paper-dynasty-discord/cogs
Cal Corum cd822857bf
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feat: redesign /refractor status with rich Unicode display and team branding
Replace plain ASCII progress bars and text badges with a polished embed:
- Unicode block progress bars (▰▱) replacing ASCII [===---]
- Tier-specific symbols (○ ◈ ◆ ✦ ★) instead of [BC]/[R]/[GR]/[SF] badges
- Team-branded embeds via get_team_embed (color, logo, season footer)
- Tier distribution summary header in code block
- Percentage display and backtick-wrapped values
- Tier-specific accent colors for single-tier filtered views
- Sparkle treatment for fully evolved cards (✧ FULLY EVOLVED ✧)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 22:46:38 -05:00
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economy_new fix: use min_rarity/max_rarity for exact rarity targeting 2026-03-22 23:37:11 -05:00
players_new fix: log and handle ZeroDivisionError in gauntlet draft (#31) 2026-03-10 10:04:14 -05:00
admins.py fix: remove db_patch call — no PATCH endpoint for scout_opportunities 2026-03-09 10:55:22 -05:00
economy.py fix: daily check-in interaction migration + paperdex dupe detection 2026-03-22 23:42:43 -05:00
gameplay_legacy.py Add responders check to dropdowns 2024-12-27 22:33:25 -06:00
gameplay.py fix: guard GUILD_ID env var cast against missing/invalid value (#26) 2026-03-10 09:37:34 -05:00
owner.py New sync method 2024-12-18 09:59:39 -06:00
players.py fix: log and handle ZeroDivisionError in gauntlet draft (#31) 2026-03-10 10:04:14 -05:00
refractor.py feat: redesign /refractor status with rich Unicode display and team branding 2026-03-25 22:46:38 -05:00