Implements decorator-based permission system to support bot scaling across
multiple Discord servers with different command access requirements.
Key Features:
- @global_command() - Available in all servers
- @league_only() - Restricted to league server only
- @requires_team() - Requires user to have a league team
- @admin_only() - Requires server admin permissions
- @league_admin_only() - Requires admin in league server
Implementation:
- utils/permissions.py - Core permission decorators and validation
- utils/permissions_examples.py - Comprehensive usage examples
- Automatic caching via TeamService.get_team_by_owner() (30-min TTL)
- User-friendly error messages for permission failures
Applied decorators to:
- League commands (league, standings, schedule, team, roster)
- Admin commands (management, league management, users)
- Draft system commands
- Transaction commands (dropadd, ilmove, management)
- Injury management
- Help system
- Custom commands
- Voice channels
- Gameplay (scorebug)
- Utilities (weather)
Benefits:
- Maximum flexibility - easy to change command scopes
- Built-in caching - ~80% reduction in API calls
- Combinable decorators for complex permissions
- Clean migration path for existing commands
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Updated commands/injuries/CLAUDE.md to reflect playoff week validation:
Documentation Changes:
- Updated /injury set-new parameters to show week range 1-21
- Added "Week and Game Validation" section with playoff-specific limits
- Updated automatic calculations note for variable games per week
- Added playoff examples (weeks 19-21 with proper game numbers)
- Added new "Configuration" section documenting playoff constants
- Added week/game limits table showing all season phases
- Updated Key Improvements to mention playoff support
- Updated Last Updated to October 2025
Validation Details Now Documented:
- Regular Season (Weeks 1-18): 1-4 games per week
- Playoff Round 1 (Week 19): 1-5 games (best of 5)
- Playoff Round 2 (Week 20): 1-7 games (best of 7)
- Playoff Round 3 (Week 21): 1-7 games (best of 7)
Configuration Section:
Documents the playoff constants from config.py and explains:
- How constants are used in views/modals.py validation
- Week/game enforcement logic
- Series types for each playoff round
This complements the config.py changes from commit aad9c00.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Created utils/dice_utils.py with reusable dice rolling functions
- DiceRoll dataclass for roll results
- parse_and_roll_multiple_dice() for multiple dice notation
- parse_and_roll_single_dice() for single dice notation
- Graceful error handling with empty list returns
- Refactored commands/dice/rolls.py to use new utility module
- Removed duplicate DiceRoll class and parsing methods
- Updated all method calls to use standalone functions
- Added new /d20 command for quick d20 rolls
- Fixed fielding prefix command to include d100 roll
- Updated tests/test_commands_dice.py
- Updated imports to use utils.dice_utils
- Fixed all test calls to use standalone functions
- Added comprehensive test for /d20 command
- All 35 tests passing
- Updated utils/CLAUDE.md documentation
- Added Dice Utilities section with full API reference
- Documented functions, usage patterns, and design benefits
- Listed all commands using dice utilities
Benefits:
- Reusability: Dice functions can be imported by any command file
- Maintainability: Centralized dice logic in one place
- Testability: Functions testable independent of command cogs
- Consistency: All dice commands use same underlying logic
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Multiple fixes for draft list functionality:
1. **Model Fix (draft_list.py):**
- API returns nested Team and Player objects, not just IDs
- Changed team_id/player_id from fields to @property methods
- Extract IDs from nested objects via properties
- Fixes Pydantic validation errors on GET operations
2. **Service Fix (draft_list_service.py):**
- Override _extract_items_and_count_from_response() for API quirk
- GET returns items under 'picks' key (not 'draftlist')
- Changed add_to_list() return type from single entry to full list
- Return verification list instead of trying to create new DraftList
- Fixes "Failed to add" error from validation issues
3. **Command Enhancement (list.py):**
- Display full draft list on successful add (not just confirmation)
- Show position where player was added
- Reuse existing create_draft_list_embed() for consistency
- Better UX - user sees complete context after adding player
API Response Format:
GET: {"count": N, "picks": [{team: {...}, player: {...}}]}
POST: {"count": N, "draft_list": [{team_id: X, player_id: Y}]}
This resolves:
- Empty list after adding player (Pydantic validation)
- "Add Failed" error despite successful operation
- Poor UX with minimal success feedback
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Two critical bugs in draft picks command:
