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Extract _run_post_game_refractor_hook() from complete_game() so the hook logic can be tested directly without a live game session. Add 13 tests covering endpoint ordering, tier-up notification dispatch, variant render triggers, and non-fatal error handling. Closes #148 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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| .. | ||
| command_logic | ||
| gameplay_models | ||
| in_game | ||
| other | ||
| players_refactor | ||
| scouting | ||
| conftest.py | ||
| factory.py | ||
| refractor-integration-test-plan.md | ||
| refractor-preflight.sh | ||
| test_api_calls.py | ||
| test_card_embed_refractor.py | ||
| test_complete_game_hook.py | ||
| test_play_locking.py | ||
| test_player_refractor_view.py | ||
| test_post_game_refractor_hook.py | ||
| test_post_game_render.py | ||
| test_refractor_commands.py | ||
| test_refractor_notifs.py | ||