strat-gameplay-webapp/.claude/implementation/05-testing-launch.md
Cal Corum 5c75b935f0 CLAUDE: Initial project setup - documentation and infrastructure
Add comprehensive project documentation and Docker infrastructure for
Paper Dynasty Real-Time Game Engine - a web-based multiplayer baseball
simulation platform replacing the legacy Google Sheets system.

Documentation Added:
- Complete PRD (Product Requirements Document)
- Project README with dual development workflows
- Implementation guide with 5-phase roadmap
- Architecture docs (backend, frontend, database, WebSocket)
- CLAUDE.md context files for each major directory

Infrastructure Added:
- Root docker-compose.yml for full stack orchestration
- Dockerfiles for backend and both frontends (multi-stage builds)
- .dockerignore files for optimal build context
- .env.example with all required configuration
- Updated .gitignore for Python, Node, Nuxt, and Docker

Project Structure:
- backend/ - FastAPI + Socket.io game engine (Python 3.11+)
- frontend-sba/ - SBA League Nuxt 3 frontend
- frontend-pd/ - PD League Nuxt 3 frontend
- .claude/implementation/ - Detailed implementation guides

Supports two development workflows:
1. Local dev (recommended): Services run natively with hot-reload
2. Full Docker: One-command stack orchestration for testing/demos

Next: Phase 1 implementation (backend/frontend foundations)
2025-10-21 16:21:13 -05:00

