Commit Graph

6 Commits

Author SHA1 Message Date
Cal Corum
b5677d0c55 CLAUDE: Phase 3.5 Planning - Code Polish & Statistics System
Completed comprehensive planning for Phase 3.5 with focus on production
readiness through materialized views approach for statistics.

Planning Documents Created:
- STAT_SYSTEM_ANALYSIS.md: Analysis of existing major-domo schema
  * Reviewed legacy BattingStat/PitchingStat tables (deprecated)
  * Analyzed existing /plays/batting and /plays/pitching endpoints
  * Evaluated 3 approaches (legacy port, modern, hybrid)

- STAT_SYSTEM_MATERIALIZED_VIEWS.md: Recommended approach
  * PostgreSQL materialized views (following major-domo pattern)
  * Add stat fields to plays table (18 new columns)
  * 3 views: batting_game_stats, pitching_game_stats, game_stats
  * PlayStatCalculator service (~150 lines vs 400+ for StatTracker)
  * 80% less code, single source of truth, always consistent

- phase-3.5-polish-stats.md: Complete implementation plan
  * Task 1: Game Statistics System (materialized views)
  * Task 2: Authorization Framework (WebSocket security)
  * Task 3: Uncapped Hit Decision Trees
  * Task 4: Code Cleanup (remove TODOs, integrate features)
  * Task 5: Integration Test Infrastructure
  * Estimated: 16-24 hours (2-3 days)

NEXT_SESSION.md Updates:
- Phase 3.5 ready to begin (0% → implementation phase)
- Complete task breakdown with acceptance criteria
- Materialized view approach detailed
- Commit strategy for 3 separate commits
- Files to review before starting

Implementation Status Updates:
- Phase 3: 100% Complete (688 tests passing)
- Phase 3F: Substitution system fully tested
- Phase 3.5: Planning complete, ready for implementation
- Updated component status table with Phase 3 completion

Key Decisions:
- Use materialized views (not separate stat tables)
- Add stat fields to plays table
- Refresh views after game completion + on-demand
- Use legacy field names (pa, ab, run, hit) for compatibility
- Skip experimental fields (bphr, xba, etc.) for MVP

Benefits of Materialized Views:
- 80% less code (~400 lines → ~150 lines)
- Single source of truth (plays table)
- Always consistent (stats derived, not tracked)
- Follows existing major-domo pattern
- PostgreSQL optimized (indexed, cached)

Next Steps:
1. Implement PlayStatCalculator (map PlayOutcome → stats)
2. Add stat fields to plays table (migration 004)
3. Create materialized views (migration 005)
4. Create BoxScoreService (query views)
5. Refresh logic after game completion

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-06 16:08:23 -06:00
Claude
683954f6e4
CLAUDE: Update implementation notes to reflect Phase 2 completion
Updated documentation to accurately reflect all work completed in Phase 2:

**NEXT_SESSION.md Updates**:
- Updated last commit reference: 4cf349a313c2c8 (Phase 2 merge)
- Added "Additional Phase 2 Completions" section documenting:
  - 8,799 lines of comprehensive CLAUDE.md documentation
  - Flyball advancement system integration (21 new tests)
  - FLYOUT_BQ variant addition (4 flyball types total)
  - ManualOutcomeSubmission enum refactoring
  - State recovery fixes
- Updated test counts: ~540 total tests (all passing)
- Added branch information: implementation-phase-3
- Clarified status: Phase 2 COMPLETE → Phase 3 Ready to Begin

**00-index.md Updates**:
- Expanded implementation status table with Phase 2 completions:
  - Runner Advancement, Strategic Decisions, Result Charts
  - WebSocket Manual Mode, Terminal Client, Comprehensive Docs
- Updated test suite status: ~540 tests passing
- Added Phase 2 completion to decisions log (2025-10-31)
- Updated "Last Updated" section for 2025-11-03
- Changed phase status to "Ready to Begin" for Phase 3

These notes now accurately reflect all commits from 4cf349a through 313c2c8,
including the major flyball integration, documentation additions, and test
updates that happened after the initial Week 7 completion.
2025-11-03 13:18:01 +00:00
Cal Corum
d7caa75310 CLAUDE: Add manual outcome testing to terminal client and Phase 3 planning
Terminal Client Enhancements:
- Added list_outcomes command to display all PlayOutcome values
- Added resolve_with <outcome> command for testing specific scenarios
- TAB completion for all outcome names
- Full help documentation and examples
- Infrastructure ready for Week 7 integration

