Mantimon TCG - Monster collecting trading card game
Go to file
Cal Corum a963eb70d3 Add Phaser game asset placeholders
- Add board background placeholder
- Add type icons (fire, water, grass, lightning, psychic, etc.)
- Add UI elements (damage counter, zone highlight)
- Prevent missing asset errors in Phaser

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-01 20:51:35 -06:00
.claude Add lessons learned README for frontend POC 2026-01-31 22:06:10 -06:00
backend Add energy type placeholder images 2026-02-01 20:51:29 -06:00
docs Implement Phase 2: Authentication system 2026-01-27 21:49:59 -06:00
frontend Add Phaser game asset placeholders 2026-02-01 20:51:35 -06:00
.gitignore Archive frontend POC to .claude/frontend-poc/ 2026-01-31 22:00:51 -06:00
CLAUDE.md Add project-specific skills reference to CLAUDE.md 2026-01-31 15:40:37 -06:00
PROJECT_PLAN.md Add RPG campaign structure inspired by GBC Pokemon TCG 2026-01-24 18:22:36 -06:00

Mantimon TCG Documentation

Active Documentation

File Description
ARCHITECTURE.md Technical architecture overview covering frontend (Vue+Phaser), backend (FastAPI), database schema, real-time communication, game engine design, and offline fork considerations.
GAME_RULES.md Game rules document defining campaign structure, base ruleset, energy system, deck building, win conditions, turn structure, card types, and status conditions.

Legacy Documentation

Historical documents from completed development phases, preserved for reference.

File Description
legacy/SYSTEM_REVIEW.md Comprehensive code review of the core game engine (Jan 2026). Identified 15 issues across models, effects, and engine - all resolved. 826 tests passing.
legacy/PROJECT_PLAN_ENERGY_EVOLUTION.md Implementation plan for energy/tool attachment refactor and evolution stack system. Changed attached_energy/attached_tools from list[str] to list[CardInstance]. Completed Jan 2026.