Add comprehensive project documentation and Docker infrastructure for Paper Dynasty Real-Time Game Engine - a web-based multiplayer baseball simulation platform replacing the legacy Google Sheets system. Documentation Added: - Complete PRD (Product Requirements Document) - Project README with dual development workflows - Implementation guide with 5-phase roadmap - Architecture docs (backend, frontend, database, WebSocket) - CLAUDE.md context files for each major directory Infrastructure Added: - Root docker-compose.yml for full stack orchestration - Dockerfiles for backend and both frontends (multi-stage builds) - .dockerignore files for optimal build context - .env.example with all required configuration - Updated .gitignore for Python, Node, Nuxt, and Docker Project Structure: - backend/ - FastAPI + Socket.io game engine (Python 3.11+) - frontend-sba/ - SBA League Nuxt 3 frontend - frontend-pd/ - PD League Nuxt 3 frontend - .claude/implementation/ - Detailed implementation guides Supports two development workflows: 1. Local dev (recommended): Services run natively with hot-reload 2. Full Docker: One-command stack orchestration for testing/demos Next: Phase 1 implementation (backend/frontend foundations)
373 lines
10 KiB
Markdown
373 lines
10 KiB
Markdown
# Phase 5: Testing & Launch
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**Duration**: Weeks 12-13
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**Status**: Not Started
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**Prerequisites**: Phase 4 Complete
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---
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## Overview
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Comprehensive testing across all layers, load testing for production readiness, security audit, deployment procedures, monitoring setup, and final launch with migration from Google Sheets system.
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## Key Objectives
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By end of Phase 5, you should have:
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- ✅ Comprehensive test coverage (>80%)
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- ✅ Load testing completed (10+ concurrent games)
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- ✅ Security audit passed
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- ✅ Production deployment complete
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- ✅ Monitoring and alerting configured
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- ✅ Documentation finalized
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- ✅ Beta testing completed
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- ✅ Full launch executed
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- ✅ Google Sheets system deprecated
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## Major Components
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### 1. Test Suite Development
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#### Unit Tests
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- **Backend**: All core components (game engine, state manager, play resolver, validators)
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- **Frontend**: All composables and utility functions
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- **Coverage**: >80% code coverage
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- **Mocking**: Database, external APIs, WebSocket connections
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#### Integration Tests
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- **Backend**: WebSocket event flow, database operations, API client
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- **Frontend**: Component integration, store interactions
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- **Cross-layer**: Frontend → WebSocket → Backend → Database
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#### End-to-End Tests
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- **Complete Games**: Full 9-inning games in all modes
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- **Multi-User**: Two players simultaneously
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- **Spectator**: Spectator joining active games
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- **Reconnection**: Disconnect and reconnect scenarios
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- **State Recovery**: Backend restart during game
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- **Browser Testing**: Chrome, Safari, Firefox, Edge
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- **Device Testing**: iOS, Android devices (real hardware)
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#### Load Tests
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- **Concurrent Games**: 10+ simultaneous games
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- **Concurrent Users**: 50+ connected WebSocket clients
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- **Database Load**: Operations under stress
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- **Memory Usage**: Monitor for leaks over extended period
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- **Response Times**: Validate latency targets
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### 2. Security Audit
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#### Authentication & Authorization
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- [ ] Discord OAuth implementation secure
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- [ ] JWT token handling correct
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- [ ] Token expiration and refresh working
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- [ ] Session management secure
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- [ ] Authorization checks on all actions
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#### Input Validation
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- [ ] All WebSocket events validated
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- [ ] SQL injection prevention verified
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- [ ] XSS prevention in place
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- [ ] CSRF protection configured
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- [ ] Rate limiting functional
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#### Data Security
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- [ ] HTTPS/WSS enforced
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- [ ] Sensitive data encrypted
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- [ ] Database credentials secured
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- [ ] Environment variables protected
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- [ ] Audit logging enabled
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#### Game Integrity
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- [ ] Dice rolls cryptographically secure
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- [ ] All rules enforced server-side
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- [ ] No client-side game logic
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- [ ] State tampering prevented
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- [ ] Replay attacks prevented
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### 3. Deployment Setup
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#### Infrastructure
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- **Backend VPS**: Ubuntu 22.04 LTS, 4GB RAM minimum
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- **Database**: PostgreSQL 14+, separate or same VPS
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- **SSL**: Let's Encrypt certificates
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- **Reverse Proxy**: Nginx for HTTP/WebSocket
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- **Process Manager**: systemd or supervisor
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- **Firewall**: UFW configured
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#### CI/CD Pipeline (Optional)
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- Automated testing on push
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- Deployment automation
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- Rollback procedures
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- Database migration automation
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#### Environment Configuration
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- Production environment variables
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- Database connection strings
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- API keys secured
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- CORS origins configured
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- Logging configured
