paper-dynasty-card-creation/docs/arm_rating_scale_reference.md
2025-11-23 01:28:33 -06:00

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# Outfield Arm Rating Scale - Quick Reference
## Normal Distribution (-6 to +5)
```
NORMAL DISTRIBUTION CURVE
Elite Very Weak
-6 0 +5
| | |
| -5 -4 -3 -2 -1 | 0 | +1 +2 +3 +4 +5 |
| | | |
|<--- Above Average --->|Average|<--- Below Average --->|
| (Top 50%) | | (Bottom 50%) |
0.6% 2.3% 6.7% 16% 31% 50% | 50% 31% 16% 6.7% 2.3% 0.6%
Players at each percentile
```
## Rating Breakdown
### Elite Arms (Negative Ratings = Better)
| Rating | Description | Z-Score | Approx % | Frequency |
|--------|-------------------|----------|------------|------------|
| **-6** | Elite Cannon | > 2.5 | ~1% | Very Rare |
| **-5** | Outstanding | 2.0-2.5 | ~2% | Rare |
| **-4** | Excellent | 1.5-2.0 | ~3% | Uncommon |
| **-3** | Very Good | 1.0-1.5 | ~5% | Above Avg |
| **-2** | Above Average | 0.5-1.0 | ~15% | Common |
| **-1** | Slightly Above | 0.0-0.5 | ~30% | Common |
### Average Arms
| Rating | Description | Z-Score | Approx % | Frequency |
|--------|-------------------|----------|------------|------------|
| **0** | Average | -0.5-0.0 | ~40% | Very Common|
### Weak Arms (Positive Ratings = Worse)
| Rating | Description | Z-Score | Approx % | Frequency |
|--------|-------------------|----------|------------|------------|
| **+1** | Slightly Below | -0.8--0.5| ~20% | Common |
| **+2** | Below Average | -1.2--0.8| ~10% | Above Avg |
| **+3** | Poor | -1.5--1.2| ~5% | Uncommon |
| **+4** | Very Poor | -1.8--1.5| ~2% | Rare |
| **+5** | Very Weak | < -1.8 | ~1% | Very Rare |
**Note:** Thresholds calibrated to actual data after 300x assist_rate weight compressed z-score distribution.
## Expected Distribution (162 Players)
Based on normal distribution, in a typical season with ~162 qualified outfielders:
| Rating Range | Count | Description |
|-------------|-------|-------------|
| -6 to -4 | ~10 | Elite/Excellent arms (top tier) |
| -3 to -1 | ~62 | Above average to very good |
| 0 | ~18 | Average (largest single group) |
| +1 to +3 | ~62 | Below average to poor |
| +4 to +5 | ~10 | Very poor/weak arms (bottom tier) |
## Comparison to Previous Scale
**Old Scale:** -6 to +2 (9 levels)
- Skewed toward negative (better arms)
- Limited granularity for weak arms (only 3 levels: 0, +1, +2)
- Not symmetric
**New Scale:** -6 to +5 (12 levels)
- Symmetric distribution around 0 (average)
- Equal granularity for elite and weak arms
- Follows normal distribution percentiles
- More meaningful differentiation at extremes
## Practical Guidelines
### For Elite Arms (-4 to -6)
- Strong deterrent effect on baserunners
- Frequently throw out runners attempting to advance
- High home plate assist count
- Can turn singles into outs on aggressive baserunning
### For Average Arms (-1 to +1)
- Typical MLB outfielder arm strength
- Will get assists but not at elite rate
- Runners will test them opportunistically
- Positioning and reads matter more than raw strength
### For Weak Arms (+3 to +5)
- Runners take extra bases frequently
- Low assist totals relative to opportunities
- May be limited defensively to certain positions
- Often DHs or older players playing outfield occasionally
## Integration Notes
When implementing, ensure:
- Minimum 50 balls fielded for qualification
- Position-specific baselines (LF/CF/RF different)
- Z-score calculation accounts for position
- Players below sample size get 0 (average) rating
---
**Reference:** `/docs/of_arm_rating_improvement_proposal.md` for full methodology