strat-gameplay-webapp/.claude/implementation/00-index.md
Cal Corum b5677d0c55 CLAUDE: Phase 3.5 Planning - Code Polish & Statistics System
Completed comprehensive planning for Phase 3.5 with focus on production
readiness through materialized views approach for statistics.

Planning Documents Created:
- STAT_SYSTEM_ANALYSIS.md: Analysis of existing major-domo schema
  * Reviewed legacy BattingStat/PitchingStat tables (deprecated)
  * Analyzed existing /plays/batting and /plays/pitching endpoints
  * Evaluated 3 approaches (legacy port, modern, hybrid)

- STAT_SYSTEM_MATERIALIZED_VIEWS.md: Recommended approach
  * PostgreSQL materialized views (following major-domo pattern)
  * Add stat fields to plays table (18 new columns)
  * 3 views: batting_game_stats, pitching_game_stats, game_stats
  * PlayStatCalculator service (~150 lines vs 400+ for StatTracker)
  * 80% less code, single source of truth, always consistent

- phase-3.5-polish-stats.md: Complete implementation plan
  * Task 1: Game Statistics System (materialized views)
  * Task 2: Authorization Framework (WebSocket security)
  * Task 3: Uncapped Hit Decision Trees
  * Task 4: Code Cleanup (remove TODOs, integrate features)
  * Task 5: Integration Test Infrastructure
  * Estimated: 16-24 hours (2-3 days)

NEXT_SESSION.md Updates:
- Phase 3.5 ready to begin (0% → implementation phase)
- Complete task breakdown with acceptance criteria
- Materialized view approach detailed
- Commit strategy for 3 separate commits
- Files to review before starting

Implementation Status Updates:
- Phase 3: 100% Complete (688 tests passing)
- Phase 3F: Substitution system fully tested
- Phase 3.5: Planning complete, ready for implementation
- Updated component status table with Phase 3 completion

Key Decisions:
- Use materialized views (not separate stat tables)
- Add stat fields to plays table
- Refresh views after game completion + on-demand
- Use legacy field names (pa, ab, run, hit) for compatibility
- Skip experimental fields (bphr, xba, etc.) for MVP

Benefits of Materialized Views:
- 80% less code (~400 lines → ~150 lines)
- Single source of truth (plays table)
- Always consistent (stats derived, not tracked)
- Follows existing major-domo pattern
- PostgreSQL optimized (indexed, cached)

Next Steps:
1. Implement PlayStatCalculator (map PlayOutcome → stats)
2. Add stat fields to plays table (migration 004)
3. Create materialized views (migration 005)
4. Create BoxScoreService (query views)
5. Refresh logic after game completion

