan 2026.