Mantimon TCG - Monster collecting trading card game
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Cal Corum 40a2cd34d9 Hardcode Bob's user and deck IDs for game creation testing
- Replace placeholder UUIDs with Bob's actual IDs
- Enables testing game creation flow
- Temporary fix until matchmaking endpoint is implemented

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-01 20:50:50 -06:00
.claude Add lessons learned README for frontend POC 2026-01-31 22:06:10 -06:00
backend Fix WebSocket game:join to emit game:state event 2026-02-01 12:27:01 -06:00
docs Implement Phase 2: Authentication system 2026-01-27 21:49:59 -06:00
frontend Hardcode Bob's user and deck IDs for game creation testing 2026-02-01 20:50:50 -06:00
.gitignore Archive frontend POC to .claude/frontend-poc/ 2026-01-31 22:00:51 -06:00
CLAUDE.md Add project-specific skills reference to CLAUDE.md 2026-01-31 15:40:37 -06:00
PROJECT_PLAN.md Add RPG campaign structure inspired by GBC Pokemon TCG 2026-01-24 18:22:36 -06:00

Mantimon TCG Documentation

Active Documentation

File Description
ARCHITECTURE.md Technical architecture overview covering frontend (Vue+Phaser), backend (FastAPI), database schema, real-time communication, game engine design, and offline fork considerations.
GAME_RULES.md Game rules document defining campaign structure, base ruleset, energy system, deck building, win conditions, turn structure, card types, and status conditions.

Legacy Documentation

Historical documents from completed development phases, preserved for reference.

File Description
legacy/SYSTEM_REVIEW.md Comprehensive code review of the core game engine (Jan 2026). Identified 15 issues across models, effects, and engine - all resolved. 826 tests passing.
legacy/PROJECT_PLAN_ENERGY_EVOLUTION.md Implementation plan for energy/tool attachment refactor and evolution stack system. Changed attached_energy/attached_tools from list[str] to list[CardInstance]. Completed Jan 2026.