mantimon-tcg/backend/app/services/README.md
Cal Corum f512c7b2b3 Refactor to dependency injection pattern - no monkey patching
- ConnectionManager: Add redis_factory constructor parameter
- GameService: Add engine_factory constructor parameter
- AuthHandler: New class replacing standalone functions with
  token_verifier and conn_manager injection
- Update all tests to use constructor DI instead of patch()
- Update CLAUDE.md with factory injection patterns
- Update services README with new patterns
- Add socketio README documenting AuthHandler and events

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-28 22:54:57 -06:00

291 lines
8.2 KiB
Markdown

# Services Layer
Business logic layer between API endpoints and data access.
## Architecture Principles
- **Stateless**: Config comes from request, not server state
- **DI Pattern**: Dependencies injected via constructor
- **Repository Protocol**: Data access through abstract protocols
- **Offline Fork Ready**: No hard dependencies on Postgres/Redis
## Services Overview
| Service | Responsibility | Dependencies |
|---------|---------------|--------------|
| `CardService` | Card definition lookup (singleton) | JSON files |
| `CollectionService` | User card ownership CRUD | CollectionRepository, CardService |
| `DeckService` | Deck CRUD + validation | DeckRepository, CollectionRepository, CardService |
| `DeckValidator` | Pure deck validation functions | CardService (for lookups) |
| `UserService` | User profile management | Direct DB access |
| `GameStateManager` | Game state (Redis + Postgres) | Redis, AsyncSession |
| `GameService` | Game orchestration + actions | GameStateManager, CardService, engine_factory |
| `ConnectionManager` | WebSocket connection tracking | redis_factory |
| `JWTService` | Token creation/verification | Settings |
| `TokenStore` | Refresh token storage | Redis |
## Key Patterns
### Config from Request
The backend is stateless. Rules come from the request via config objects like `DeckConfig`:
```python
# Correct - config from caller (frontend provides rules)
await deck_service.create_deck(
user_id=user.id,
cards=request.cards,
deck_config=request.deck_config, # From request body
max_decks=user.max_decks,
)
# Wrong - baked-in config
class DeckService:
def __init__(self, config: DeckConfig): # Don't do this
self._config = config
```
This enables different game modes (campaign, freeplay, custom) without server-side config.
### UNSET Sentinel
For nullable fields that can be explicitly cleared, use `UNSET` to distinguish between "not provided" and "set to null":
```python
from app.repositories.protocols import UNSET
async def update_deck(
self,
deck_id: UUID,
name: str | None = None, # None = don't change
description: str | None = UNSET, # UNSET = keep, None = clear, str = set
) -> DeckEntry:
...
if description is not UNSET:
# User explicitly provided a value (could be None to clear)
record.description = description
```
API layer usage with Pydantic:
```python
# Check if field was in the request payload
description = request.description if "description" in request.model_fields_set else UNSET
```
### Repository Injection
Services use constructor injection with repository protocols:
```python
class DeckService:
def __init__(
self,
deck_repository: DeckRepository, # Protocol, not implementation
card_service: CardService,
collection_repository: CollectionRepository | None = None,
) -> None:
self._deck_repo = deck_repository
self._card_service = card_service
self._collection_repo = collection_repository
```
Benefits:
- **Testability**: Inject mock repositories
- **Offline Fork**: Swap PostgresRepository for LocalRepository
- **Decoupling**: Services don't know about SQLAlchemy
### Factory Injection for External Resources
For external resources (Redis, GameEngine), inject factory functions rather than instances:
```python
from collections.abc import AsyncIterator, Callable
# Type aliases for factories
RedisFactory = Callable[[], AsyncIterator["Redis"]]
EngineFactory = Callable[[GameState], GameEngine]
class ConnectionManager:
"""External resources injected as factories."""
def __init__(
self,
conn_ttl_seconds: int = 3600,
redis_factory: RedisFactory | None = None,
) -> None:
self.conn_ttl_seconds = conn_ttl_seconds
