CLAUDE: Fix stale injury records blocking /injury set-new
Added data consistency check to automatically clear stale injury records where is_active=True but il_return=None. This prevents old injury records from blocking new injury creation when players should not be injured. - Detects mismatch between injury table and player il_return field - Auto-clears stale injury records with warning log - Allows legitimate injuries with matching il_return to block command - Logs both warning (stale data found) and info (cleared) for debugging Fixes issue where Ronald Acuna Jr had active injury record but no il_return. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@ -406,13 +406,27 @@ class InjuryGroup(app_commands.Group):
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# Check if player already has an active injury
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existing_injury = await injury_service.get_active_injury(player.id, current.season)
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# Data consistency check: If injury exists but il_return is None, it's stale data
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if existing_injury:
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embed = EmbedTemplate.error(
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title="Already Injured",
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description=f"Hm. It looks like {player.name} is already hurt."
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)
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await interaction.followup.send(embed=embed, ephemeral=True)
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return
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if not player.il_return:
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# Stale injury record - clear it automatically
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self.logger.warning(
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f"Found stale injury record for {player.name} (injury {existing_injury.id}): "
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f"is_active=True but il_return=None. Auto-clearing stale record."
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)
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await injury_service.clear_injury(existing_injury.id)
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# Notify user but allow them to proceed
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self.logger.info(f"Cleared stale injury {existing_injury.id} for player {player.id}")
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else:
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# Valid active injury - player is actually injured
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embed = EmbedTemplate.error(
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title="Already Injured",
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description=f"Hm. It looks like {player.name} is already hurt (returns {player.il_return})."
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)
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await interaction.followup.send(embed=embed, ephemeral=True)
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return
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# Calculate return date
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out_weeks = math.floor(injury_games / 4)
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