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Markdown

# Phase 5: Testing & Launch
**Duration**: Weeks 12-13
**Status**: Not Started
**Prerequisites**: Phase 4 Complete
---
## Overview
Comprehensive testing across all layers, load testing for production readiness, security audit, deployment procedures, monitoring setup, and final launch with migration from Google Sheets system.
## Key Objectives
By end of Phase 5, you should have:
- ✅ Comprehensive test coverage (>80%)
- ✅ Load testing completed (10+ concurrent games)
- ✅ Security audit passed
- ✅ Production deployment complete
- ✅ Monitoring and alerting configured
- ✅ Documentation finalized
- ✅ Beta testing completed
- ✅ Full launch executed
- ✅ Google Sheets system deprecated
## Major Components
### 1. Test Suite Development
#### Unit Tests
- **Backend**: All core components (game engine, state manager, play resolver, validators)
- **Frontend**: All composables and utility functions
- **Coverage**: >80% code coverage
- **Mocking**: Database, external APIs, WebSocket connections
#### Integration Tests
- **Backend**: WebSocket event flow, database operations, API client
- **Frontend**: Component integration, store interactions
- **Cross-layer**: Frontend → WebSocket → Backend → Database
#### End-to-End Tests
- **Complete Games**: Full 9-inning games in all modes
- **Multi-User**: Two players simultaneously
- **Spectator**: Spectator joining active games
- **Reconnection**: Disconnect and reconnect scenarios
- **State Recovery**: Backend restart during game
- **Browser Testing**: Chrome, Safari, Firefox, Edge
- **Device Testing**: iOS, Android devices (real hardware)
#### Load Tests
- **Concurrent Games**: 10+ simultaneous games
- **Concurrent Users**: 50+ connected WebSocket clients
- **Database Load**: Operations under stress
- **Memory Usage**: Monitor for leaks over extended period
- **Response Times**: Validate latency targets
### 2. Security Audit
#### Authentication & Authorization
- [ ] Discord OAuth implementation secure
- [ ] JWT token handling correct
- [ ] Token expiration and refresh working
- [ ] Session management secure
- [ ] Authorization checks on all actions
#### Input Validation
- [ ] All WebSocket events validated
- [ ] SQL injection prevention verified
- [ ] XSS prevention in place
- [ ] CSRF protection configured
- [ ] Rate limiting functional
#### Data Security
- [ ] HTTPS/WSS enforced
- [ ] Sensitive data encrypted
- [ ] Database credentials secured
- [ ] Environment variables protected
- [ ] Audit logging enabled
#### Game Integrity
- [ ] Dice rolls cryptographically secure
- [ ] All rules enforced server-side
- [ ] No client-side game logic
- [ ] State tampering prevented
- [ ] Replay attacks prevented
### 3. Deployment Setup
#### Infrastructure
- **Backend VPS**: Ubuntu 22.04 LTS, 4GB RAM minimum
- **Database**: PostgreSQL 14+, separate or same VPS
- **SSL**: Let's Encrypt certificates
- **Reverse Proxy**: Nginx for HTTP/WebSocket
- **Process Manager**: systemd or supervisor
- **Firewall**: UFW configured
#### CI/CD Pipeline (Optional)
- Automated testing on push
- Deployment automation
- Rollback procedures
- Database migration automation
#### Environment Configuration
- Production environment variables
- Database connection strings
- API keys secured
- CORS origins configured
- Logging configured
### 4. Monitoring & Alerting
#### Application Monitoring
- **Uptime**: Track availability (target: 99.5%)
- **Response Times**: Monitor latency
- **Error Rates**: Track exceptions
- **WebSocket Health**: Connection count, errors
- **Memory Usage**: Detect leaks
#### Database Monitoring
- **Query Performance**: Slow query log
- **Connection Pool**: Utilization tracking
- **Disk Usage**: Storage monitoring
- **Backup Status**: Verify daily backups
#### Alerting Rules
- HTTP 5xx errors > 5/minute
- WebSocket failures > 10%
- Database pool > 90% utilized
- Memory usage > 85%
- Disk usage > 80%
- Backup failures
#### Logging Strategy
- **Structured Logging**: JSON format
- **Log Levels**: DEBUG, INFO, WARNING, ERROR, CRITICAL
- **Log Rotation**: Daily rotation, 30-day retention
- **Centralized Logs**: Optional log aggregation
### 5. Documentation
#### User Documentation
- **Getting Started Guide**: How to play first game
- **Game Rules**: Baseball rules explanation
- **Strategic Guide**: Decision explanations
- **FAQ**: Common questions
- **Troubleshooting**: Common issues and solutions
#### Technical Documentation
- **API Documentation**: OpenAPI/Swagger
- **WebSocket Protocol**: Event specifications
- **Database Schema**: Table descriptions
- **Deployment Guide**: Step-by-step deployment
- **Runbook**: Operations procedures
#### Code Documentation
- Inline comments for complex logic
- Function/class docstrings
- README files in subdirectories
- Architecture decision records (ADRs)
### 6. Beta Testing
#### Beta Tester Recruitment
- 10-20 active players from each league
- Mix of competitive and casual players
- Mobile and desktop users
- Technical and non-technical users
#### Beta Testing Period
- **Duration**: 2 weeks
- **Goals**: Find bugs, gather feedback, validate UX
- **Feedback Collection**: Structured surveys, bug reports
