strat-gameplay-webapp/backend/app/main.py
Cal Corum adf7c7646d CLAUDE: Phase 3E-Final - Redis Caching & X-Check WebSocket Integration
Completed Phase 3E-Final with Redis caching upgrade and WebSocket X-Check
integration for real-time defensive play resolution.

## Redis Caching System

### New Files
- app/services/redis_client.py - Async Redis client with connection pooling
  * 10 connection pool size
  * Automatic connect/disconnect lifecycle
  * Ping health checks
  * Environment-configurable via REDIS_URL

### Modified Files
- app/services/position_rating_service.py - Migrated from in-memory to Redis
  * Redis key pattern: "position_ratings:{card_id}"
  * TTL: 86400 seconds (24 hours)
  * Graceful fallback if Redis unavailable
  * Individual and bulk cache clearing (scan_iter)
  * 760x performance improvement (0.274s API → 0.000361s Redis)

- app/main.py - Added Redis startup/shutdown events
  * Connect on app startup with settings.redis_url
  * Disconnect on shutdown
  * Warning logged if Redis connection fails

- app/config.py - Added redis_url setting
  * Default: "redis://localhost:6379/0"
  * Override via REDIS_URL environment variable

- app/services/__init__.py - Export redis_client

### Testing
- test_redis_cache.py - Live integration test
  * 10-step validation: connect, cache miss, cache hit, performance, etc.
  * Verified 760x speedup with player 8807 (7 positions)
  * Data integrity checks pass

## X-Check WebSocket Integration

### Modified Files
- app/websocket/handlers.py - Enhanced submit_manual_outcome handler
  * Serialize XCheckResult to JSON when present
  * Include x_check_details in play_resolved broadcast
  * Fixed bug: Use result.outcome instead of submitted outcome
  * Includes defender ratings, dice rolls, resolution steps

### New Files
- app/websocket/X_CHECK_FRONTEND_GUIDE.md - Comprehensive frontend documentation
  * Event structure and field definitions
  * Implementation examples (basic, enhanced, polished)
  * Error handling and common pitfalls
  * Test scenarios with expected data
  * League differences (SBA vs PD)
  * 500+ lines of frontend integration guide

- app/websocket/MANUAL_VS_AUTO_MODE.md - Workflow documentation
  * Manual mode: Players read cards, submit outcomes
  * Auto mode: System generates from ratings (PD only)
  * X-Check resolution comparison
  * UI recommendations for each mode
  * Configuration reference
  * Testing considerations

### Testing
- tests/integration/test_xcheck_websocket.py - WebSocket integration tests
  * Test X-Check play includes x_check_details 
  * Test non-X-Check plays don't include details 
  * Full event structure validation

## Performance Impact

- Redis caching: 760x speedup for position ratings
- WebSocket: No performance impact (optional field)
- Graceful degradation: System works without Redis

## Phase 3E-Final Progress

-  WebSocket event handlers for X-Check UI
-  Frontend integration documentation
-  Redis caching upgrade (from in-memory)
-  Redis connection pool in app lifecycle
-  Integration tests (2 WebSocket, 1 Redis)
-  Manual vs Auto mode workflow documentation

Phase 3E-Final: 100% Complete
Phase 3 Overall: ~98% Complete

## Testing Results

All tests passing:
- X-Check table tests: 36/36 
- WebSocket integration: 2/2 
- Redis live test: 10/10 steps 

## Configuration

Development:
  REDIS_URL=redis://localhost:6379/0  (Docker Compose)

Production options:
  REDIS_URL=redis://10.10.0.42:6379/0  (DB server)
  REDIS_URL=redis://your-redis-cloud.com:6379/0  (Managed)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-03 22:46:59 -06:00

103 lines
2.6 KiB
Python

import logging
from contextlib import asynccontextmanager
from fastapi import FastAPI
from fastapi.middleware.cors import CORSMiddleware
import socketio
from app.config import get_settings
from app.api.routes import games, auth, health
from app.websocket.connection_manager import ConnectionManager
from app.websocket.handlers import register_handlers
from app.database.session import init_db
from app.utils.logging import setup_logging
from app.services import redis_client
logger = logging.getLogger(f'{__name__}.main')
@asynccontextmanager
async def lifespan(app: FastAPI):
"""Startup and shutdown events"""
settings = get_settings()
# Startup
logger.info("Starting Paper Dynasty Game Backend")
setup_logging()
# Initialize database
await init_db()
logger.info("Database initialized")
# Initialize Redis
try:
redis_url = settings.redis_url
await redis_client.connect(redis_url)
logger.info(f"Redis initialized: {redis_url}")
except Exception as e:
logger.warning(f"Redis connection failed: {e}. Position rating caching will be unavailable.")
yield
# Shutdown
logger.info("Shutting down Paper Dynasty Game Backend")
# Disconnect Redis
if redis_client.is_connected:
await redis_client.disconnect()
logger.info("Redis disconnected")
# Initialize FastAPI app
app = FastAPI(
title="Paper Dynasty Game Backend",
description="Real-time baseball game engine for Paper Dynasty leagues",
version="1.0.0",
lifespan=lifespan
)
# CORS middleware
settings = get_settings()
app.add_middleware(
CORSMiddleware,
allow_origins=settings.cors_origins,
allow_credentials=True,
allow_methods=["*"],
allow_headers=["*"],
)
# Initialize Socket.io
sio = socketio.AsyncServer(
async_mode='asgi',
cors_allowed_origins=settings.cors_origins,
logger=True,
engineio_logger=False
)
# Create Socket.io ASGI app
socket_app = socketio.ASGIApp(sio, app)
# Initialize connection manager and register handlers
connection_manager = ConnectionManager(sio)
register_handlers(sio, connection_manager)
# Include API routes
app.include_router(health.router, prefix="/api", tags=["health"])
app.include_router(auth.router, prefix="/api/auth", tags=["auth"])
app.include_router(games.router, prefix="/api/games", tags=["games"])
@app.get("/")
async def root():
return {"message": "Paper Dynasty Game Backend", "version": "1.0.0"}
if __name__ == "__main__":
import uvicorn
uvicorn.run(
"app.main:socket_app",
host="0.0.0.0",
port=8000,
reload=True,
log_level="info"
)