Commit Graph

6 Commits

Author SHA1 Message Date
Cal Corum
9d0d29ef18 CLAUDE: Add Alembic migrations and database session injection
Database Infrastructure:
- Added Alembic migration system (alembic.ini, env.py)
- Migration 001: Initial schema
- Migration 004: Stat materialized views (enhanced)
- Migration 005: Composite indexes for performance
- operations.py: Session injection support for test isolation
- session.py: Enhanced session management

Application Updates:
- main.py: Integration with new database infrastructure
- health.py: Enhanced health checks with pool monitoring

Integration Tests:
- conftest.py: Session injection pattern for reliable tests
- test_operations.py: Database operations tests
- test_migrations.py: Migration verification tests

Session injection pattern enables:
- Production: Auto-commit per operation
- Testing: Shared session with automatic rollback
- Transactions: Multiple ops, single commit

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 12:09:09 -06:00
Cal Corum
9627a79dce CLAUDE: Add decision_required WebSocket event and quick-create testing endpoint
Backend enhancements for real-time decision workflow:

**New Features**:
- decision_required event emission when game starts and after each decision
- Quick-create endpoint (/games/quick-create) for rapid testing with pre-configured lineups
- WebSocket connection manager integration in GameEngine

**Changes**:
- game_engine.py: Added _emit_decision_required() method and set_connection_manager()
- game_engine.py: Emit decision_required on game start with 5-minute timeout
- games.py: New /quick-create endpoint with Team 35 vs Team 38 lineups
- main.py: Wire connection manager to game_engine singleton
- state_manager.py: Enhanced state management for decision phases
- play_resolver.py: Improved play resolution logic
- handlers.py: Updated WebSocket handlers for new workflow
- backend/CLAUDE.md: Added WebSocket protocol spec reference

**Why**:
Eliminates polling - frontend now gets real-time notification when decisions are needed.
Quick-create saves 2 minutes of lineup setup during each test iteration.

**Testing**:
- Manual testing with terminal client
- WebSocket event flow verified with live frontend

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 15:40:27 -06:00
Cal Corum
9b30d3dfb2 CLAUDE: Implement Discord OAuth authentication and SBA API integration
## Authentication Implementation

### Backend
- Implemented complete Discord OAuth flow in auth.py:
  * POST /api/auth/discord/callback - Exchange code for tokens
  * POST /api/auth/refresh - Refresh JWT tokens
  * GET /api/auth/me - Get authenticated user info
  * GET /api/auth/verify - Verify auth status
- JWT token creation with 7-day expiration
- Refresh token support for session persistence
- Bearer token authentication for Discord API calls

### Frontend
- Created auth/login.vue - Discord OAuth initiation page
- Created auth/callback.vue - OAuth callback handler with states
- Integrated with existing auth store (already implemented)
- LocalStorage persistence for tokens and user data
- Full error handling and loading states

### Configuration
- Updated backend .env with Discord OAuth credentials
- Updated frontend .env with Discord Client ID
- Fixed redirect URI to port 3001

## SBA API Integration

### Backend
- Extended SbaApiClient with get_teams(season, active_only=True)
- Added bearer token auth support (_get_headers method)
- Created /api/teams route with TeamResponse model
- Registered teams router in main.py
- Filters out IL (Injured List) teams automatically
- Returns team data: id, abbrev, names, color, gmid, division

### Integration
- Connected to production SBA API: https://api.sba.manticorum.com
- Bearer token authentication working
- Successfully fetches ~16 active Season 3 teams

## Documentation
- Created SESSION_NOTES.md - Current session accomplishments
- Created NEXT_SESSION.md - Game creation implementation guide
- Updated implementation/NEXT_SESSION.md

## Testing
-  Discord OAuth flow tested end-to-end
-  User authentication and session persistence verified
-  Teams API returns real data from production
-  All services running and communicating

## What Works Now
- User can sign in with Discord
- Sessions persist across reloads
- Backend fetches real teams from SBA API
- Ready for game creation implementation

## Next Steps
See .claude/NEXT_SESSION.md for detailed game creation implementation plan.

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 16:54:27 -06:00
Cal Corum
a4b99ee53e CLAUDE: Replace black and flake8 with ruff for formatting and linting
Migrated to ruff for faster, modern code formatting and linting:

Configuration changes:
- pyproject.toml: Added ruff 0.8.6, removed black/flake8
- Configured ruff with black-compatible formatting (88 chars)
- Enabled comprehensive linting rules (pycodestyle, pyflakes, isort,
  pyupgrade, bugbear, comprehensions, simplify, return)
- Updated CLAUDE.md: Changed code quality commands to use ruff

Code improvements (490 auto-fixes):
- Modernized type hints: List[T] → list[T], Dict[K,V] → dict[K,V],
  Optional[T] → T | None
- Sorted all imports (isort integration)
- Removed unused imports
- Fixed whitespace issues
- Reformatted 38 files for consistency

Bug fixes:
- app/core/play_resolver.py: Fixed type hint bug (any → Any)
- tests/unit/core/test_runner_advancement.py: Removed obsolete random mock

Testing:
- All 739 unit tests passing (100%)
- No regressions introduced

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 15:33:21 -06:00
Cal Corum
adf7c7646d CLAUDE: Phase 3E-Final - Redis Caching & X-Check WebSocket Integration
Completed Phase 3E-Final with Redis caching upgrade and WebSocket X-Check
integration for real-time defensive play resolution.

