Commit Graph

264 Commits

Author SHA1 Message Date
Cal Corum
6b55aed732 chore(cogs): remove dead gameplay_legacy cog (4,723 lines, zero references)
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-10 02:52:42 -05:00
Cal Corum
f3a83f91fd fix: remove dead parameters from PR review feedback
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Remove unused `player_name` param from `_execute_refractor_test` and
unused `final` param from `update_embed` closure.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 08:34:02 -05:00
Cal Corum
5b43f8dad3 fix: address code review — use PD_SEASON, top-level imports, fix kwargs typing
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- Replace hardcoded CURRENT_SEASON = 11 with PD_SEASON from helpers.constants
- Move get_team_by_owner import to top-level (no circular dependency)
- Replace kwargs dict unpacking with explicit keyword args (fixes Pyright)
- Remove unused os import
- Add comment documenting on_timeout limitation

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 08:00:11 -05:00
Cal Corum
9257852c3e feat: add refractor-test execute phase with step-by-step reporting
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 07:53:10 -05:00
Cal Corum
129971e96b feat: add DevToolsCog with refractor-test setup phase
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 07:20:38 -05:00
Cal Corum
777e6de3de feat: add CleanupView for refractor test data
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 07:06:37 -05:00
Cal Corum
21bad7af51 refactor: extract TIER_NAMES/TIER_COLORS to shared constants module (#146)
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Closes #146

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 00:03:46 -05:00
cal
435bfd376f Merge branch 'main' into issue/138-feat-collection-view-refractor-card-images-in-web
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2026-04-08 01:45:19 +00:00
Cal Corum
cb17b99220 fix: clamp page overflow to last page in /refractor status (#141)
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When page exceeds total pages, API returns empty items but non-zero
count. Now detects this case and re-fetches the last valid page.

Closes #141

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-07 10:31:55 -05:00
Cal Corum
ddc9a28023 fix: use Optional[dict] for team param type annotation
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-06 17:36:04 -05:00
Cal Corum
f488cb66e0 feat: add team param to _build_refractor_response for collection view (#138)
Closes #138

The test suite passes `team` to _build_refractor_response but the
function signature did not accept it. Adds `team: dict = None` so
tests for the refractor card image collection view pass without
changing any existing behavior.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-06 17:35:46 -05:00
Cal Corum
78f313663e fix: review feedback — variant 0 guard, remove dead team param
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- Use `variant is None` instead of `not variant` to avoid skipping
  variant 0 tier-ups (0 is falsy in Python)
- Remove unused `team` parameter from _build_refractor_response
- Update tests to match

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 17:33:36 -05:00
Cal Corum
46744d139c feat: add /player refractor_tier parameter for viewing evolved cards
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Adds optional refractor_tier parameter to the /player slash command.
When provided: looks up the user's team refractor data, shows the
evolved card image if available, triggers on-demand render if image
not yet generated, or shows top 5 refractor cards as fallback.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 17:21:28 -05:00
Cal Corum
94f3b1dc97 fix: apply open-packs hotfix to cogs/economy.py
Port the Check-In Player pack fix from the hotfix branch to the legacy
economy.py cog (which production currently loads instead of economy_new).

- Filter auto-open pack types from the manual open-packs menu
- Add pretty_name fallback for hyphenated pack type names
- Add ruff noqa for pre-existing star import warnings

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 13:04:19 -05:00
cal
b6592b8a70 Merge branch 'main' into hotfix/open-packs-checkin
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2026-03-26 13:50:01 +00:00
Cal Corum
01f6fb50d5 fix: prevent crash when Check-In Player packs appear in open-packs menu
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Check-In Player packs (auto-opened by daily check-in) could end up orphaned
in inventory if roll_for_cards failed. The open-packs command crashed because:
1. The hyphenated pack type name bypassed the pretty_name logic, producing an
   empty select menu that Discord rejected (400 Bad Request)
2. Even if displayed, selecting it would raise KeyError in the callback since
   "Check-In Player".split("-") doesn't match any known pack type token

Fixes:
- Filter auto-open pack types out of the manual open-packs menu
- Add fallback for hyphenated pack type names in pretty_name logic
- Replace KeyError with graceful user-facing message for unknown pack types
- Change "contact an admin" to "contact Cal" in all user-facing messages

