Review and correct perk compendium JSONs, delete fabricated perk

Perks corrected:
- Sharpshooter: Fixed prereq DEX 4 → AWR 7, effect now correctly
  reduces crit roll by 1 when skipping Move (was +1 damage)
- Situational Awareness: Added missing Detect training prereq,
  fixed effect to Favor on surprise checks + flanking doesn't Hinder
- Tough: Fixed prereq MIT 4 → MIT 7, effect now +Level HP scaling
  (was flat +5 HP)

Deleted:
- Weapon Mastery: Completely fabricated perk not in source material

Also marked all 7 ancestries as reviewed (were already correct except
Dwarf's Tough trait which was fixed in previous session).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Cal Corum 2025-12-16 16:36:41 -06:00
parent e8370afcc3
commit 828cfed006
11 changed files with 24 additions and 75 deletions

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@ -23,5 +23,5 @@
} }
] ]
}, },
"reviewed": false "reviewed": true
} }

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@ -27,16 +27,16 @@
}, },
{ {
"name": "Tough", "name": "Tough",
"description": "<p>You gain +3 additional maximum HP.</p>", "description": "<p>You gain additional maximum HP equal to your Level.</p>",
"changes": [ "changes": [
{ {
"key": "system.resources.hp.bonus", "key": "system.resources.hp.bonus",
"mode": 2, "mode": 2,
"value": "3" "value": "@level"
} }
] ]
} }
] ]
}, },
"reviewed": false "reviewed": true
} }

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@ -23,5 +23,5 @@
} }
] ]
}, },
"reviewed": false "reviewed": true
} }

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@ -23,5 +23,5 @@
} }
] ]
}, },
"reviewed": false "reviewed": true
} }

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@ -23,5 +23,5 @@
} }
] ]
}, },
"reviewed": false "reviewed": true
} }

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@ -19,5 +19,5 @@
} }
] ]
}, },
"reviewed": false "reviewed": true
} }

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@ -23,5 +23,5 @@
} }
] ]
}, },
"reviewed": false "reviewed": true
} }

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@ -4,12 +4,12 @@
"type": "perk", "type": "perk",
"img": "icons/svg/target.svg", "img": "icons/svg/target.svg",
"system": { "system": {
"description": "<p>You have trained extensively with ranged weapons. Your ranged attacks deal +1 damage.</p>", "description": "<p>You can skip your Move to reduce the roll you need to Crit on a Ranged attack this Turn by 1.</p>",
"prerequisites": { "prerequisites": {
"stats": { "stats": {
"might": null, "might": null,
"dexterity": 4, "dexterity": null,
"awareness": null, "awareness": 7,
"reason": null, "reason": null,
"presence": null, "presence": null,
"luck": null "luck": null
@ -17,16 +17,10 @@
"trainedSkills": ["ranged"], "trainedSkills": ["ranged"],
"spells": [], "spells": [],
"perks": [], "perks": [],
"custom": "Ranged Training" "custom": ""
}, },
"changes": [ "changes": [],
{ "passive": false,
"key": "system.attacks.ranged.damageBonus",
"mode": 2,
"value": "1"
}
],
"passive": true,
"uses": { "uses": {
"value": 0, "value": 0,
"max": 0, "max": 0,
@ -37,9 +31,9 @@
"isRitual": false, "isRitual": false,
"ritualDuration": 0, "ritualDuration": 0,
"ritualComponents": "", "ritualComponents": "",
"tags": ["combat", "ranged", "training"] "tags": ["combat", "ranged"]
}, },
"effects": [], "effects": [],
"_key": "!items!vagabondPerkSharpshooter", "_key": "!items!vagabondPerkSharpshooter",
"reviewed": false "reviewed": true
} }

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@ -4,7 +4,7 @@
"type": "perk", "type": "perk",
"img": "icons/svg/eye.svg", "img": "icons/svg/eye.svg",
"system": { "system": {
"description": "<p>You are always alert to danger. You cannot be Surprised, and you have Favor on Initiative rolls.</p>", "description": "<p>You have Favor on Checks against surprise, and being flanked doesn't Hinder your Saves.</p>",
"prerequisites": { "prerequisites": {
"stats": { "stats": {
"might": null, "might": null,
@ -14,7 +14,7 @@
"presence": null, "presence": null,
"luck": null "luck": null
}, },
"trainedSkills": [], "trainedSkills": ["detect"],
"spells": [], "spells": [],
"perks": [], "perks": [],
"custom": "" "custom": ""
@ -35,5 +35,5 @@
}, },
"effects": [], "effects": [],
"_key": "!items!vagabondPerkSituationalAwareness", "_key": "!items!vagabondPerkSituationalAwareness",
"reviewed": false "reviewed": true
} }

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@ -4,10 +4,10 @@
"type": "perk", "type": "perk",
"img": "icons/svg/shield.svg", "img": "icons/svg/shield.svg",
"system": { "system": {
"description": "<p>Your body is hardened through training or natural resilience. You gain +5 maximum HP.</p>", "description": "<p>Your Max HP increases by an amount equal to your current Level, and increases by 1 additional point each time you gain a Level. You can take this Perk multiple times.</p>",
"prerequisites": { "prerequisites": {
"stats": { "stats": {
"might": 4, "might": 7,
"dexterity": null, "dexterity": null,
"awareness": null, "awareness": null,
"reason": null, "reason": null,
@ -23,7 +23,7 @@
{ {
"key": "system.resources.hp.bonus", "key": "system.resources.hp.bonus",
"mode": 2, "mode": 2,
"value": "5" "value": "@level"
} }
], ],
"passive": true, "passive": true,
@ -41,5 +41,5 @@
}, },
"effects": [], "effects": [],
"_key": "!items!vagabondPerkTough", "_key": "!items!vagabondPerkTough",
"reviewed": false "reviewed": true
} }

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@ -1,45 +0,0 @@
{
"_id": "vagabondPerkWeaponMastery",
"name": "Weapon Mastery",
"type": "perk",
"img": "icons/svg/sword.svg",
"system": {
"description": "<p>You have trained extensively with melee weapons. Your melee attacks deal +1 damage.</p>",
"prerequisites": {
"stats": {
"might": 4,
"dexterity": null,
"awareness": null,
"reason": null,
"presence": null,
"luck": null
},
"trainedSkills": ["melee"],
"spells": [],
"perks": [],
"custom": "Melee Training"
},
"changes": [
{
"key": "system.attacks.melee.damageBonus",
"mode": 2,
"value": "1"
}
],
"passive": true,
"uses": {
"value": 0,
"max": 0,
"per": ""
},
"luckCost": 0,
"grantsLuck": 0,
"isRitual": false,
"ritualDuration": 0,
"ritualComponents": "",
"tags": ["combat", "melee", "training"]
},
"effects": [],
"_key": "!items!vagabondPerkWeaponMastery",
"reviewed": false
}