## Redis Caching System

### New Files
- app/services/redis_client.py - Async Redis client with connection pooling
  * 10 connection pool size
  * Automatic connect/disconnect lifecycle
  * Ping health checks
  * Environment-configurable via REDIS_URL

### Modified Files
- app/services/position_rating_service.py - Migrated from in-memory to Redis
  * Redis key pattern: "position_ratings:{card_id}"
  * TTL: 86400 seconds (24 hours)
  * Graceful fallback if Redis unavailable
  * Individual and bulk cache clearing (scan_iter)
  * 760x performance improvement (0.274s API → 0.000361s Redis)

- app/main.py - Added Redis startup/shutdown events
  * Connect on app startup with settings.redis_url
  * Disconnect on shutdown
  * Warning logged if Redis connection fails

- app/config.py - Added redis_url setting
  * Default: "redis://localhost:6379/0"
  * Override via REDIS_URL environment variable

- app/services/__init__.py - Export redis_client

### Testing
- test_redis_cache.py - Live integration test
  * 10-step validation: connect, cache miss, cache hit, performance, etc.
  * Verified 760x speedup with player 8807 (7 positions)
  * Data integrity checks pass

## X-Check WebSocket Integration

### Modified Files
- app/websocket/handlers.py - Enhanced submit_manual_outcome handler
  * Serialize XCheckResult to JSON when present
  * Include x_check_details in play_resolved broadcast
  * Fixed bug: Use result.outcome instead of submitted outcome
  * Includes defender ratings, dice rolls, resolution steps

### New Files
- app/websocket/X_CHECK_FRONTEND_GUIDE.md - Comprehensive frontend documentation
  * Event structure and field definitions
  * Implementation examples (basic, enhanced, polished)
  * Error handling and common pitfalls
  * Test scenarios with expected data
  * League differences (SBA vs PD)
  * 500+ lines of frontend integration guide

- app/websocket/MANUAL_VS_AUTO_MODE.md - Workflow documentation
  * Manual mode: Players read cards, submit outcomes
  * Auto mode: System generates from ratings (PD only)
  * X-Check resolution comparison
  * UI recommendations for each mode
  * Configuration reference
  * Testing considerations

### Testing
- tests/integration/test_xcheck_websocket.py - WebSocket integration tests
  * Test X-Check play includes x_check_details 
  * Test non-X-Check plays don't include details 
  * Full event structure validation

## Performance Impact

- Redis caching: 760x speedup for position ratings
- WebSocket: No performance impact (optional field)
- Graceful degradation: System works without Redis

## Phase 3E-Final Progress

-  WebSocket event handlers for X-Check UI
-  Frontend integration documentation
-  Redis caching upgrade (from in-memory)
-  Redis connection pool in app lifecycle
-  Integration tests (2 WebSocket, 1 Redis)
-  Manual vs Auto mode workflow documentation

Phase 3E-Final: 100% Complete
Phase 3 Overall: ~98% Complete

## Testing Results

All tests passing:
- X-Check table tests: 36/36 
- WebSocket integration: 2/2 
- Redis live test: 10/10 steps 

## Configuration

Development:
  REDIS_URL=redis://localhost:6379/0  (Docker Compose)

Production options:
  REDIS_URL=redis://10.10.0.42:6379/0  (DB server)
  REDIS_URL=redis://your-redis-cloud.com:6379/0  (Managed)

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-03 22:46:59 -06:00
Cal Corum
fc7f53adf3 CLAUDE: Complete Phase 1 backend infrastructure setup
Implemented full FastAPI backend with WebSocket support, database models,
and comprehensive documentation for the Paper Dynasty game engine.

Backend Implementation:
- FastAPI application with Socket.io WebSocket server
- SQLAlchemy async database models (Game, Play, Lineup, GameSession)
- PostgreSQL connection to dev server (10.10.0.42:5432)
- Connection manager for WebSocket lifecycle
- JWT authentication utilities
- Health check and stub API endpoints
- Rotating file logger with Pendulum datetime handling
- Redis via Docker Compose for caching

Technical Details:
- Python 3.13 with updated package versions
- Pendulum 3.0 for all datetime operations
- Greenlet for SQLAlchemy async support
- Fixed SQLAlchemy reserved column names (metadata -> *_metadata)
- Pydantic Settings with JSON array format for lists
- Docker Compose V2 commands

Documentation:
- Updated backend/CLAUDE.md with environment-specific details
- Created .claude/ENVIRONMENT.md for gotchas and quirks
- Created QUICKSTART.md for developer onboarding
- Documented all critical learnings and troubleshooting steps

Database:
- Tables created: games, plays, lineups, game_sessions
- All indexes and foreign keys configured
- Successfully tested connection and health checks

Verified:
- Server starts at http://localhost:8000
- Health endpoints responding
- Database connection working
- WebSocket infrastructure functional
- Hot-reload working

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 19:46:16 -05:00