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-06 16:08:23 -06:00

236 lines
11 KiB
Markdown

# Paper Dynasty Real-Time Game Engine - Implementation Guide
## Table of Contents
### Architecture & Design
- [Backend Architecture](./backend-architecture.md) - FastAPI structure, game engine, state management
- [Frontend Architecture](./frontend-architecture.md) - Vue/Nuxt structure, shared components, league-specific apps
- [Database Design](./database-design.md) - Schema, indexes, operations, migration strategy
- [WebSocket Protocol](./websocket-protocol.md) - Event specifications, connection lifecycle, error handling
### Implementation Phases
#### Phase 1: Core Infrastructure (Weeks 1-3)
- [01 - Infrastructure Setup](./01-infrastructure.md)
- Backend foundation (FastAPI, PostgreSQL, Socket.io)
- Frontend foundation (Nuxt 3, TypeScript, Tailwind)
- Discord OAuth integration
- WebSocket connection management
- Basic session management
#### Phase 2: Game Engine Core (Weeks 4-6)
- [02 - Game Engine](./02-game-engine.md)
- In-memory game state management
- Play resolution engine
- League configuration system
- Polymorphic player models
- Database persistence layer
- State recovery mechanism
#### Phase 3: Complete Game Features (Weeks 7-9) - ✅ COMPLETE
- [03 - Gameplay Features](./03-gameplay-features.md)
- ✅ All strategic decision types
- ✅ Substitution system (SubstitutionRules, SubstitutionManager)
- ✅ Pitching changes (included in substitution system)
- ✅ Complete result charts (both leagues)
- ✅ X-Check system (position ratings, defense tables, Redis caching)
- ✅ GameState refactoring (consistent player references)
- 🔲 AI opponent integration (deferred to Phase 4+)
- 🔲 Async game mode support (deferred to Phase 4+)
#### Phase 3.5: Code Polish & Stat Tracking (2-3 days) - ⏳ IN PROGRESS
- [phase-3.5-polish-stats](./phase-3.5-polish-stats.md)
- Game statistics system (StatTracker, box scores)
- Authorization framework (AuthService, WebSocket auth)
- Uncapped hit decision trees
- Code cleanup (remove TODOs, integrate handedness, SPD test)
- Integration test infrastructure improvements
#### Phase 4: Spectator & Polish (Weeks 10-11)
- [04 - Spectator & Polish](./04-spectator-polish.md)
- Spectator mode implementation
- UI/UX refinements
- Dice roll animations
- Mobile touch optimization
- Accessibility improvements
- Performance optimization
#### Phase 5: Testing & Launch (Weeks 12-13)
- [05 - Testing & Launch](./05-testing-launch.md)
- Comprehensive testing strategy
- Load testing procedures
- Security audit checklist
- Deployment procedures
- Monitoring setup
- Launch plan
### Cross-Cutting Concerns
- [Authentication & Authorization](./auth-system.md) - Discord OAuth, session management, role-based access
- [Testing Strategy](./testing-strategy.md) - Unit, integration, e2e, load testing approaches
- [Deployment Guide](./deployment-guide.md) - Infrastructure setup, CI/CD, monitoring
- [API Reference](./api-reference.md) - REST endpoints, request/response formats
## Implementation Status
| Component | Status | Phase | Notes |
|-----------|--------|-------|-------|
| Backend Foundation | ✅ Complete | 1 | FastAPI, PostgreSQL, async session management |
| Frontend Foundation | 🔲 Not Started | 1 | Nuxt 3 apps pending |
| Discord OAuth | 🔲 Not Started | 1 | Auth system pending |
| WebSocket Server | ✅ Complete | 1-2 | Connection manager, manual outcome handlers |
| Game Engine Core | ✅ Complete | 2 | GameEngine with forward-looking snapshots |
| Database Schema | ✅ Complete | 2 | All tables created, polymorphic models working |
| Player Models | ✅ Complete | 2 | BasePlayer, SbaPlayer, PdPlayer with ratings |
| League Configs | ✅ Complete | 2 | SbaConfig, PdConfig with immutable settings |
| PlayOutcome Enum | ✅ Complete | 2 | Granular variants (SINGLE_1/2, GROUNDBALL_A/B/C, FLYOUT_A/B/BQ/C) |
| PlayResolver Integration | ✅ Complete | 2 | Universal PlayOutcome from app.config, metadata support |
| Dice System | ✅ Complete | 2 | chaos_d20 for WP/PB checks, resolution_d20 for outcomes |
| Runner Advancement | ✅ Complete | 2 | Unified system for groundballs AND flyballs |
| Strategic Decisions | ✅ Complete | 2 | DefensiveDecision, OffensiveDecision with validators |
| Result Charts | ✅ Complete | 2 | PdAutoResultChart, ManualResultChart |
| WebSocket Manual Mode | ✅ Complete | 2 | roll_dice, submit_manual_outcome events |
| Terminal Client | ✅ Complete | 2 | Full REPL with manual outcome testing |
| Comprehensive Docs | ✅ Complete | 2 | 8,799 lines of CLAUDE.md across all subdirectories |
| X-Check System | ✅ Complete | 3A-D | Position ratings, defense tables, error charts, Redis caching |
| GameState Refactoring | ✅ Complete | 3E | Consistent player references (all LineupPlayerState objects) |
| Substitutions | ✅ Complete | 3F | SubstitutionRules, SubstitutionManager, WebSocket events (688 tests) |
| **Game Statistics** | 🔲 Not Started | 3.5 | StatTracker, box scores, player/team stats |
| **Authorization Framework** | 🔲 Not Started | 3.5 | AuthService, WebSocket auth checks |
| **Code Polish** | 🔲 Not Started | 3.5 | Uncapped hits, cleanup TODOs |
| Pitching Changes | ✅ Complete | 3F | Included in substitution system |
| AI Opponent | 🟡 Stub | 4+ | Basic stub exists, needs implementation |
| Spectator Mode | 🔲 Not Started | 4 | - |
| UI Polish | 🔲 Not Started | 4 | - |
| Testing Suite | ✅ Complete | 3 | 688 tests passing (100% unit test coverage) |
| Deployment | 🔲 Not Started | 5 | - |
## Quick Start
1. **Review Architecture Documents** - Understand the system design before coding
2. **Follow Phase Order** - Each phase builds on the previous
3. **Update Status** - Keep the status table current as work progresses
4. **Reference PRD** - Main PRD at `/prd-web-scorecard-1.1.md` for detailed requirements
## Key Decisions & Rationale
### Why Hybrid State Management?
- **In-Memory**: Fast action processing, sub-500ms latency requirements
- **PostgreSQL**: Persistence, recovery, play history, async operations
- **Best of Both**: Performance without sacrificing reliability
### Why Separate Frontends?
- **League Branding**: Each league maintains distinct identity
- **Independent Deployment**: Can update one league without affecting other
- **Shared Components**: 80%+ code reuse through component library
- **Flexibility**: League-specific features without codebase pollution
### Why FastAPI + Socket.io?
- **FastAPI**: Modern async Python, automatic OpenAPI docs, Pydantic validation
- **Socket.io**: Mature WebSocket library, automatic reconnection, room support
- **Python Ecosystem**: Rich data processing libraries for game logic
### Why Polymorphic Players?
- **Type Safety**: Each league's player structure validated at runtime
- **Maintainability**: League differences isolated in player classes
- **Extensibility**: Easy to add new leagues or modify existing ones
## Critical Path Items
### Must Have for MVP
- ✅ Game creation and lobby
- ✅ Complete turn-based gameplay
- ✅ Real-time WebSocket updates
- ✅ Game persistence and recovery
- ✅ Mobile-optimized UI
- ✅ Discord authentication
### Nice to Have (Post-MVP)
- 🔲 Roster management
- 🔲 Marketplace
- 🔲 Tournament system
- 🔲 Advanced analytics
- 🔲 Discord bot notifications
## Development Workflow
1. **Start Phase** - Read phase markdown file thoroughly
2. **Create CLAUDE.md** - Add subdirectory-specific context
3. **Implement** - Follow TDD where appropriate
4. **Test** - Unit tests as you go, integration tests per milestone
5. **Update Status** - Mark components complete in index
6. **Review** - Check against PRD requirements before moving on
## Performance Budgets
| Metric | Target | Critical Threshold |
|--------|--------|-------------------|
| Action Response | < 500ms | < 1000ms |
| WebSocket Delivery | < 200ms | < 500ms |
| DB Write (async) | < 100ms | < 250ms |
| State Recovery | < 2s | < 5s |
| Page Load (3G) | < 3s | < 5s |
## Questions & Decisions Log
Track important decisions and open questions here as implementation progresses.
### Open Questions
- [ ] Which VPS provider for deployment?
- [ ] Specific Discord OAuth scope requirements?
- [ ] AI opponent complexity level for MVP?
- [ ] Spectator chat feature in MVP or post-MVP?
### Decisions Made
- **2025-10-21**: Project initialized, implementation guide structure created
- **2025-10-22**: Week 4 complete - State management and persistence working
- **2025-10-24**: Week 5 complete - Game engine core with AbRoll dice system
- **2025-10-25**: GameEngine refactored to forward-looking play tracking pattern
- **2025-10-28**: Week 6 - 100% complete - Config system and PlayOutcome enum implemented
- Both SBA and PD use same card-based resolution mechanics
- Universal PlayOutcome enum with helper methods and granular variants
- Immutable league configs with singleton registry
- Renamed check_d20 chaos_d20 for clarity
- Added play_metadata support for uncapped hits
- PlayResolver fully integrated with universal PlayOutcome
- 200/201 tests passing (1 pre-existing timing issue)
- **2025-10-29**: Phase 3 planning - Ready to implement strategic decisions and result charts
- **2025-10-31**: **PHASE 2 COMPLETE** - All Week 7 tasks + additional polish
- Strategic decision system fully integrated
- Runner advancement unified for groundballs AND flyballs
- FLYOUT_BQ variant added (4 flyball types total)
- Result charts complete (PdAutoResultChart, ManualResultChart)
- WebSocket manual outcome handlers implemented
- Terminal client with full REPL and manual testing
- 8,799 lines of comprehensive CLAUDE.md documentation
- ManualOutcomeSubmission refactored to use PlayOutcome enum
- All tests updated and passing (~540 total tests)
- Phase 2 merged to main via PR #1
- **2025-11-03**: Created `implement-phase-3` branch - Ready for Phase 3
- **2025-11-04**: Phase 3A-E Complete - X-Check system + GameState refactoring
- Position ratings integration with PD API
- Redis caching (760x speedup: 0.274s 0.000361s)
- Defense tables and error charts
- GameState refactoring (consistent LineupPlayerState references)
- Terminal client X-Check testing support
- 679 tests passing
- **2025-11-06**: **PHASE 3 COMPLETE** - Substitution system fully tested
- SubstitutionRules validation (345 lines, 31 tests)
- SubstitutionManager orchestration (552 lines, 10 integration tests)
- WebSocket events (4 handlers: pinch hitter, defensive replacement, pitching change, get lineup)
- 688 tests passing (100% unit test coverage)
- All core gameplay features implemented
- **2025-11-06**: **PHASE 3.5 PLANNING** - Code polish and stat tracking
- Identified 40+ TODO comments in codebase
- Stat tracking is natural next step (play resolution complete)
- Authorization framework needed for production
- Created comprehensive Phase 3.5 plan (5 major components)
---
**Last Updated**: 2025-11-06
**Phase**: Phase 3.5 - Code Polish & Stat Tracking (Ready to Begin)
**Current Branch**: `implement-phase-3`
**Current Work**: Planning complete for Phase 3.5
**Next Session**: Phase 3.5 Task 1 - Game Statistics System
**Next Milestone**: Phase 3.5 completion - Production-ready codebase with stats and security