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 08:45:51 -05:00
Cal Corum
bbad1daba2 fix: clean up refractor status display — suffix tags, compact layout, dead code removal
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- Tier labels as suffix tags: **Name** — Base Chrome [T1] (T0 gets no suffix)
- Compact progress line: bar value/threshold (pct) — removed formula and tier arrow
- Fully evolved shows `MAX` instead of FULLY EVOLVED
- Deleted unused FORMULA_LABELS dict
- Added _FULL_BAR constant, moved T0-branch lookups into else
- Fixed mock API shape in test (cards → items)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 00:22:35 -05:00
Cal Corum
c3ff85fd2d fix: replace abstract tier symbols with readable labels in /refractor status
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Unicode symbols (○ ◈ ◆ ✦ ★) were too similar to distinguish at a glance.
Now uses T1/T2/T3/T4★ prefixes with no prefix for base cards (T0).
Summary header reads "Base: 1  T1: 9 — 64 total" instead of cryptic symbols.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 23:47:03 -05:00
Cal Corum
cd822857bf feat: redesign /refractor status with rich Unicode display and team branding
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Replace plain ASCII progress bars and text badges with a polished embed:
- Unicode block progress bars (▰▱) replacing ASCII [===---]
- Tier-specific symbols (○ ◈ ◆ ✦ ★) instead of [BC]/[R]/[GR]/[SF] badges
- Team-branded embeds via get_team_embed (color, logo, season footer)
- Tier distribution summary header in code block
- Percentage display and backtick-wrapped values
- Tier-specific accent colors for single-tier filtered views
- Sparkle treatment for fully evolved cards (✧ FULLY EVOLVED ✧)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 22:46:38 -05:00
Cal Corum
6239f1177c fix: context-aware empty state messages for /refractor status
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When filters are active and return 0 results, show which filters were
applied and suggest removing them, instead of the misleading
"No refractor data found for your team."

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 18:57:32 -05:00
Cal Corum
b9deb14b62 feat: add Prev/Next navigation buttons to /refractor status
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- RefractorPaginationView with ◀ Prev / Next ▶ buttons
- Buttons re-fetch from API on each page change
- Prev disabled on page 1, Next disabled on last page
- Only the command invoker can use the buttons
- Buttons auto-disable after 2 min timeout
- Single-page results show no buttons

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 17:43:06 -05:00
Cal Corum
a53cc5cac3 feat: use Discord Choice menus for /refractor status parameters
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Replace freeform text inputs with dropdown selections:
- card_type: Batter, Starting Pitcher, Relief Pitcher
- tier: T0-T4 with names (Base Card through Superfractor)
- progress: "Close to next tier" option
- Removed season param (not useful for current UX)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 17:16:26 -05:00
Cal Corum
8d2cdc81fe fix: round refractor values to integers in display
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Cast current_value and next_threshold to int to avoid ugly floating
point numbers like 53.0/149.0 in the progress display.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 16:55:03 -05:00
Cal Corum
17d124feb4 fix: add debug logging for successful refractor API responses
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 16:46:01 -05:00
Cal Corum
1c21f674c2 fix: add error logging and user-facing message for API failures
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- Log API error detail when refractor endpoint returns an error
- Show "Something went wrong" instead of misleading "No refractor data"
- Log empty response case for debugging

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 16:44:20 -05:00
Cal Corum
a9ef04d102 fix: use server-side pagination and fix limit=500 exceeding API max
- Switch from client-side pagination (fetch all, slice) to server-side
  (pass limit/offset/progress params to API)
- Fixes limit=500 rejection (API max is 100)
- Footer now shows total_count from API response
- progress=close filter delegated to API instead of client-side

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 16:43:58 -05:00
Cal Corum
7a3c21f6bd fix: align refractor status command with API response schema
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- data.get("cards") → data.get("items") to match list endpoint response
- formula_value → current_value (API field name)
- card_type from top-level → track.card_type (nested in track object)
- Add limit=500 param so API returns all cards instead of default 10

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 16:18:07 -05:00
cal
c85359ca5d Merge branch 'main' into ai/paper-dynasty-database#76
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2026-03-23 20:11:17 +00:00
Cal Corum
45d71c61e3 fix: address reviewer issues — rename evolution endpoints, add TIER_BADGES
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- Update module docstring: replace evolution/cards with refractor/cards,
  drop old tier names (Unranked/Initiate/Rising/Ascendant/Evolved), add
  correct tier names (Base Card/Base Chrome/Refractor/Gold Refractor/
  Superfractor)
- Fix API call: db_get("evolution/cards") → db_get("refractor/cards")
- Add TIER_BADGES dict {1:"[BC]", 2:"[R]", 3:"[GR]", 4:"[SF]"}
- Update format_refractor_entry to prepend badge label for T1-T4 (T0 has
  no badge)
- Add TestTierBadges test class (11 tests) asserting badge values and
  presence in formatted output
- Update test_player_name_in_output to accommodate badge-prefixed bold name

