Phase F1 - Authentication:
- OAuth callback handling with token management
- Auth guards for protected routes
- Account linking composable
- Profile page updates
Phase F2 - Deck Management:
- Collection page with card filtering and display
- Decks page with CRUD operations
- Deck builder with drag-drop support
- Collection and deck Pinia stores
Phase F3 - Phaser Integration:
- Game bridge composable for Vue-Phaser communication
- Game page with Phaser canvas mounting
- Socket.io event types for real-time gameplay
- Game store with match state management
- Phaser scene scaffolding and type definitions
Also includes:
- New UI components (ConfirmDialog, EmptyState, FilterBar, etc.)
- Toast notification system
- Game config composable for dynamic rule loading
- Comprehensive test coverage for new features
Technical architecture overview covering frontend (Vue+Phaser), backend (FastAPI), database schema, real-time communication, game engine design, and offline fork considerations.
GAME_RULES.md
Game rules document defining campaign structure, base ruleset, energy system, deck building, win conditions, turn structure, card types, and status conditions.
Legacy Documentation
Historical documents from completed development phases, preserved for reference.
File
Description
legacy/SYSTEM_REVIEW.md
Comprehensive code review of the core game engine (Jan 2026). Identified 15 issues across models, effects, and engine - all resolved. 826 tests passing.
legacy/PROJECT_PLAN_ENERGY_EVOLUTION.md
Implementation plan for energy/tool attachment refactor and evolution stack system. Changed attached_energy/attached_tools from list[str] to list[CardInstance]. Completed Jan 2026.