Perks corrected: - Sharpshooter: Fixed prereq DEX 4 → AWR 7, effect now correctly reduces crit roll by 1 when skipping Move (was +1 damage) - Situational Awareness: Added missing Detect training prereq, fixed effect to Favor on surprise checks + flanking doesn't Hinder - Tough: Fixed prereq MIT 4 → MIT 7, effect now +Level HP scaling (was flat +5 HP) Deleted: - Weapon Mastery: Completely fabricated perk not in source material Also marked all 7 ancestries as reviewed (were already correct except Dwarf's Tough trait which was fixed in previous session). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
46 lines
1.0 KiB
JSON
46 lines
1.0 KiB
JSON
{
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"_id": "vagabondPerkTough",
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"name": "Tough",
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"type": "perk",
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"img": "icons/svg/shield.svg",
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"system": {
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"description": "<p>Your Max HP increases by an amount equal to your current Level, and increases by 1 additional point each time you gain a Level. You can take this Perk multiple times.</p>",
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"prerequisites": {
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"stats": {
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"might": 7,
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"dexterity": null,
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"awareness": null,
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"reason": null,
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"presence": null,
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"luck": null
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},
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"trainedSkills": [],
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"spells": [],
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"perks": [],
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"custom": ""
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},
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"changes": [
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{
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"key": "system.resources.hp.bonus",
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"mode": 2,
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"value": "@level"
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}
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],
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"passive": true,
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"uses": {
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"value": 0,
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"max": 0,
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"per": ""
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},
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"luckCost": 0,
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"grantsLuck": 0,
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"isRitual": false,
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"ritualDuration": 0,
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"ritualComponents": "",
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"tags": ["combat", "defensive"]
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},
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"effects": [],
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"_key": "!items!vagabondPerkTough",
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"reviewed": true
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}
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