Mantimon TCG - Monster collecting trading card game
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Cal Corum 2986eed142 Add F3 demo page with real card data and fix Phaser initialization
- Add /demo route with full game board demo using real card images
- Fix PhaserGame.vue to pass scenes array to createGame()
- Fix timing issue: listen for gameBridge ready event instead of Phaser core ready
- Add card images for Lightning and Fire starter decks (24 Pokemon + 5 energy)
- Add mockGameState.ts with realistic Lightning vs Fire matchup
- Add demoCards.json/ts with card definitions from backend
- Update Card.ts to use image_path from card definitions
- Add loadCardImageFromPath() to asset loader for new image format
- Update CardDefinition type with image_path and rarity fields

Demo verifies: Vue-Phaser state sync, card rendering, damage counters,
card click events, and debug controls. Layout issues noted for Phase F4.
2026-01-31 21:58:26 -06:00
.claude Implement auth composables and starter selection (F1-003, F1-004, F1-005) 2026-01-30 15:36:14 -06:00
backend Add config API endpoint for frontend game settings 2026-01-31 15:43:41 -06:00
docs Implement Phase 2: Authentication system 2026-01-27 21:49:59 -06:00
frontend Add F3 demo page with real card data and fix Phaser initialization 2026-01-31 21:58:26 -06:00
.gitignore Add .opencode/ to gitignore 2026-01-31 15:56:27 -06:00
CLAUDE.md Add project-specific skills reference to CLAUDE.md 2026-01-31 15:40:37 -06:00
PROJECT_PLAN.md Add RPG campaign structure inspired by GBC Pokemon TCG 2026-01-24 18:22:36 -06:00

Mantimon TCG Documentation

Active Documentation

File Description
ARCHITECTURE.md Technical architecture overview covering frontend (Vue+Phaser), backend (FastAPI), database schema, real-time communication, game engine design, and offline fork considerations.
GAME_RULES.md Game rules document defining campaign structure, base ruleset, energy system, deck building, win conditions, turn structure, card types, and status conditions.

Legacy Documentation

Historical documents from completed development phases, preserved for reference.

File Description
legacy/SYSTEM_REVIEW.md Comprehensive code review of the core game engine (Jan 2026). Identified 15 issues across models, effects, and engine - all resolved. 826 tests passing.
legacy/PROJECT_PLAN_ENERGY_EVOLUTION.md Implementation plan for energy/tool attachment refactor and evolution stack system. Changed attached_energy/attached_tools from list[str] to list[CardInstance]. Completed Jan 2026.