Mantimon TCG - Monster collecting trading card game
Go to file
Cal Corum 1123d61067 Extend core card models with rarity tiers and card subtypes
Add CardRarityTier enum for pull rate calculations (common through
crown_rare). Add CardSubtype enum for Pokemon classifications (basic,
stage1, stage2, ex, etc.). Update CardDefinition model with new fields
for subtypes and rarity display.
2026-01-31 15:43:07 -06:00
.claude Implement auth composables and starter selection (F1-003, F1-004, F1-005) 2026-01-30 15:36:14 -06:00
backend Extend core card models with rarity tiers and card subtypes 2026-01-31 15:43:07 -06:00
docs Implement Phase 2: Authentication system 2026-01-27 21:49:59 -06:00
frontend Refactor user store to use apiClient instead of direct fetch 2026-01-31 00:36:42 -06:00
.gitignore Rename AGENTS.md to CLAUDE.md, add root .gitignore 2026-01-30 10:24:48 -06:00
CLAUDE.md Add project-specific skills reference to CLAUDE.md 2026-01-31 15:40:37 -06:00
PROJECT_PLAN.md Add RPG campaign structure inspired by GBC Pokemon TCG 2026-01-24 18:22:36 -06:00

Mantimon TCG Documentation

Active Documentation

File Description
ARCHITECTURE.md Technical architecture overview covering frontend (Vue+Phaser), backend (FastAPI), database schema, real-time communication, game engine design, and offline fork considerations.
GAME_RULES.md Game rules document defining campaign structure, base ruleset, energy system, deck building, win conditions, turn structure, card types, and status conditions.

Legacy Documentation

Historical documents from completed development phases, preserved for reference.

File Description
legacy/SYSTEM_REVIEW.md Comprehensive code review of the core game engine (Jan 2026). Identified 15 issues across models, effects, and engine - all resolved. 826 tests passing.
legacy/PROJECT_PLAN_ENERGY_EVOLUTION.md Implementation plan for energy/tool attachment refactor and evolution stack system. Changed attached_energy/attached_tools from list[str] to list[CardInstance]. Completed Jan 2026.