- **Communication**: Discord channel, daily check-ins
#### Beta Testing Checklist
- [ ] Complete at least 50 games
- [ ] Test all game modes (live, async, vs AI)
- [ ] Test on multiple devices
- [ ] Verify substitutions and pitching changes
- [ ] Test spectator mode
- [ ] Stress test with concurrent games
- [ ] Gather user satisfaction feedback
### 7. Launch Plan
#### Pre-Launch (Week 12)
- [ ] Complete all testing
- [ ] Fix critical bugs
- [ ] Security audit passed
- [ ] Production deployment ready
- [ ] Monitoring configured
- [ ] Documentation complete
- [ ] Beta testing complete
#### Soft Launch (Early Week 13)
- [ ] Announce to beta testers
- [ ] Limited access (invite-only)
- [ ] Monitor closely for issues
- [ ] Quick iteration on feedback
- [ ] Prepare for full launch
#### Full Launch (Mid Week 13)
- [ ] Announce to all league members
- [ ] Migration guide published
- [ ] Support channels active
- [ ] Monitor system health
- [ ] Be ready for rapid response
#### Post-Launch (Late Week 13+)
- [ ] Google Sheets system deprecated
- [ ] Collect user feedback
- [ ] Monitor success metrics
- [ ] Plan post-MVP features
- [ ] Celebrate success! 🎉
## Testing Tools & Frameworks
### Backend Testing
```bash
# Unit and integration tests
pytest backend/tests/ -v --cov=app --cov-report=html
# Load testing
locust -f backend/tests/load/locustfile.py --host=https://api.paperdynasty.com
```
### Frontend Testing
```bash
# Component tests
npm run test:unit
# E2E tests
npm run test:e2e
# Accessibility audit
npm run lighthouse
```
### Security Testing
```bash
# Dependency vulnerability scan
safety check
# OWASP ZAP security scan
zap-cli quick-scan https://paperdynasty.com
```
## Deployment Checklist
### Pre-Deployment
- [ ] All tests passing
- [ ] Load tests completed
- [ ] Security audit passed
- [ ] Database migrations tested
- [ ] Backup procedures verified
- [ ] Monitoring configured
- [ ] SSL certificates installed
- [ ] Environment variables set
- [ ] Documentation updated
### Deployment Steps
1. [ ] Create database backup
2. [ ] Deploy backend to VPS
3. [ ] Run database migrations
4. [ ] Deploy frontend builds
5. [ ] Configure nginx
6. [ ] Start backend services
7. [ ] Verify WebSocket connections
8. [ ] Test Discord OAuth
9. [ ] Run smoke tests
10. [ ] Monitor logs for errors
### Post-Deployment
- [ ] All endpoints responding
- [ ] WebSocket connections working
- [ ] Test game created successfully
- [ ] Monitor error rates
- [ ] Check performance metrics
- [ ] Verify backup running
- [ ] Update DNS (if needed)
## Rollback Plan
If critical issues arise:
1. **Identify Issue**: Determine severity
2. **Assess Impact**: How many users affected?
3. **Decision**: Fix forward or rollback?
**Rollback Procedure**:
```bash
# 1. Stop current services
sudo systemctl stop paperdynasty-backend
# 2. Restore previous version
cd /opt/paperdynasty
git checkout <previous-tag>
# 3. Rollback database migrations
cd backend
alembic downgrade -1
# 4. Restart services
sudo systemctl start paperdynasty-backend
# 5. Verify functionality
curl https://api.paperdynasty.com/health
```
## Success Metrics (First Month)
### Migration Success
- [ ] 90% of active players using web app
- [ ] Zero critical bugs requiring rollback
- [ ] < 5% of games abandoned due to technical issues
### Performance
- [ ] 95th percentile action latency < 1s
- [ ] WebSocket connection success rate > 99%
- [ ] System uptime > 99.5%
### User Satisfaction
- [ ] Net Promoter Score (NPS) > 50
- [ ] Support tickets < 5/week
- [ ] Positive feedback ratio > 80%
### Engagement
- [ ] Average 5+ games per active player per week
- [ ] 60%+ of games on mobile
- [ ] Average session duration 30-60 minutes
## Reference Documents
- [Testing Strategy](./testing-strategy.md) (to be created)
- [Deployment Guide](./deployment-guide.md) (to be created)
- [PRD Lines 1063-1101](../prd-web-scorecard-1.1.md) - Testing strategy
- [PRD Lines 1282-1328](../prd-web-scorecard-1.1.md) - Deployment checklist
## Key Files to Create
**Testing**:
- `backend/tests/load/locustfile.py` - Load test scenarios
- `backend/tests/e2e/test_full_game.py` - E2E test suite
- `frontend-{league}/cypress/` - Cypress E2E tests
- `scripts/test-websocket.py` - WebSocket testing script
**Deployment**:
- `deploy/nginx.conf` - Nginx configuration
- `deploy/systemd/paperdynasty.service` - Systemd service
- `scripts/deploy.sh` - Deployment automation
- `scripts/backup.sh` - Backup automation
**Documentation**:
- `docs/user-guide.md` - User documentation
- `docs/api-reference.md` - API documentation
- `docs/deployment.md` - Deployment guide
- `docs/troubleshooting.md` - Common issues
## Notes
- Testing is not optional - it's critical for success
- Load testing must simulate realistic game scenarios
- Security audit should be thorough - this is user data
- Beta testing feedback is invaluable - listen carefully
- Have rollback plan ready but hope not to use it
- Monitor closely in first 48 hours post-launch
- Be prepared for rapid response to issues
- Communication with users is key during launch
---
**Status**: Placeholder - to be expanded during implementation
**Deliverable**: Production-ready system replacing Google Sheets