self._get_redis = redis_factory if redis_factory is not None else get_redis
class GameService:
"""Engine created via injected factory for testability."""
def __init__(
self,
state_manager: GameStateManager | None = None,
engine_factory: EngineFactory | None = None,
) -> None:
self._state_manager = state_manager or game_state_manager
self._engine_factory = engine_factory or self._default_engine_factory
```
Global singletons are created for production, but constructors always support injection:
```python
# Production singleton
connection_manager = ConnectionManager()
# Tests inject mocks - no patching needed
manager = ConnectionManager(redis_factory=mock_redis_factory)
```
### Pure Validation Functions
Validation logic is extracted into pure functions for reuse:
```python
# app/services/deck_validator.py
def validate_deck(
cards: dict[str, int],
energy_cards: dict[str, int],
deck_config: DeckConfig,
card_lookup: Callable[[str], CardDefinition | None],
owned_cards: dict[str, int] | None = None,
) -> ValidationResult:
"""Pure function - all inputs from caller."""
...
```
## Service Details
### CardService
Singleton that loads card definitions from JSON files at startup.
```python
from app.services.card_service import get_card_service
card_service = get_card_service()
card = card_service.get_card("a1-001-bulbasaur")
all_cards = card_service.get_all_cards()
```
### CollectionService
Manages user card ownership with source tracking.
```python
# Add cards to collection
await collection_service.add_cards(
user_id=user.id,
card_definition_id="a1-001-bulbasaur",
quantity=4,
source=CardSource.BOOSTER,
)
# Get owned cards for deck validation
owned = await collection_service.get_owned_cards_dict(user.id)
```
### DeckService
Deck CRUD with validation and ownership checks.
```python
# Create deck - validates and stores result
deck = await deck_service.create_deck(
user_id=user.id,
name="My Deck",
cards={"a1-001-bulbasaur": 4, ...},
energy_cards={"grass": 14, "colorless": 6},
deck_config=DeckConfig(),
max_decks=user.max_decks,
validate_ownership=True, # Campaign mode
)
# Deck can be saved even if invalid (for work-in-progress)
if not deck.is_valid:
print(deck.validation_errors)
```
### GameStateManager
Hybrid storage: Redis for fast access, Postgres for durability.
```python
manager = GameStateManager(redis, db_session)
# Save to Redis (fast, every action)
await manager.save_to_redis(game_id, game_state)
# Persist to Postgres (at turn boundaries)
await manager.persist_to_db(game_id, game_state)
```
## Testing
| Directory | Purpose | Database |
|-----------|---------|----------|
| `tests/unit/services/` | Pure unit tests, mocked deps | No |
| `tests/services/` | Integration tests | Yes (testcontainers) |
**No monkey patching** - Always use constructor DI for mocks:
```python
# WRONG - monkey patching
async def test_something():
with patch.object(service, "_method") as mock:
...
# CORRECT - constructor injection
@pytest.fixture
def mock_redis():
return AsyncMock()
@pytest.fixture
def connection_manager(mock_redis):
@asynccontextmanager
async def mock_redis_factory():
yield mock_redis
return ConnectionManager(redis_factory=mock_redis_factory)
```
### Unit Test Example
```python
def test_validate_deck_requires_basic_pokemon():
"""Test that decks must contain at least one Basic Pokemon."""
result = validate_deck(
cards={"trainer-card": 40}, # No Pokemon
energy_cards={"colorless": 20},
deck_config=DeckConfig(),
card_lookup=mock_lookup,
)
assert not result.is_valid
assert "Basic Pokemon" in str(result.errors)
```
### Integration Test Example
```python
@pytest.mark.asyncio
async def test_create_deck_enforces_limit(db_session, deck_service):
"""Test that free users are limited to 5 decks."""
user = await UserFactory.create(db_session, max_decks=5)
# Create 5 decks
for i in range(5):
await deck_service.create_deck(user_id=user.id, ...)
# 6th should fail
with pytest.raises(DeckLimitExceededError):
await deck_service.create_deck(user_id=user.id, ...)
```
## See Also
- `app/repositories/protocols.py` - Repository interfaces and DTOs
- `app/repositories/postgres/` - PostgreSQL implementations
- `app/core/config.py` - DeckConfig and RulesConfig
- `CLAUDE.md` - Architecture guidelines