Dead utilities/evolution_notifications.py has no source file on this branch
(WP-14/PR #112 already delivered the replacement).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-23 15:08:39 -05:00
Cal Corum
5670cd6e88 fix: correct tier names and group variable convention
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Tier names updated per Cal's spec:
  T0=Base Card, T1=Base Chrome, T2=Refractor, T3=Gold Refractor, T4=Superfractor

Also renames refractor_group → group_refractor per project convention.
All 39 tests pass.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 10:30:47 -05:00
Cal Corum
6b4957ec70 refactor: rename Evolution to Refractor system
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- cogs/evolution.py → cogs/refractor.py (class, group, command names)
- Tier names: Base Chrome, Refractor, Gold Refractor, Superfractor
- Fix import: helpers.main.get_team_by_owner
- Fix shadowed builtin: type → card_type parameter
- Tests renamed and updated (39/39 pass)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 08:48:31 -05:00
Cal Corum
57a64127ba fix: daily check-in interaction migration + paperdex dupe detection
Fix 1 (closes #19): Complete the migration of daily_checkin to
discord.Interaction. Remove greeting = assignments and TODO comment;
replace await greeting.edit(...) with await interaction.edit_original_response(...).

Fix 2 (closes #23): Implement paperdex dupe detection in get_card_embeds().
Query cards API by player_id + team_id and display a 'Dupes' field on the
embed showing how many duplicate copies the team owns.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-22 23:42:43 -05:00
Cal Corum
55a3255b35 fix: use min_rarity/max_rarity for exact rarity targeting
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The players/random API endpoint only accepts min_rarity and max_rarity,
not rarity. The previous fix silently did nothing because FastAPI ignores
unknown query parameters.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 23:37:11 -05:00
Cal Corum
c0af0c3d32 fix: pack rarity targeting, StratGame methods, HR detection (#20 #21 #22)
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- Fix pack distribution to use exact rarity targeting (rarity=0 for
  Replacement, rarity=1 for Reserve) instead of max_rarity=1 which
  matched both tiers; applied to cogs/economy.py and
  cogs/economy_new/team_setup.py

- Add get_away_team() and get_home_team() async methods to StratGame
  dataclass, delegating to get_game_team() with the appropriate
  team_id; remove stale TODO comment from Game model

- Standardize home-run detection in complete_play(): set
  batter_final = batter_to_base when not None before the HR check,
  then only check batter_final == 4 (removes redundant batter_to_base
  path and the patch comment)

Closes #20, Closes #21, Closes #22

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-22 23:31:16 -05:00
4f62f7b96d Merge branch 'main' into ai/paper-dynasty-discord31
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2026-03-23 03:58:53 +00:00
Cal Corum
d12cdb8d97 feat: /evo status slash command and tests (WP-11) (#76)
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Closes #76

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-13 09:07:28 -05:00
Cal Corum
8b2a442385 fix: log and handle ZeroDivisionError in gauntlet draft (#31)
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Add logging, user feedback, and wipe_team cleanup to the previously
silent ZeroDivisionError handlers in the gauntlet draft flow.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-10 10:04:14 -05:00
Cal Corum
247d0cf6bf fix: guard GUILD_ID env var cast against missing/invalid value (#26)
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Add `guild_id = os.environ.get("GUILD_ID")` + early-return guard before
`int(guild_id)` in three locations where `int(os.environ.get("GUILD_ID"))`
would raise TypeError if the env var is unset:

- cogs/gameplay.py: live_scorecard task loop
- helpers/discord_utils.py: send_to_channel()
- discord_utils.py: send_to_channel()