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### 4. Monitoring & Alerting
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#### Application Monitoring
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- **Uptime**: Track availability (target: 99.5%)
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- **Response Times**: Monitor latency
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- **Error Rates**: Track exceptions
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- **WebSocket Health**: Connection count, errors
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- **Memory Usage**: Detect leaks
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#### Database Monitoring
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- **Query Performance**: Slow query log
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- **Connection Pool**: Utilization tracking
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- **Disk Usage**: Storage monitoring
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- **Backup Status**: Verify daily backups
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#### Alerting Rules
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- HTTP 5xx errors > 5/minute
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- WebSocket failures > 10%
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- Database pool > 90% utilized
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- Memory usage > 85%
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- Disk usage > 80%
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- Backup failures
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#### Logging Strategy
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- **Structured Logging**: JSON format
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- **Log Levels**: DEBUG, INFO, WARNING, ERROR, CRITICAL
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- **Log Rotation**: Daily rotation, 30-day retention
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- **Centralized Logs**: Optional log aggregation
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### 5. Documentation
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#### User Documentation
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- **Getting Started Guide**: How to play first game
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- **Game Rules**: Baseball rules explanation
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- **Strategic Guide**: Decision explanations
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- **FAQ**: Common questions
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- **Troubleshooting**: Common issues and solutions
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#### Technical Documentation
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- **API Documentation**: OpenAPI/Swagger
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- **WebSocket Protocol**: Event specifications
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- **Database Schema**: Table descriptions
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- **Deployment Guide**: Step-by-step deployment
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- **Runbook**: Operations procedures
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#### Code Documentation
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- Inline comments for complex logic
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- Function/class docstrings
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- README files in subdirectories
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- Architecture decision records (ADRs)
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### 6. Beta Testing
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#### Beta Tester Recruitment
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- 10-20 active players from each league
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- Mix of competitive and casual players
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- Mobile and desktop users
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- Technical and non-technical users
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#### Beta Testing Period
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- **Duration**: 2 weeks
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- **Goals**: Find bugs, gather feedback, validate UX
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- **Feedback Collection**: Structured surveys, bug reports
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- **Communication**: Discord channel, daily check-ins
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#### Beta Testing Checklist
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- [ ] Complete at least 50 games
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- [ ] Test all game modes (live, async, vs AI)
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- [ ] Test on multiple devices
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- [ ] Verify substitutions and pitching changes
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- [ ] Test spectator mode
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- [ ] Stress test with concurrent games
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- [ ] Gather user satisfaction feedback
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### 7. Launch Plan
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#### Pre-Launch (Week 12)
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- [ ] Complete all testing
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- [ ] Fix critical bugs
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- [ ] Security audit passed
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- [ ] Production deployment ready
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- [ ] Monitoring configured
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- [ ] Documentation complete
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- [ ] Beta testing complete
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#### Soft Launch (Early Week 13)
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- [ ] Announce to beta testers
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- [ ] Limited access (invite-only)
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- [ ] Monitor closely for issues
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- [ ] Quick iteration on feedback
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- [ ] Prepare for full launch
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#### Full Launch (Mid Week 13)
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- [ ] Announce to all league members
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- [ ] Migration guide published
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- [ ] Support channels active
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- [ ] Monitor system health
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- [ ] Be ready for rapid response
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#### Post-Launch (Late Week 13+)
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- [ ] Google Sheets system deprecated
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- [ ] Collect user feedback
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- [ ] Monitor success metrics
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- [ ] Plan post-MVP features
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- [ ] Celebrate success! 🎉
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## Testing Tools & Frameworks
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### Backend Testing
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```bash
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# Unit and integration tests
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pytest backend/tests/ -v --cov=app --cov-report=html
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# Load testing
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locust -f backend/tests/load/locustfile.py --host=https://api.paperdynasty.com
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```
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### Frontend Testing
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```bash
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# Component tests
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npm run test:unit
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# E2E tests
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npm run test:e2e
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# Accessibility audit
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npm run lighthouse
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```
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### Security Testing
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```bash
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# Dependency vulnerability scan
