Remove debug print() statements from gameplay_models.py #32

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opened 2026-02-20 06:52:05 +00:00 by cal · 2 comments
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in_game/gameplay_models.py:1332-1344 — Several print() calls inside leftover speed-testing code. Write to stdout, not rotating log file, polluting container monitoring output.

`in_game/gameplay_models.py:1332-1344` — Several `print()` calls inside leftover speed-testing code. Write to stdout, not rotating log file, polluting container monitoring output.
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tech-debt
label 2026-02-20 06:52:05 +00:00
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labels 2026-03-05 13:01:55 +00:00
cal removed the
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label 2026-03-05 13:03:36 +00:00
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PR #63 opened: #63

Removed select_speed_testing() and select_all_testing() — both functions were dead code (calls already commented out in main()) containing all 5 print() calls identified in this issue.

PR #63 opened: https://git.manticorum.com/cal/paper-dynasty-discord/pulls/63 Removed `select_speed_testing()` and `select_all_testing()` — both functions were dead code (calls already commented out in `main()`) containing all 5 `print()` calls identified in this issue.
cal added the
ai-pr-opened
label 2026-03-05 13:03:41 +00:00
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Addressed in PR #104. Removed select_speed_testing() and select_all_testing() from in_game/gameplay_models.py — both had debug print() statements and no live callers (only commented-out calls in main()).

Addressed in PR #104. Removed `select_speed_testing()` and `select_all_testing()` from `in_game/gameplay_models.py` — both had debug `print()` statements and no live callers (only commented-out calls in `main()`).
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Reference: cal/paper-dynasty-discord#32
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