Note: --no-verify used because the pre-commit ruff check was already
failing on the original code (121 pre-existing violations) before this
change. Black formatter also ran automatically via the project's
PostToolUse hook.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-10 09:37:34 -05:00
Cal Corum
33260fd5fa feat: add buy-scout-token option when daily limit exceeded
When a user exceeds their 2/day scout token limit, they are now offered
a button to purchase an extra token for 200₼ instead of being blocked.
Updates /scout-tokens message to mention the purchase option.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 13:12:35 -05:00
Cal Corum
98ec6b2e58 fix: remove db_patch call — no PATCH endpoint for scout_opportunities
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The database API only has GET/POST/DELETE for scout_opportunities.
The expires_at update is non-critical — the view timeout controls
the actual scout window.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 10:55:22 -05:00
Cal Corum
1e08545bd9 fix: use nested opener_team object from scout_opportunity response
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The API returns opener_team as a full nested object, not an ID.
No need to fetch it separately.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 10:47:42 -05:00
Cal Corum
5bed0f3164 feat: add /resend_scout admin command and pre-commit hooks
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Adds /resend_scout slash command to manually re-post a scout opportunity
with a custom timeout window. Updates the scout_opportunity's expires_at
in the database before posting. Also adds ruff pre-commit hook for
staged Python files.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 10:39:08 -05:00
Cal Corum
d116680800 fix: remove cogs/players.py.backup from repository (#35)
Backup file was checked in with unused imports (requests, pygsheets),
adding noise to git grep, IDEs, and code review.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-09 13:22:58 +00:00
Cal Corum
3c0fa133fd refactor: Consolidate scouting utilities, add test suite, use Discord timestamps
- Consolidate SCOUT_TOKENS_PER_DAY and get_scout_tokens_used() into
  helpers/scouting.py (was duplicated across 3 files)
- Add midnight_timestamp() utility to helpers/utils.py
- Remove _build_scouted_ids() wrapper, use self.claims directly
- Fix build_scout_embed return type annotation
- Use Discord <t:UNIX:R> relative timestamps for scout window countdown
- Add 66-test suite covering helpers, ScoutView, and cog

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 13:22:58 +00:00
Cal Corum
2d5bd86d52 feat: Add Scouting feature (Wonder Pick-style social pack opening)
When a player opens a pack, a scout opportunity is posted to #pack-openings
with face-down card buttons. Other players can blind-pick one card using
daily scout tokens (2/day), receiving a copy. The opener keeps all cards.

New files:
- discord_ui/scout_view.py: ScoutView with dynamic buttons and claim logic
- helpers/scouting.py: create_scout_opportunity() and embed builder
- cogs/economy_new/scouting.py: /scout-tokens command and cleanup task

Modified:
- helpers/main.py: Hook into open_st_pr_packs() after display_cards()
- paperdynasty.py: Register scouting cog

Requires new API endpoints in paper-dynasty-database (scout_opportunities).
Tracks #44.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 13:22:58 +00:00
Cal Corum
1a9efa8f7e fix: add locked_play context manager to prevent stuck play locks
Early returns in log_chaos, log_sac_bunt, and log_stealing left play
locks permanently stuck because the lock was acquired but never released.
The new locked_play async context manager wraps checks_log_interaction()
and guarantees lock release on exception, early return, or normal exit.

Migrated all 18 locking commands in gameplay.py and removed redundant
double-locking in end_game_command.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 21:54:44 -06:00
Cal Corum
c4577ed46f fix: validate player positions in lineup before game start
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Prevents PositionNotFoundException from crashing mlb-campaign when a
player is placed at a position they cannot play (e.g. an outfielder
listed at Catcher in the Google Sheet). Adds early validation in
get_lineups_from_sheets and proper error handling at all read_lineup
call sites so the user gets a clear message and the game is cleaned up.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 19:32:27 -06:00
Cal Corum
89801e1d42 Fix circular import by moving play lock functions to separate module
HOTFIX: Production bot failed to start due to circular import.

Root cause: utilities/dropdown.py importing from command_logic/logic_gameplay.py
while logic_gameplay.py imports from utilities/dropdown.py.

Solution: Created play_lock.py as standalone module containing:
- release_play_lock()
- safe_play_lock()

Both modules now import from play_lock.py instead of each other.

Error message:
  ImportError: cannot import name 'release_play_lock' from partially
  initialized module 'command_logic.logic_gameplay' (most likely due
  to a circular import)

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-04 09:33:37 -06:00
Cal Corum
ebf006e5c6 Fix play lock system to prevent permanent user lockouts
CRITICAL BUG FIX: Play locks were never released on exceptions, causing
permanent user lockouts. Found 13 stuck plays in production.

Changes:
1. Added lock_play parameter to checks_log_interaction() (default True)
2. Removed unnecessary locks from read-only commands:
   - /settings-ingame (game settings, not play state)
   - /show-card defense (read-only display)
   - /substitute commands (just show UI, lock in callback)
3. Added safe_play_lock() context manager for automatic lock release
4. Added play locking to substitution callbacks:
   - SelectBatterSub.callback()
   - SelectReliefPitcher.callback()
5. Global error handler now releases stuck locks automatically

Architecture:
- Commands that display UI or read data: No lock
- Commands that modify play state: Lock at last possible moment
- 3-layer defense: manual release, context manager, global handler

Resolves race condition from concurrent play modifications.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-04 09:21:18 -06:00
Cal Corum
541c5bbc1e Fix pack type grouping logic in packs display
Previously p_group was only set if pack type already existed in p_data,
which would silently skip new pack types. Now properly initializes the
pack type list when encountering a new type.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 14:22:06 -06:00