Remove debug print() statements from gameplay_models.py
#32
Labels
No Label
ai-changes-requested
ai-failed
ai-pr-opened
ai-reviewed
ai-reviewing
ai-working
ai-working
bug
enhancement
feature
in-queue
performance
security
tech-debt
todo
No Milestone
No project
No Assignees
1 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: cal/paper-dynasty-discord#32
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
in_game/gameplay_models.py:1332-1344— Severalprint()calls inside leftover speed-testing code. Write to stdout, not rotating log file, polluting container monitoring output.PR #63 opened: #63
Removed
select_speed_testing()andselect_all_testing()— both functions were dead code (calls already commented out inmain()) containing all 5print()calls identified in this issue.Addressed in PR #104. Removed
select_speed_testing()andselect_all_testing()fromin_game/gameplay_models.py— both had debugprint()statements and no live callers (only commented-out calls inmain()).