Mantimon TCG - Monster collecting trading card game
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Cal Corum d1862295e6 Update card JSON data with rarity_tier field
Add rarity_tier to all card definitions in sets a1 and a1a to support
the new pull rate calculation system for booster packs.
2026-01-31 15:43:19 -06:00
.claude Implement auth composables and starter selection (F1-003, F1-004, F1-005) 2026-01-30 15:36:14 -06:00
backend Update card JSON data with rarity_tier field 2026-01-31 15:43:19 -06:00
docs Implement Phase 2: Authentication system 2026-01-27 21:49:59 -06:00
frontend Refactor user store to use apiClient instead of direct fetch 2026-01-31 00:36:42 -06:00
.gitignore Rename AGENTS.md to CLAUDE.md, add root .gitignore 2026-01-30 10:24:48 -06:00
CLAUDE.md Add project-specific skills reference to CLAUDE.md 2026-01-31 15:40:37 -06:00
PROJECT_PLAN.md Add RPG campaign structure inspired by GBC Pokemon TCG 2026-01-24 18:22:36 -06:00

Mantimon TCG Documentation

Active Documentation

File Description
ARCHITECTURE.md Technical architecture overview covering frontend (Vue+Phaser), backend (FastAPI), database schema, real-time communication, game engine design, and offline fork considerations.
GAME_RULES.md Game rules document defining campaign structure, base ruleset, energy system, deck building, win conditions, turn structure, card types, and status conditions.

Legacy Documentation

Historical documents from completed development phases, preserved for reference.

File Description
legacy/SYSTEM_REVIEW.md Comprehensive code review of the core game engine (Jan 2026). Identified 15 issues across models, effects, and engine - all resolved. 826 tests passing.
legacy/PROJECT_PLAN_ENERGY_EVOLUTION.md Implementation plan for energy/tool attachment refactor and evolution stack system. Changed attached_energy/attached_tools from list[str] to list[CardInstance]. Completed Jan 2026.