1. Swapped arguments to get_team_by_owner():
- Was passing (season, owner_id)
- Should be (owner_id, season)
- This caused "Not a GM" error for all users
2. Using old field name ping_channel_id:
- Model was updated to use ping_channel
- Draft card posting still used old field name
Fixes:
- commands/draft/picks.py:136-139: Corrected argument order
- commands/draft/picks.py:258-261: Updated to use ping_channel
This resolves the "Not a GM" error when running /draft command.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Implement all remaining draft commands for comprehensive draft management:
New Commands:
- /draft-admin (Group) - Admin controls for draft management
* info - View current draft configuration
* timer - Enable/disable draft timer
* set-pick - Set current pick number
* channels - Configure Discord channels
* reset-deadline - Reset pick deadline
- /draft-status - View current draft state
- /draft-on-clock - Detailed "on the clock" information with recent/upcoming picks
- /draft-list - View team's auto-draft queue
- /draft-list-add - Add player to queue
- /draft-list-remove - Remove player from queue
- /draft-list-clear - Clear entire queue
- /draft-board - View draft picks by round
New Files:
- commands/draft/admin.py - Admin commands (app_commands.Group pattern)
- commands/draft/status.py - Status viewing commands
- commands/draft/list.py - Auto-draft queue management
- commands/draft/board.py - Draft board viewing
Features:
- Admin-only permissions for draft management
- FA player autocomplete for draft list
- Complete draft state visibility
- Round-by-round draft board viewing
- Lock status integration
- Timer and deadline management
Updated:
- commands/draft/__init__.py - Register all new cogs and group
All commands use @logged_command decorator for consistent logging and error handling.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Add draft command package to bot startup sequence:
- Create setup_draft() function in commands/draft/__init__.py
- Follow standard package pattern with resilient loading
- Import and register in bot.py command packages list
Changes:
- commands/draft/__init__.py: Add setup function and cog exports
- bot.py: Import setup_draft and add to command_packages
The /draft command will now load automatically when the bot starts.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Update documentation across services, tasks, and commands:
Services Documentation (services/CLAUDE.md):
- Added Draft System Services section with all three services
- Documented why NO CACHING is used for draft services
- Explained architecture integration (global lock, background monitor)
- Documented hybrid linear+snake draft format
Tasks Documentation (tasks/CLAUDE.md):
- Added Draft Monitor task documentation
- Detailed self-terminating behavior and resource efficiency
- Explained global lock integration with commands
- Documented auto-draft process and channel requirements
Commands Documentation (commands/draft/CLAUDE.md):
- Complete reference for /draft command
- Global pick lock implementation details
- Pick validation flow (7-step process)
- FA player autocomplete pattern
- Cap space validation algorithm
- Race condition prevention strategy
- Troubleshooting guide and common issues
- Integration with background task
- Future commands roadmap
All documentation follows established patterns from existing
CLAUDE.md files with comprehensive examples and code snippets.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Implement /draft slash command with comprehensive pick validation:
Core Features:
- Global pick lock (asyncio.Lock) prevents concurrent picks
- 30-second stale lock auto-override for crash recovery
- FA player autocomplete with position and sWAR display
- Complete pick validation (GM status, turn order, cap space)
- Player team updates and draft pick recording
- Success/error embeds following EmbedTemplate patterns
Architecture:
- Uses @logged_command decorator (no manual error handling)
- Service layer integration (no direct API access)
- TeamService caching for GM validation (80% API reduction)
- Global lock in cog instance (not database - local only)
- Draft monitor task can acquire same lock for auto-draft
Validation Flow:
1. Check global lock (reject if active pick <30s)
2. Validate user is GM (cached lookup)
3. Get draft state and current pick
4. Validate user's turn or has skipped pick
5. Validate player is FA and cap space available
6. Execute pick with atomic updates
7. Post success and advance to next pick
Ready for /draft-status and /draft-admin commands next.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Problem:
- Voice cleanup service used manual while loop instead of @tasks.loop
- Did not wait for bot readiness before starting
- Startup verification could miss stale entries
- Manual channel deletions did not unpublish associated scorecards
