9d0d29ef18
6 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
9d0d29ef18 |
CLAUDE: Add Alembic migrations and database session injection
Database Infrastructure: - Added Alembic migration system (alembic.ini, env.py) - Migration 001: Initial schema - Migration 004: Stat materialized views (enhanced) - Migration 005: Composite indexes for performance - operations.py: Session injection support for test isolation - session.py: Enhanced session management Application Updates: - main.py: Integration with new database infrastructure - health.py: Enhanced health checks with pool monitoring Integration Tests: - conftest.py: Session injection pattern for reliable tests - test_operations.py: Database operations tests - test_migrations.py: Migration verification tests Session injection pattern enables: - Production: Auto-commit per operation - Testing: Shared session with automatic rollback - Transactions: Multiple ops, single commit 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
||
|
|
9627a79dce |
CLAUDE: Add decision_required WebSocket event and quick-create testing endpoint
Backend enhancements for real-time decision workflow: **New Features**: - decision_required event emission when game starts and after each decision - Quick-create endpoint (/games/quick-create) for rapid testing with pre-configured lineups - WebSocket connection manager integration in GameEngine **Changes**: - game_engine.py: Added _emit_decision_required() method and set_connection_manager() - game_engine.py: Emit decision_required on game start with 5-minute timeout - games.py: New /quick-create endpoint with Team 35 vs Team 38 lineups - main.py: Wire connection manager to game_engine singleton - state_manager.py: Enhanced state management for decision phases - play_resolver.py: Improved play resolution logic - handlers.py: Updated WebSocket handlers for new workflow - backend/CLAUDE.md: Added WebSocket protocol spec reference **Why**: Eliminates polling - frontend now gets real-time notification when decisions are needed. Quick-create saves 2 minutes of lineup setup during each test iteration. **Testing**: - Manual testing with terminal client - WebSocket event flow verified with live frontend 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
||
|
|
9b30d3dfb2 |
CLAUDE: Implement Discord OAuth authentication and SBA API integration
## Authentication Implementation ### Backend - Implemented complete Discord OAuth flow in auth.py: * POST /api/auth/discord/callback - Exchange code for tokens * POST /api/auth/refresh - Refresh JWT tokens * GET /api/auth/me - Get authenticated user info * GET /api/auth/verify - Verify auth status - JWT token creation with 7-day expiration - Refresh token support for session persistence - Bearer token authentication for Discord API calls ### Frontend - Created auth/login.vue - Discord OAuth initiation page - Created auth/callback.vue - OAuth callback handler with states - Integrated with existing auth store (already implemented) - LocalStorage persistence for tokens and user data - Full error handling and loading states ### Configuration - Updated backend .env with Discord OAuth credentials - Updated frontend .env with Discord Client ID - Fixed redirect URI to port 3001 ## SBA API Integration ### Backend - Extended SbaApiClient with get_teams(season, active_only=True) - Added bearer token auth support (_get_headers method) - Created /api/teams route with TeamResponse model - Registered teams router in main.py - Filters out IL (Injured List) teams automatically - Returns team data: id, abbrev, names, color, gmid, division ### Integration - Connected to production SBA API: https://api.sba.manticorum.com - Bearer token authentication working - Successfully fetches ~16 active Season 3 teams ## Documentation - Created SESSION_NOTES.md - Current session accomplishments - Created NEXT_SESSION.md - Game creation implementation guide - Updated implementation/NEXT_SESSION.md ## Testing - ✅ Discord OAuth flow tested end-to-end - ✅ User authentication and session persistence verified - ✅ Teams API returns real data from production - ✅ All services running and communicating ## What Works Now - User can sign in with Discord - Sessions persist across reloads - Backend fetches real teams from SBA API - Ready for game creation implementation ## Next Steps See .claude/NEXT_SESSION.md for detailed game creation implementation plan. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
||
|
|
a4b99ee53e |
CLAUDE: Replace black and flake8 with ruff for formatting and linting
Migrated to ruff for faster, modern code formatting and linting: Configuration changes: - pyproject.toml: Added ruff 0.8.6, removed black/flake8 - Configured ruff with black-compatible formatting (88 chars) - Enabled comprehensive linting rules (pycodestyle, pyflakes, isort, pyupgrade, bugbear, comprehensions, simplify, return) - Updated CLAUDE.md: Changed code quality commands to use ruff Code improvements (490 auto-fixes): - Modernized type hints: List[T] → list[T], Dict[K,V] → dict[K,V], Optional[T] → T | None - Sorted all imports (isort integration) - Removed unused imports - Fixed whitespace issues - Reformatted 38 files for consistency Bug fixes: - app/core/play_resolver.py: Fixed type hint bug (any → Any) - tests/unit/core/test_runner_advancement.py: Removed obsolete random mock Testing: - All 739 unit tests passing (100%) - No regressions introduced 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
||
|
|
adf7c7646d |
CLAUDE: Phase 3E-Final - Redis Caching & X-Check WebSocket Integration
Completed Phase 3E-Final with Redis caching upgrade and WebSocket X-Check
integration for real-time defensive play resolution.