Files Modified:
- terminal_client/commands.py - list_outcomes() and forced outcome support
- terminal_client/repl.py - do_list_outcomes() and do_resolve_with() commands
- terminal_client/completions.py - VALID_OUTCOMES and complete_resolve_with()
- terminal_client/help_text.py - Help entries for new commands

Phase 3 Planning:
- Created comprehensive Week 7 implementation plan (25 pages)
- 6 major tasks covering strategic decisions and result charts
- Updated 00-index.md to mark Week 6 as 100% complete
- Documented manual outcome testing feature

Week 6: 100% Complete 
Phase 3 Week 7: Ready to begin

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-29 20:53:47 -05:00
Cal Corum
64aa800672 CLAUDE: Update implementation plans for next session
Updated week 6 status and created comprehensive next session plan.

## Changes

### Implementation Status Updates
- Updated 00-index.md with Week 6 progress (75% complete)
- Updated 02-week6-league-features.md status and goals
- Added new components to status table:
  - League Configs:  Complete
  - PlayOutcome Enum:  Complete
  - PlayResolver Integration: 🟡 Partial

### Next Session Plan (NEW)
Created NEXT_SESSION.md with detailed task breakdown:

**Task 1: Update Dice System** (30 min)
- Rename check_d20 → chaos_d20
- Update docstrings for chaos die purpose
- Update all references

**Task 2: Integrate PlayOutcome** (60 min)
- Replace old local enum with universal enum
- Update SimplifiedResultChart
- Add uncapped hit handling
- Update all outcome references

**Task 3: Add Play.metadata** (30 min)
- Add JSONB metadata field to Play model
- Log uncapped hits in metadata
- Update game_engine._save_play_to_db()

## Quick Context for Next Session

**What's Complete**: Config system, PlayOutcome enum, 58 tests passing
**What's Remaining**: Dice system update, PlayResolver integration, metadata support
**Estimated Time**: 2 hours
**Success Criteria**: All tests passing, uncapped hits tracked, terminal client works

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-28 22:58:56 -05:00
Cal Corum
f3238c4e6d CLAUDE: Complete Week 5 testing and update documentation
Add comprehensive unit and integration tests for Week 5 deliverables:
- test_play_resolver.py: 18 tests covering outcome resolution and runner advancement
- test_validators.py: 36 tests covering game state, decisions, lineups, and flow
- test_game_engine.py: 7 test classes for complete game flow integration

Update implementation documentation to reflect completed status:
- 00-index.md: Mark Phase 2 Weeks 4-5 complete with test coverage
- 02-week5-game-logic.md: Comprehensive test details and completion status
- 02-game-engine.md: Forward-looking snapshot pattern documentation

Week 5 now fully complete with 54 unit tests + 7 integration test classes passing.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-25 22:57:23 -05:00
Cal Corum
5c75b935f0 CLAUDE: Initial project setup - documentation and infrastructure
Add comprehensive project documentation and Docker infrastructure for
Paper Dynasty Real-Time Game Engine - a web-based multiplayer baseball
simulation platform replacing the legacy Google Sheets system.

Documentation Added:
- Complete PRD (Product Requirements Document)
- Project README with dual development workflows
- Implementation guide with 5-phase roadmap
- Architecture docs (backend, frontend, database, WebSocket)
- CLAUDE.md context files for each major directory

Infrastructure Added:
- Root docker-compose.yml for full stack orchestration
- Dockerfiles for backend and both frontends (multi-stage builds)
- .dockerignore files for optimal build context
- .env.example with all required configuration
- Updated .gitignore for Python, Node, Nuxt, and Docker

Project Structure:
- backend/ - FastAPI + Socket.io game engine (Python 3.11+)
- frontend-sba/ - SBA League Nuxt 3 frontend
- frontend-pd/ - PD League Nuxt 3 frontend
- .claude/implementation/ - Detailed implementation guides

Supports two development workflows:
1. Local dev (recommended): Services run natively with hot-reload
2. Full Docker: One-command stack orchestration for testing/demos

Next: Phase 1 implementation (backend/frontend foundations)
2025-10-21 16:21:13 -05:00