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safety check
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# OWASP ZAP security scan
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zap-cli quick-scan https://paperdynasty.com
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```
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## Deployment Checklist
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### Pre-Deployment
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- [ ] All tests passing
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- [ ] Load tests completed
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- [ ] Security audit passed
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- [ ] Database migrations tested
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- [ ] Backup procedures verified
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- [ ] Monitoring configured
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- [ ] SSL certificates installed
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- [ ] Environment variables set
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- [ ] Documentation updated
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### Deployment Steps
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1. [ ] Create database backup
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2. [ ] Deploy backend to VPS
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3. [ ] Run database migrations
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4. [ ] Deploy frontend builds
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5. [ ] Configure nginx
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6. [ ] Start backend services
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7. [ ] Verify WebSocket connections
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8. [ ] Test Discord OAuth
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9. [ ] Run smoke tests
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10. [ ] Monitor logs for errors
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### Post-Deployment
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- [ ] All endpoints responding
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- [ ] WebSocket connections working
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- [ ] Test game created successfully
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- [ ] Monitor error rates
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- [ ] Check performance metrics
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- [ ] Verify backup running
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- [ ] Update DNS (if needed)
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## Rollback Plan
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If critical issues arise:
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1. **Identify Issue**: Determine severity
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2. **Assess Impact**: How many users affected?
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3. **Decision**: Fix forward or rollback?
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**Rollback Procedure**:
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```bash
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# 1. Stop current services
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sudo systemctl stop paperdynasty-backend
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# 2. Restore previous version
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cd /opt/paperdynasty
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git checkout <previous-tag>
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# 3. Rollback database migrations
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cd backend
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alembic downgrade -1
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# 4. Restart services
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sudo systemctl start paperdynasty-backend
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# 5. Verify functionality
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curl https://api.paperdynasty.com/health
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```
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## Success Metrics (First Month)
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### Migration Success
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- [ ] 90% of active players using web app
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- [ ] Zero critical bugs requiring rollback
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- [ ] < 5% of games abandoned due to technical issues
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### Performance
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- [ ] 95th percentile action latency < 1s
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- [ ] WebSocket connection success rate > 99%
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- [ ] System uptime > 99.5%
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### User Satisfaction
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- [ ] Net Promoter Score (NPS) > 50
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- [ ] Support tickets < 5/week
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- [ ] Positive feedback ratio > 80%
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### Engagement
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- [ ] Average 5+ games per active player per week
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- [ ] 60%+ of games on mobile
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- [ ] Average session duration 30-60 minutes
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## Reference Documents
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- [Testing Strategy](./testing-strategy.md) (to be created)
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- [Deployment Guide](./deployment-guide.md) (to be created)
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- [PRD Lines 1063-1101](../prd-web-scorecard-1.1.md) - Testing strategy
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- [PRD Lines 1282-1328](../prd-web-scorecard-1.1.md) - Deployment checklist
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## Key Files to Create
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**Testing**:
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- `backend/tests/load/locustfile.py` - Load test scenarios
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- `backend/tests/e2e/test_full_game.py` - E2E test suite
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- `frontend-{league}/cypress/` - Cypress E2E tests
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- `scripts/test-websocket.py` - WebSocket testing script
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**Deployment**:
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- `deploy/nginx.conf` - Nginx configuration
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- `deploy/systemd/paperdynasty.service` - Systemd service
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- `scripts/deploy.sh` - Deployment automation
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- `scripts/backup.sh` - Backup automation
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**Documentation**:
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- `docs/user-guide.md` - User documentation
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- `docs/api-reference.md` - API documentation
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- `docs/deployment.md` - Deployment guide
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- `docs/troubleshooting.md` - Common issues
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## Notes
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- Testing is not optional - it's critical for success
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- Load testing must simulate realistic game scenarios
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- Security audit should be thorough - this is user data
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- Beta testing feedback is invaluable - listen carefully
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- Have rollback plan ready but hope not to use it
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- Monitor closely in first 48 hours post-launch
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- Be prepared for rapid response to issues
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- Communication with users is key during launch
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---
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**Status**: Placeholder - to be expanded during implementation
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**Deliverable**: Production-ready system replacing Google Sheets |