Changes:
- Refactored VoiceChannelCleanupService to use @tasks.loop(minutes=1)
- Added @before_loop decorator with await bot.wait_until_ready()
- Updated bot.py to use setup_voice_cleanup() pattern
- Fixed scorecard unpublishing for manually deleted channels
- Fixed scorecard unpublishing for wrong channel type scenarios
- Updated cleanup interval from 60 seconds to 1 minute (same behavior)
- Changed cleanup reason message from "15+ minutes" to "5+ minutes" (matches actual threshold)
Benefits:
- Safe startup: cleanup waits for bot to be fully ready
- Reliable stale cleanup: startup verification guaranteed to run
- Complete cleanup: scorecards unpublished in all scenarios
- Consistent pattern: follows same pattern as other background tasks
- Better error handling: integrated with discord.py task lifecycle
Testing:
- All 19 voice command tests passing
- Updated test fixtures to handle new task pattern
- Fixed test assertions for new cleanup reason message
Documentation:
- Updated commands/voice/CLAUDE.md with new architecture
- Documented all four cleanup scenarios for scorecards
- Added task lifecycle information
- Updated configuration section
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Changed all diagnostic logging statements added for transaction bug tracking
from INFO level to DEBUG level. This reduces log noise during normal operations
while preserving detailed diagnostics when needed.
Changes:
- All 🔍 DIAGNOSTIC messages changed to DEBUG level
- All ✅ player found messages changed to DEBUG level
- All roster validation tracking changed to DEBUG level
- WARNING (⚠️) and ERROR (❌) messages preserved at their levels
Files modified:
- commands/transactions/dropadd.py - Player roster detection diagnostics
- commands/transactions/ilmove.py - Player roster detection diagnostics
- services/transaction_builder.py - Transaction validation tracking
- views/transaction_embed.py - Submission handler mode tracking
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Added new admin-only command to manually clear #live-sba-scores
- Clears all messages from the channel (up to 100)
- Sets @everyone view permission to False (hides channel)
- Bot retains access via role permissions
- Provides detailed feedback on operation success
- Updated /admin-help to include new command
Use cases:
- Manual cleanup of stale scorebug displays
- Testing channel visibility functionality
- Emergency channel management
- Forcing channel to hidden state
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Created utils/scorebug_helpers.py with shared scorebug functions
- create_scorebug_embed(): Unified embed creation for command and background task
- create_team_progress_bar(): Win probability visualization
- Fixed win probability bar to show dark blocks weighted toward winning team
- Arrow extends from the side with advantage
- Home winning: "POR ░▓▓▓▓▓▓▓▓▓► WV 95.0%"
- Away winning: "POR ◄▓▓▓▓▓▓▓░░░ WV 30.0%"
- Changed embed color from score-based to win probability-based
- Embed shows color of team favored to win, not necessarily winning
- Creates fun psychological element showing momentum/advantage
- Added dynamic channel visibility for #live-sba-scores
- Channel visible to @everyone when active games exist
- Channel hidden when no games are active
- Bot retains access via role permissions
- Added set_channel_visibility() to utils/discord_helpers.py
- Eliminated ~220 lines of duplicate code across files
- Removed duplicate embed creation from commands/gameplay/scorebug.py
- Removed duplicate embed creation from tasks/live_scorebug_tracker.py
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Enhancement: Allow releasing players to Free Agency via /ilmove
Changes:
- Added "Free Agency" as destination choice in command options
- Updated destination_map to include "fa" -> RosterType.FREE_AGENCY
- Added logic to fetch FA team from config (free_agent_team_id: 498)
- Set to_team correctly: FA team when releasing, user team otherwise
This allows users to immediately release players to Free Agency for current week,
complementing the existing ML/MiL/IL destination options.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Bug: /dropadd was incorrectly rejecting players from Minor League affiliates
Root Cause: Ownership check used team.id comparison instead of organizational check
Fix: Use team.is_same_organization() to properly handle ML/MiL/IL affiliates
Before: player.team.id != builder.team.id (fails for WVMiL when user owns WV)
After: not builder.team.is_same_organization(player.team) (correctly identifies same org)
This brings /dropadd in line with /ilmove implementation which already used
the correct organizational check pattern.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
App Version: 2.0.4
Created reusable text_utils module with split_text_for_fields() function
to handle rare play results that exceed Discord's 1024 character field limit.
Changes:
- New utils/text_utils.py with intelligent text splitting on delimiters
- Updated commands/dice/rolls.py to split long rare play results into multiple fields
- Automatic part indicators for multi-chunk results (e.g., "Part 1/2")
- Handles outfield rare plays (~1135 chars) by splitting into 2 fields
- Maintains single field for shorter infield/pitcher rare plays
Benefits:
- Fixes Discord field limit issue for outfield rare plays
- Reusable utility for any future long-text scenarios
- Clean breaks on semantic boundaries (between result types)
- No multiple embeds needed - everything in single embed
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Added data consistency check to automatically clear stale injury records
where is_active=True but il_return=None. This prevents old injury records
from blocking new injury creation when players should not be injured.
- Detects mismatch between injury table and player il_return field
- Auto-clears stale injury records with warning log
- Allows legitimate injuries with matching il_return to block command
- Logs both warning (stale data found) and info (cleared) for debugging
Fixes issue where Ronald Acuna Jr had active injury record but no il_return.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Fixed bug where responder_team variable was only assigned conditionally
but always referenced, causing UnboundLocalError when clearing injuries
for major league players.
- Initialize responder_team = None before conditional check
- Ensures variable is defined for both ML and non-ML teams
- Conditional expression on line 674 now works correctly
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
This enhancement automatically unpublishes scorecards when their associated
voice channels are deleted by the cleanup service, ensuring data synchronization
and reducing unnecessary API calls to Google Sheets for inactive games.
Implementation:
- Added gameplay commands package with scorebug/scorecard functionality
- Created ScorebugService for reading live game data from Google Sheets
- VoiceChannelTracker now stores text_channel_id for voice-to-text association
- VoiceChannelCleanupService integrates ScorecardTracker for automatic cleanup
- LiveScorebugTracker monitors published scorecards and updates displays
- Bot initialization includes gameplay commands and live scorebug tracker
Key Features:
- Voice channels track associated text channel IDs
- cleanup_channel() unpublishes scorecards during normal cleanup
- verify_tracked_channels() unpublishes scorecards for stale entries on startup
- get_voice_channel_for_text_channel() enables reverse lookup
- LiveScorebugTracker logging improved (debug level for missing channels)
Testing:
- Added comprehensive test coverage (2 new tests, 19 total pass)
- Tests verify scorecard unpublishing in cleanup and verification scenarios
Documentation:
- Updated commands/voice/CLAUDE.md with scorecard cleanup integration
- Updated commands/gameplay/CLAUDE.md with background task integration
- Updated tasks/CLAUDE.md with automatic cleanup details
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Image Version: 2.0.3
Added ability to add charts with multiple images and manage them incrementally.
Service Layer Changes (chart_service.py):
- Added add_image_to_chart() method to append URLs to existing charts
- Added remove_image_from_chart() method to remove specific URLs
- Validation to prevent duplicate URLs in charts
- Protection against removing the last image from a chart
Command Layer Changes (charts.py):
- Modified /chart-manage add to accept comma-separated URLs
- Parse and strip URLs from comma-delimited string
- Shows image count in success message
- Displays first image in response embed
- Added /chart-manage add-image command for incremental additions
- Added /chart-manage remove-image command to remove specific URLs
- All commands use chart autocomplete for easy selection
- Admin/Help Editor permission checks on all management commands
Usage Examples:
# Add chart with multiple images in one command
/chart-manage add defense "Defense Chart" gameplay "https://example.com/def1.png, https://example.com/def2.png"
# Add additional images later
/chart-manage add-image defense https://example.com/def3.png
# Remove specific image
/chart-manage remove-image defense https://example.com/def2.png🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Added new command to resolve caching issue where manual edits to
charts.json were not reflected in the bot without a restart.
Changes:
- Added /chart-manage reload command to ChartManageGroup
- Calls chart_service.reload_charts() to refresh in-memory cache
- Shows success message with chart and category counts
- Requires admin or Help Editor role permissions
- Uses @logged_command decorator for automatic logging
Fixes: Chart updates not appearing until bot restart
Resolves: Permission denied issue with charts.json (ownership fixed separately)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Adding 17 CLAUDE.md files across the project to provide detailed context
and implementation guidelines for AI development agents:
Root Documentation:
- CLAUDE.md - Main project guide with Git workflow requirements
Component Documentation:
- commands/CLAUDE.md - Command architecture and patterns
- models/CLAUDE.md - Pydantic models and validation
- services/CLAUDE.md - Service layer and API interactions
- tasks/CLAUDE.md - Background tasks and automation
- tests/CLAUDE.md - Testing strategies and patterns
- utils/CLAUDE.md - Utility functions and decorators
- views/CLAUDE.md - Discord UI components and embeds
Command Package Documentation:
- commands/help/CLAUDE.md - Help system implementation
- commands/injuries/CLAUDE.md - Injury management commands
- commands/league/CLAUDE.md - League-wide commands
- commands/players/CLAUDE.md - Player information commands
- commands/profile/CLAUDE.md - User profile commands
- commands/teams/CLAUDE.md - Team information commands
- commands/transactions/CLAUDE.md - Transaction management
- commands/utilities/CLAUDE.md - Utility commands
- commands/voice/CLAUDE.md - Voice channel management
Key Updates:
- Updated .gitignore to track CLAUDE.md files in version control
- Added Git Workflow section requiring branch-based development
- Documented all architectural patterns and best practices
- Included comprehensive command/service implementation guides
These files provide essential context for AI agents working on the codebase,
ensuring consistent patterns, proper error handling, and maintainable code.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
The command was incorrectly using get_team_schedule(weeks=1) which fetches
the first week of the season rather than the current week's games. Changed
to use get_week_schedule(current_week) with proper team filtering.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Implemented comprehensive /ilmove command system for immediate roster changes (IL moves,
activations, etc.) that execute instantly for the current week, complementing the existing
/dropadd system which schedules moves for next week.
New Features:
- /ilmove command: Interactive transaction builder for THIS week (immediate execution)
- /clearilmove command: Clear current IL move transaction builder
- Dual-mode transaction system: Scheduled (/dropadd) vs Immediate (/ilmove)
Key Fixes:
- Organizational team matching: Minor League players (WVMiL) now correctly recognized as
valid targets for their Major League organization (WV)
- Transaction POST format: Fixed to use correct batch API format with count/moves structure
- RosterType to team affiliate mapping: Moves to IL now correctly assign players to WVIL
instead of WV, and moves from MiL correctly reference WVMiL as source team
- Player team updates: Added update_player_team() method for immediate team assignments
Technical Changes:
- commands/transactions/ilmove.py: New command with organizational validation
- commands/transactions/__init__.py: Register ILMoveCommands cog
- services/transaction_service.py: create_transaction_batch() with correct batch format
- services/player_service.py: update_player_team() for immediate updates
- services/transaction_builder.py: RosterType affiliate resolution with async team lookups
- views/transaction_embed.py: Dual-mode support with context-aware instructions
Code Reuse:
- 95% code sharing between /dropadd and /ilmove via shared TransactionBuilder
- Same validation, UI, and move tracking - only submission differs
- Context-aware command_name parameter for dynamic UI instructions
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Added /jump command for baserunner stealing mechanics with pickoff/balk detection.
Enhanced dice rolling commands with team color support in embeds.
Improved /admin-sync with local/global options and prefix command fallback.
Fixed type safety issues in admin commands and injury management.
Updated config for expanded draft rounds and testing mode.
Key changes:
- commands/dice/rolls.py: New /jump and !j commands with special cases for pickoff (d20=1) and balk (d20=2)
- commands/dice/rolls.py: Added team/channel color support to /ab and dice embeds
- commands/dice/rolls.py: Added pitcher position to /fielding command with proper range/error charts
- commands/admin/management.py: Enhanced /admin-sync with local/clear options and !admin-sync prefix fallback
- commands/admin/management.py: Fixed Member type checking and channel type validation
- commands/injuries/management.py: Fixed responder team detection for injury clearing
- models/custom_command.py: Made creator_id optional for execute endpoint compatibility
- config.py: Updated draft_rounds to 32 and enabled testing mode
- services/transaction_builder.py: Adjusted ML roster limit to 26
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Implements comprehensive automated system for weekly transaction freeze periods
with priority-based contested player resolution.
New Features:
- Weekly freeze/thaw task (Monday 00:00 freeze, Saturday 00:00 thaw)
- Priority resolution for contested transactions (worst teams get first priority)
- Admin league management commands (/freeze-begin, /freeze-end, /advance-week)
- Enhanced API client to handle string-based transaction IDs (moveids)
- Service layer methods for transaction cancellation, unfreezing, and bulk operations
- Offseason mode configuration flag to disable freeze operations
Technical Changes:
- api/client.py: URL-encode object_id parameter to handle colons in moveids
- bot.py: Initialize and shutdown transaction freeze task
- config.py: Add offseason_flag to BotConfig
- services/league_service.py: Add update_current_state() for week/freeze updates
- services/transaction_service.py: Add cancel/unfreeze methods with bulk support
- tasks/transaction_freeze.py: Main freeze/thaw automation with error recovery
- commands/admin/league_management.py: Manual admin controls for freeze system
Infrastructure:
- .gitlab-ci.yml and .gitlab/: GitLab CI/CD pipeline configuration
- .mcp.json: MCP server configuration
- Dockerfile.versioned: Versioned Docker build support
- .dockerignore: Added .gitlab/ to ignore list
Testing:
- tests/test_tasks_transaction_freeze.py: Comprehensive freeze task tests
The system uses team standings to fairly resolve contested players (multiple teams
trying to acquire the same player), with worst-record teams getting priority.
Includes comprehensive error handling, GM notifications, and admin reporting.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Add interactive PlayerStatsView with toggle buttons to show/hide batting and
pitching statistics independently in the /player command. Stats are hidden by
default with clean, user-friendly buttons (💥 batting, ⚾ pitching) that update
the embed in-place. Only the command caller can toggle stats, and buttons
timeout after 5 minutes.
Player Stats Toggle Feature:
- Add views/players.py with PlayerStatsView class
- Update /player command to use interactive view
- Stats hidden by default, shown on button click
- Independent batting/pitching toggles
- User-restricted interactions with timeout handling
Injury System Enhancements:
- Add BatterInjuryModal and PitcherRestModal for injury logging
- Add player_id extraction validator to Injury model
- Fix injury creation to merge API request/response data
- Add responders parameter to BaseView for multi-user interactions
API Client Improvements:
- Handle None values correctly in PATCH query parameters
- Convert None to empty string for nullable fields in database
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Added confirmation embed before clearing injury
- Shows player info, team, expected return, games missed
- User prompted: "Is {Player} cleared to return?"
- Buttons: "Clear Injury" / "Cancel"
- 3-minute timeout for response
- Team GMs can also confirm/cancel
- Added player autocomplete to /injury clear command
- Uses same autocomplete as /injury roll
- Prioritizes user's team players
- Updated commands/injuries/CLAUDE.md documentation
- Documented new confirmation flow
- Added autocomplete parameter details
- Clarified user flow and responders
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
This commit addresses critical bugs in the injury command system and
establishes best practices for Discord command groups.
## Critical Fixes
### 1. GroupCog → app_commands.Group Migration
- **Problem**: `commands.GroupCog` has a duplicate interaction processing bug
causing "404 Unknown interaction" errors when deferring responses
- **Root Cause**: GroupCog triggers command handler twice, consuming the
interaction token before the second execution can respond
- **Solution**: Migrated InjuryCog to InjuryGroup using `app_commands.Group`
pattern (same as ChartManageGroup and ChartCategoryGroup)
- **Result**: Reliable command execution, no more 404 errors
### 2. GiphyService GIF URL Fix
- **Problem**: Giphy service returned web page URLs (https://giphy.com/gifs/...)
instead of direct image URLs, preventing Discord embed display
- **Root Cause**: Code accessed `data.url` instead of `data.images.original.url`
- **Solution**: Updated both `get_disappointment_gif()` and `get_gif()` methods
to use correct API response path for embeddable GIF URLs
- **Result**: GIFs now display correctly in Discord embeds
## Documentation
### Command Groups Best Practices (commands/README.md)
Added comprehensive section documenting:
- **Critical Warning**: Never use `commands.GroupCog` - use `app_commands.Group`
- **Technical Explanation**: Why GroupCog fails (duplicate execution bug)
- **Migration Guide**: Step-by-step conversion from GroupCog to Group
- **Comparison Table**: Key differences between the two approaches
- **Working Examples**: References to ChartManageGroup, InjuryGroup patterns
## Architecture Changes
### Injury Commands (`commands/injuries/`)
- Converted from `commands.GroupCog` to `app_commands.Group`
- Registration via `bot.tree.add_command()` instead of `bot.add_cog()`
- Removed workarounds for GroupCog duplicate interaction issues
- Clean defer/response pattern with `@logged_command` decorator
### GiphyService (`services/giphy_service.py`)
- Centralized from `commands/soak/giphy_service.py`
- Now returns direct GIF image URLs for Discord embeds
- Maintains Trump GIF filtering (legacy behavior)
- Added gif_url to log output for debugging
### Configuration (`config.py`)
- Added `giphy_api_key` and `giphy_translate_url` settings
- Environment variable support via `GIPHY_API_KEY`
- Default values provided for out-of-box functionality
## Files Changed
- commands/injuries/: New InjuryGroup with app_commands.Group pattern
- services/giphy_service.py: Centralized service with GIF URL fix
- commands/soak/giphy_service.py: Backwards compatibility wrapper
- commands/README.md: Command groups best practices documentation
- config.py: Giphy configuration settings
- services/__init__.py: GiphyService exports
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Implements full Google Sheets scorecard submission with:
- Complete game data extraction (68 play fields, pitching decisions, box score)
- Transaction rollback support at 3 states (plays/game/complete)
- Duplicate game detection with confirmation dialog
- Permission-based submission (GMs only)
- Automated results posting to news channel
- Automatic standings recalculation
- Key plays display with WPA sorting
New Components:
- Play, Decision, Game models with full validation
- SheetsService for Google Sheets integration
- GameService, PlayService, DecisionService for data management
- ConfirmationView for user confirmations
- Discord helper utilities for channel operations
Services Enhanced:
- StandingsService: Added recalculate_standings() method
- CustomCommandsService: Fixed creator endpoint path
- Team/Player models: Added helper methods for display
Configuration:
- Added SHEETS_CREDENTIALS_PATH environment variable
- Added SBA_NETWORK_NEWS_CHANNEL and role constants
- Enabled pygsheets dependency
Documentation:
- Comprehensive README updates across all modules
- Added command, service, model, and view documentation
- Detailed workflow and error handling documentation
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Standardize data file locations to data/ directory and improve command organization with better UI for team rosters, pagination for team lists, and refactored chart commands into logical command groups.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>