## Redis Caching System
### New Files
- app/services/redis_client.py - Async Redis client with connection pooling
* 10 connection pool size
* Automatic connect/disconnect lifecycle
* Ping health checks
* Environment-configurable via REDIS_URL
### Modified Files
- app/services/position_rating_service.py - Migrated from in-memory to Redis
* Redis key pattern: "position_ratings:{card_id}"
* TTL: 86400 seconds (24 hours)
* Graceful fallback if Redis unavailable
* Individual and bulk cache clearing (scan_iter)
* 760x performance improvement (0.274s API → 0.000361s Redis)
- app/main.py - Added Redis startup/shutdown events
* Connect on app startup with settings.redis_url
* Disconnect on shutdown
* Warning logged if Redis connection fails
- app/config.py - Added redis_url setting
* Default: "redis://localhost:6379/0"
* Override via REDIS_URL environment variable
- app/services/__init__.py - Export redis_client
### Testing
- test_redis_cache.py - Live integration test
* 10-step validation: connect, cache miss, cache hit, performance, etc.
* Verified 760x speedup with player 8807 (7 positions)
* Data integrity checks pass
## X-Check WebSocket Integration
### Modified Files
- app/websocket/handlers.py - Enhanced submit_manual_outcome handler
* Serialize XCheckResult to JSON when present
* Include x_check_details in play_resolved broadcast
* Fixed bug: Use result.outcome instead of submitted outcome
* Includes defender ratings, dice rolls, resolution steps
### New Files
- app/websocket/X_CHECK_FRONTEND_GUIDE.md - Comprehensive frontend documentation
* Event structure and field definitions
* Implementation examples (basic, enhanced, polished)
* Error handling and common pitfalls
* Test scenarios with expected data
* League differences (SBA vs PD)
* 500+ lines of frontend integration guide
- app/websocket/MANUAL_VS_AUTO_MODE.md - Workflow documentation
* Manual mode: Players read cards, submit outcomes
* Auto mode: System generates from ratings (PD only)
* X-Check resolution comparison
* UI recommendations for each mode
* Configuration reference
* Testing considerations
### Testing
- tests/integration/test_xcheck_websocket.py - WebSocket integration tests
* Test X-Check play includes x_check_details ✅
* Test non-X-Check plays don't include details ✅
* Full event structure validation
## Performance Impact
- Redis caching: 760x speedup for position ratings
- WebSocket: No performance impact (optional field)
- Graceful degradation: System works without Redis
## Phase 3E-Final Progress
- ✅ WebSocket event handlers for X-Check UI
- ✅ Frontend integration documentation
- ✅ Redis caching upgrade (from in-memory)
- ✅ Redis connection pool in app lifecycle
- ✅ Integration tests (2 WebSocket, 1 Redis)
- ✅ Manual vs Auto mode workflow documentation
Phase 3E-Final: 100% Complete
Phase 3 Overall: ~98% Complete
## Testing Results
All tests passing:
- X-Check table tests: 36/36 ✅
- WebSocket integration: 2/2 ✅
- Redis live test: 10/10 steps ✅
## Configuration
Development:
REDIS_URL=redis://localhost:6379/0 (Docker Compose)
Production options:
REDIS_URL=redis://10.10.0.42:6379/0 (DB server)
REDIS_URL=redis://your-redis-cloud.com:6379/0 (Managed)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
|
||
|
|
fc7f53adf3 |
CLAUDE: Complete Phase 1 backend infrastructure setup
Implemented full FastAPI backend with WebSocket support, database models, and comprehensive documentation for the Paper Dynasty game engine. Backend Implementation: - FastAPI application with Socket.io WebSocket server - SQLAlchemy async database models (Game, Play, Lineup, GameSession) - PostgreSQL connection to dev server (10.10.0.42:5432) - Connection manager for WebSocket lifecycle - JWT authentication utilities - Health check and stub API endpoints - Rotating file logger with Pendulum datetime handling - Redis via Docker Compose for caching Technical Details: - Python 3.13 with updated package versions - Pendulum 3.0 for all datetime operations - Greenlet for SQLAlchemy async support - Fixed SQLAlchemy reserved column names (metadata -> *_metadata) - Pydantic Settings with JSON array format for lists - Docker Compose V2 commands Documentation: - Updated backend/CLAUDE.md with environment-specific details - Created .claude/ENVIRONMENT.md for gotchas and quirks - Created QUICKSTART.md for developer onboarding - Documented all critical learnings and troubleshooting steps Database: - Tables created: games, plays, lineups, game_sessions - All indexes and foreign keys configured - Successfully tested connection and health checks Verified: - Server starts at http://localhost:8000 - Health endpoints responding - Database connection working - WebSocket infrastructure functional - Hot-reload working 🎯 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |