CLAUDE: Refactor dice rolling into reusable utility module and add /d20 command
- Created utils/dice_utils.py with reusable dice rolling functions - DiceRoll dataclass for roll results - parse_and_roll_multiple_dice() for multiple dice notation - parse_and_roll_single_dice() for single dice notation - Graceful error handling with empty list returns - Refactored commands/dice/rolls.py to use new utility module - Removed duplicate DiceRoll class and parsing methods - Updated all method calls to use standalone functions - Added new /d20 command for quick d20 rolls - Fixed fielding prefix command to include d100 roll - Updated tests/test_commands_dice.py - Updated imports to use utils.dice_utils - Fixed all test calls to use standalone functions - Added comprehensive test for /d20 command - All 35 tests passing - Updated utils/CLAUDE.md documentation - Added Dice Utilities section with full API reference - Documented functions, usage patterns, and design benefits - Listed all commands using dice utilities Benefits: - Reusability: Dice functions can be imported by any command file - Maintainability: Centralized dice logic in one place - Testability: Functions testable independent of command cogs - Consistency: All dice commands use same underlying logic 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@ -4,9 +4,7 @@ Dice Rolling Commands
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Implements slash commands for dice rolling functionality required for gameplay.
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"""
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import random
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import re
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from typing import Optional
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from dataclasses import dataclass
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import discord
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from discord.ext import commands
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@ -18,6 +16,7 @@ from utils.logging import get_contextual_logger
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from utils.decorators import logged_command
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from utils.team_utils import get_user_major_league_team
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from utils.text_utils import split_text_for_fields
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from utils.dice_utils import DiceRoll, parse_and_roll_multiple_dice, parse_and_roll_single_dice
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from views.embeds import EmbedColors, EmbedTemplate
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from .chart_data import (
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INFIELD_X_CHART,
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@ -36,16 +35,6 @@ from .chart_data import (
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PITCHER_ERRORS,
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)
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@dataclass
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class DiceRoll:
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"""Represents the result of a dice roll."""
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dice_notation: str
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num_dice: int
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die_sides: int
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rolls: list[int]
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total: int
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class DiceRollCommands(commands.Cog):
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"""Dice rolling command handlers for gameplay."""
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@ -70,7 +59,7 @@ class DiceRollCommands(commands.Cog):
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await interaction.response.defer()
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# Parse and validate dice notation (supports multiple rolls)
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roll_results = self._parse_and_roll_multiple_dice(dice)
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roll_results = parse_and_roll_multiple_dice(dice)
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if not roll_results:
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await interaction.followup.send(
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"❌ Invalid dice notation. Use format like: 2d6, 1d20, or 1d6;2d6;1d20",
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@ -93,7 +82,7 @@ class DiceRollCommands(commands.Cog):
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return
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# Parse and validate dice notation (supports multiple rolls)
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roll_results = self._parse_and_roll_multiple_dice(dice)
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roll_results = parse_and_roll_multiple_dice(dice)
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if not roll_results:
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self.logger.warning("Invalid dice notation provided", dice_input=dice)
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await ctx.send("❌ Invalid dice notation. Use format like: 2d6, 1d20, or 1d6;2d6;1d20")
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@ -105,6 +94,32 @@ class DiceRollCommands(commands.Cog):
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embed = self._create_multi_roll_embed(dice, roll_results, ctx.author)
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await ctx.send(embed=embed)
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@discord.app_commands.command(
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name="d20",
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description="Roll a single d20"
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)
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@logged_command("/d20")
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async def d20_dice(self, interaction: discord.Interaction):
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"""Roll a single d20."""
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await interaction.response.defer()
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embed_color = await self._get_channel_embed_color(interaction)
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# Roll 1d20
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dice_notation = "1d20"
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roll_results = parse_and_roll_multiple_dice(dice_notation)
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# Create embed for the roll results
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embed = self._create_multi_roll_embed(
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dice_notation,
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roll_results,
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interaction.user,
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set_author=False,
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embed_color=embed_color
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)
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embed.title = f'd20 roll for {interaction.user.display_name}'
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await interaction.followup.send(embed=embed)
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@discord.app_commands.command(
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name="ab",
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description="Roll baseball at-bat dice (1d6;2d6;1d20)"
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@ -117,7 +132,7 @@ class DiceRollCommands(commands.Cog):
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# Use the standard baseball dice combination
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dice_notation = "1d6;2d6;1d20"
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roll_results = self._parse_and_roll_multiple_dice(dice_notation)
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roll_results = parse_and_roll_multiple_dice(dice_notation)
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injury_risk = (roll_results[0].total == 6) and (roll_results[1].total in [7, 8, 9, 10, 11, 12])
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d6_total = roll_results[1].total
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@ -126,11 +141,11 @@ class DiceRollCommands(commands.Cog):
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if roll_results[2].total == 1:
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embed_title = 'Wild pitch roll'
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dice_notation = '1d20'
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roll_results = [self._parse_and_roll_single_dice(dice_notation)]
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roll_results = [parse_and_roll_single_dice(dice_notation)]
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elif roll_results[2].total == 2:
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embed_title = 'PB roll'
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dice_notation = '1d20'
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roll_results = [self._parse_and_roll_single_dice(dice_notation)]
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roll_results = [parse_and_roll_single_dice(dice_notation)]
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# Create embed for the roll results
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embed = self._create_multi_roll_embed(
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@ -162,7 +177,7 @@ class DiceRollCommands(commands.Cog):
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# Use the standard baseball dice combination
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dice_notation = "1d6;2d6;1d20"
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roll_results = self._parse_and_roll_multiple_dice(dice_notation)
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roll_results = parse_and_roll_multiple_dice(dice_notation)
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self.logger.info("At Bat dice rolled successfully", roll_count=len(roll_results))
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@ -235,7 +250,7 @@ class DiceRollCommands(commands.Cog):
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# Roll the dice - 1d20 and 3d6
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dice_notation = "1d20;3d6;1d100"
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roll_results = self._parse_and_roll_multiple_dice(dice_notation)
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roll_results = parse_and_roll_multiple_dice(dice_notation)
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# Create fielding embed
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embed = self._create_fielding_embed(pos_value, roll_results, interaction.user, embed_color)
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@ -256,9 +271,9 @@ class DiceRollCommands(commands.Cog):
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await ctx.send("❌ Invalid position. Use: C, 1B, 2B, 3B, SS, LF, CF, RF")
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return
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# Roll the dice - 1d20 and 3d6
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dice_notation = "1d20;3d6"
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roll_results = self._parse_and_roll_multiple_dice(dice_notation)
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# Roll the dice - 1d20 and 3d6 and 1d100
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dice_notation = "1d20;3d6;1d100"
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roll_results = parse_and_roll_multiple_dice(dice_notation)
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self.logger.info("SA Fielding dice rolled successfully", position=parsed_position, d20=roll_results[0].total, d6_total=roll_results[1].total)
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@ -280,7 +295,7 @@ class DiceRollCommands(commands.Cog):
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check_roll = random.randint(1, 20)
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# Roll 2d6 for jump rating
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jump_result = self._parse_and_roll_single_dice("2d6")
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jump_result = parse_and_roll_single_dice("2d6")
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# Roll another 1d20 for pickoff/balk resolution
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resolution_roll = random.randint(1, 20)
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@ -309,7 +324,7 @@ class DiceRollCommands(commands.Cog):
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check_roll = random.randint(1, 20)
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# Roll 2d6 for jump rating
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jump_result = self._parse_and_roll_single_dice("2d6")
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jump_result = parse_and_roll_single_dice("2d6")
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# Roll another 1d20 for pickoff/balk resolution
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resolution_roll = random.randint(1, 20)
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@ -642,50 +657,6 @@ class DiceRollCommands(commands.Cog):
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f'**TR3**: {OUTFIELD_X_CHART["tr3"]["rp"]}\n'
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)
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def _parse_and_roll_multiple_dice(self, dice_notation: str) -> list[DiceRoll]:
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"""Parse dice notation (supports multiple rolls) and return roll results."""
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# Split by semicolon for multiple rolls
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dice_parts = [part.strip() for part in dice_notation.split(';')]
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results = []
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for dice_part in dice_parts:
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result = self._parse_and_roll_single_dice(dice_part)
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if result is None:
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return [] # Return empty list if any part is invalid
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results.append(result)
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return results
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def _parse_and_roll_single_dice(self, dice_notation: str) -> DiceRoll:
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"""Parse single dice notation and return roll results."""
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# Clean the input
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dice_notation = dice_notation.strip().lower().replace(' ', '')
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# Pattern: XdY
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pattern = r'^(\d+)d(\d+)$'
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match = re.match(pattern, dice_notation)
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if not match:
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raise ValueError(f'Cannot parse dice string **{dice_notation}**')
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num_dice = int(match.group(1))
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die_sides = int(match.group(2))
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# Validate reasonable limits
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if num_dice > 100 or die_sides > 1000 or num_dice < 1 or die_sides < 2:
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raise ValueError('I don\'t know, bud, that just doesn\'t seem doable.')
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# Roll the dice
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rolls = [random.randint(1, die_sides) for _ in range(num_dice)]
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total = sum(rolls)
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return DiceRoll(
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dice_notation=dice_notation,
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num_dice=num_dice,
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die_sides=die_sides,
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rolls=rolls,
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total=total
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)
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def _roll_weighted_scout_dice(self, card_type: str) -> list[DiceRoll]:
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"""
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@ -712,10 +683,10 @@ class DiceRollCommands(commands.Cog):
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)
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# Second roll (2d6) - normal
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second_result = self._parse_and_roll_single_dice("2d6")
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second_result = parse_and_roll_single_dice("2d6")
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# Third roll (1d20) - normal
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third_result = self._parse_and_roll_single_dice("1d20")
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third_result = parse_and_roll_single_dice("1d20")
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return [first_d6_result, second_result, third_result]
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@ -8,7 +8,8 @@ from unittest.mock import AsyncMock, MagicMock, patch
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import discord
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from discord.ext import commands
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from commands.dice.rolls import DiceRollCommands, DiceRoll
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from commands.dice.rolls import DiceRollCommands
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from utils.dice_utils import DiceRoll, parse_and_roll_multiple_dice, parse_and_roll_single_dice
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class TestDiceRollCommands:
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@ -32,6 +33,7 @@ class TestDiceRollCommands:
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# Mock the user
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user = MagicMock(spec=discord.User)
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user.name = "TestUser"
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user.display_name = "TestUser"
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user.display_avatar.url = "https://example.com/avatar.png"
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interaction.user = user
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@ -62,7 +64,7 @@ class TestDiceRollCommands:
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def test_parse_valid_dice_notation(self, dice_cog):
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"""Test parsing valid dice notation."""
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# Test basic notation
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results = dice_cog._parse_and_roll_multiple_dice("2d6")
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results = parse_and_roll_multiple_dice("2d6")
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assert len(results) == 1
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result = results[0]
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assert result.num_dice == 2
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@ -72,7 +74,7 @@ class TestDiceRollCommands:
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assert result.total == sum(result.rolls)
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# Test single die
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results = dice_cog._parse_and_roll_multiple_dice("1d20")
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results = parse_and_roll_multiple_dice("1d20")
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assert len(results) == 1
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result = results[0]
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assert result.num_dice == 1
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@ -83,22 +85,22 @@ class TestDiceRollCommands:
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def test_parse_invalid_dice_notation(self, dice_cog):
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"""Test parsing invalid dice notation."""
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# Invalid formats
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assert dice_cog._parse_and_roll_multiple_dice("invalid") == []
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assert dice_cog._parse_and_roll_multiple_dice("2d") == []
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assert dice_cog._parse_and_roll_multiple_dice("d6") == []
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assert dice_cog._parse_and_roll_multiple_dice("2d6+5") == [] # No modifiers in simple version
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assert dice_cog._parse_and_roll_multiple_dice("") == []
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assert parse_and_roll_multiple_dice("invalid") == []
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assert parse_and_roll_multiple_dice("2d") == []
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assert parse_and_roll_multiple_dice("d6") == []
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assert parse_and_roll_multiple_dice("2d6+5") == [] # No modifiers in simple version
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assert parse_and_roll_multiple_dice("") == []
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# Out of bounds values
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assert dice_cog._parse_and_roll_multiple_dice("0d6") == [] # num_dice < 1
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assert dice_cog._parse_and_roll_multiple_dice("2d1") == [] # die_sides < 2
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assert dice_cog._parse_and_roll_multiple_dice("101d6") == [] # num_dice > 100
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assert dice_cog._parse_and_roll_multiple_dice("1d1001") == [] # die_sides > 1000
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assert parse_and_roll_multiple_dice("0d6") == [] # num_dice < 1
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assert parse_and_roll_multiple_dice("2d1") == [] # die_sides < 2
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assert parse_and_roll_multiple_dice("101d6") == [] # num_dice > 100
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assert parse_and_roll_multiple_dice("1d1001") == [] # die_sides > 1000
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def test_parse_multiple_dice(self, dice_cog):
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"""Test parsing multiple dice rolls."""
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# Test multiple rolls
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results = dice_cog._parse_and_roll_multiple_dice("1d6;2d8;1d20")
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results = parse_and_roll_multiple_dice("1d6;2d8;1d20")
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assert len(results) == 3
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assert results[0].dice_notation == '1d6'
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@ -115,8 +117,8 @@ class TestDiceRollCommands:
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def test_parse_case_insensitive(self, dice_cog):
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"""Test that dice notation parsing is case insensitive."""
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result_lower = dice_cog._parse_and_roll_multiple_dice("2d6")
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result_upper = dice_cog._parse_and_roll_multiple_dice("2D6")
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result_lower = parse_and_roll_multiple_dice("2d6")
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result_upper = parse_and_roll_multiple_dice("2D6")
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assert len(result_lower) == 1
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assert len(result_upper) == 1
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@ -125,12 +127,12 @@ class TestDiceRollCommands:
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def test_parse_whitespace_handling(self, dice_cog):
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"""Test that whitespace is handled properly."""
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results = dice_cog._parse_and_roll_multiple_dice(" 2d6 ")
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results = parse_and_roll_multiple_dice(" 2d6 ")
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assert len(results) == 1
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assert results[0].num_dice == 2
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assert results[0].die_sides == 6
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results = dice_cog._parse_and_roll_multiple_dice("2 d 6")
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results = parse_and_roll_multiple_dice("2 d 6")
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assert len(results) == 1
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assert results[0].num_dice == 2
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assert results[0].die_sides == 6
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@ -232,7 +234,7 @@ class TestDiceRollCommands:
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"""Test that dice rolls produce different results."""
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results = []
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for _ in range(20): # Roll 20 times
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result = dice_cog._parse_and_roll_multiple_dice("1d20")
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result = parse_and_roll_multiple_dice("1d20")
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results.append(result[0].rolls[0])
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# Should have some variation in results (very unlikely all 20 rolls are the same)
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@ -242,20 +244,20 @@ class TestDiceRollCommands:
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def test_dice_boundaries(self, dice_cog):
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"""Test dice rolling at boundaries."""
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# Test maximum allowed dice
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results = dice_cog._parse_and_roll_multiple_dice("100d2")
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results = parse_and_roll_multiple_dice("100d2")
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assert len(results) == 1
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result = results[0]
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assert len(result.rolls) == 100
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assert all(roll in [1, 2] for roll in result.rolls)
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# Test maximum die size
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results = dice_cog._parse_and_roll_multiple_dice("1d1000")
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results = parse_and_roll_multiple_dice("1d1000")
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assert len(results) == 1
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result = results[0]
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assert 1 <= result.rolls[0] <= 1000
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# Test minimum valid values
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results = dice_cog._parse_and_roll_multiple_dice("1d2")
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results = parse_and_roll_multiple_dice("1d2")
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assert len(results) == 1
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result = results[0]
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assert result.rolls[0] in [1, 2]
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@ -328,6 +330,26 @@ class TestDiceRollCommands:
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assert command.name == "roll"
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assert command.aliases == ["r", "dice"]
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@pytest.mark.asyncio
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async def test_d20_command_slash(self, dice_cog, mock_interaction):
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"""Test d20 slash command."""
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await dice_cog.d20_dice.callback(dice_cog, mock_interaction)
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# Verify response was deferred
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mock_interaction.response.defer.assert_called_once()
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# Verify followup was sent with embed
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mock_interaction.followup.send.assert_called_once()
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call_args = mock_interaction.followup.send.call_args
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assert 'embed' in call_args.kwargs
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# Verify embed has the correct format
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embed = call_args.kwargs['embed']
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assert isinstance(embed, discord.Embed)
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assert embed.title == "d20 roll for TestUser"
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assert len(embed.fields) == 1
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assert "Details:[1d20" in embed.fields[0].value
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@pytest.mark.asyncio
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async def test_ab_command_slash(self, dice_cog, mock_interaction):
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"""Test ab slash command."""
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@ -379,7 +401,7 @@ class TestDiceRollCommands:
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def test_ab_command_dice_combination(self, dice_cog):
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"""Test that ab command uses the correct dice combination."""
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dice_notation = "1d6;2d6;1d20"
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results = dice_cog._parse_and_roll_multiple_dice(dice_notation)
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results = parse_and_roll_multiple_dice(dice_notation)
|
||||
|
||||
# Should have 3 dice groups
|
||||
assert len(results) == 3
|
||||
@ -538,7 +560,7 @@ class TestDiceRollCommands:
|
||||
def test_fielding_dice_combination(self, dice_cog):
|
||||
"""Test that fielding uses correct dice combination (1d20;3d6)."""
|
||||
dice_notation = "1d20;3d6"
|
||||
results = dice_cog._parse_and_roll_multiple_dice(dice_notation)
|
||||
results = parse_and_roll_multiple_dice(dice_notation)
|
||||
|
||||
# Should have 2 dice groups
|
||||
assert len(results) == 2
|
||||
@ -620,7 +642,7 @@ class TestDiceRollCommands:
|
||||
# Verify embed has the correct format
|
||||
embed = call_args.kwargs['embed']
|
||||
assert isinstance(embed, discord.Embed)
|
||||
assert embed.title == "Scouting roll for TestUser (Batter)"
|
||||
assert embed.title == "Scouting roll for TestUser"
|
||||
assert len(embed.fields) == 1
|
||||
assert "Details:[1d6;2d6;1d20" in embed.fields[0].value
|
||||
|
||||
@ -645,6 +667,6 @@ class TestDiceRollCommands:
|
||||
# Verify embed has the correct format
|
||||
embed = call_args.kwargs['embed']
|
||||
assert isinstance(embed, discord.Embed)
|
||||
assert embed.title == "Scouting roll for TestUser (Pitcher)"
|
||||
assert embed.title == "Scouting roll for TestUser"
|
||||
assert len(embed.fields) == 1
|
||||
assert "Details:[1d6;2d6;1d20" in embed.fields[0].value
|
||||
213
utils/CLAUDE.md
213
utils/CLAUDE.md
@ -8,7 +8,8 @@ This package contains utility functions, helpers, and shared components used thr
|
||||
1. [**Structured Logging**](#-structured-logging) - Contextual logging with Discord integration
|
||||
2. [**Redis Caching**](#-redis-caching) - Optional performance caching system
|
||||
3. [**Command Decorators**](#-command-decorators) - Boilerplate reduction decorators
|
||||
4. [**Future Utilities**](#-future-utilities) - Planned utility modules
|
||||
4. [**Dice Utilities**](#-dice-utilities) - Reusable dice rolling functions
|
||||
5. [**Future Utilities**](#-future-utilities) - Planned utility modules
|
||||
|
||||
---
|
||||
|
||||
@ -935,7 +936,215 @@ class RosterCommands(commands.Cog):
|
||||
|
||||
---
|
||||
|
||||
**Last Updated:** January 2025 - Added Autocomplete Functions and Fixed Team Filtering
|
||||
## 🎲 Dice Utilities
|
||||
|
||||
**Location:** `utils/dice_utils.py`
|
||||
**Purpose:** Provides reusable dice rolling functionality for commands that need dice mechanics.
|
||||
|
||||
### **Overview**
|
||||
|
||||
The dice utilities module provides a clean, reusable implementation of dice rolling functionality that can be imported by any command file. This was refactored from `commands/dice/rolls.py` to promote code reuse and maintainability.
|
||||
|
||||
### **Quick Start**
|
||||
|
||||
```python
|
||||
from utils.dice_utils import DiceRoll, parse_and_roll_multiple_dice, parse_and_roll_single_dice
|
||||
|
||||
# Roll multiple dice
|
||||
results = parse_and_roll_multiple_dice("1d6;2d6;1d20")
|
||||
for result in results:
|
||||
print(f"{result.dice_notation}: {result.total}")
|
||||
|
||||
# Roll a single die
|
||||
result = parse_and_roll_single_dice("2d6")
|
||||
print(f"Rolled {result.total} on {result.dice_notation}")
|
||||
print(f"Individual rolls: {result.rolls}")
|
||||
```
|
||||
|
||||
### **Data Structures**
|
||||
|
||||
#### **`DiceRoll` Dataclass**
|
||||
|
||||
Represents the result of a dice roll with complete information:
|
||||
|
||||
```python
|
||||
@dataclass
|
||||
class DiceRoll:
|
||||
dice_notation: str # Original notation (e.g., "2d6")
|
||||
num_dice: int # Number of dice rolled
|
||||
die_sides: int # Number of sides per die
|
||||
rolls: list[int] # Individual roll results
|
||||
total: int # Sum of all rolls
|
||||
```
|
||||
|
||||
**Example:**
|
||||
```python
|
||||
result = parse_and_roll_single_dice("2d6")
|
||||
# DiceRoll(
|
||||
# dice_notation='2d6',
|
||||
# num_dice=2,
|
||||
# die_sides=6,
|
||||
# rolls=[4, 5],
|
||||
# total=9
|
||||
# )
|
||||
```
|
||||
|
||||
### **Functions**
|
||||
|
||||
#### **`parse_and_roll_multiple_dice(dice_notation: str) -> list[DiceRoll]`**
|
||||
|
||||
Parse and roll multiple dice notations separated by semicolons.
|
||||
|
||||
**Parameters:**
|
||||
- `dice_notation` (str): Dice notation string, supports multiple rolls separated by semicolon (e.g., "2d6", "1d20;2d6;1d6")
|
||||
|
||||
**Returns:**
|
||||
- `list[DiceRoll]`: List of DiceRoll results, or empty list if any part is invalid
|
||||
|
||||
**Examples:**
|
||||
```python
|
||||
# Single roll
|
||||
results = parse_and_roll_multiple_dice("2d6")
|
||||
# Returns: [DiceRoll(dice_notation='2d6', ...)]
|
||||
|
||||
# Multiple rolls
|
||||
results = parse_and_roll_multiple_dice("1d6;2d6;1d20")
|
||||
# Returns: [
|
||||
# DiceRoll(dice_notation='1d6', ...),
|
||||
# DiceRoll(dice_notation='2d6', ...),
|
||||
# DiceRoll(dice_notation='1d20', ...)
|
||||
# ]
|
||||
|
||||
# Invalid input
|
||||
results = parse_and_roll_multiple_dice("invalid")
|
||||
# Returns: []
|
||||
```
|
||||
|
||||
**Error Handling:**
|
||||
- Returns empty list `[]` for invalid dice notation
|
||||
- Catches `ValueError` exceptions from individual rolls
|
||||
- Safe to use in user-facing commands
|
||||
|
||||
#### **`parse_and_roll_single_dice(dice_notation: str) -> DiceRoll`**
|
||||
|
||||
Parse and roll a single dice notation string.
|
||||
|
||||
**Parameters:**
|
||||
- `dice_notation` (str): Single dice notation string (e.g., "2d6", "1d20")
|
||||
|
||||
**Returns:**
|
||||
- `DiceRoll`: Roll result with complete information
|
||||
|
||||
**Raises:**
|
||||
- `ValueError`: If dice notation is invalid or values are out of reasonable limits
|
||||
|
||||
**Examples:**
|
||||
```python
|
||||
# Valid rolls
|
||||
result = parse_and_roll_single_dice("2d6")
|
||||
result = parse_and_roll_single_dice("1d20")
|
||||
result = parse_and_roll_single_dice("3d8")
|
||||
|
||||
# Invalid notation (raises ValueError)
|
||||
result = parse_and_roll_single_dice("invalid") # ValueError: Cannot parse dice string
|
||||
|
||||
# Out of bounds (raises ValueError)
|
||||
result = parse_and_roll_single_dice("101d6") # Too many dice
|
||||
result = parse_and_roll_single_dice("1d1001") # Die too large
|
||||
```
|
||||
|
||||
**Validation Rules:**
|
||||
- **Format**: Must match pattern `XdY` (e.g., "2d6", "1d20")
|
||||
- **Number of dice**: 1-100 (inclusive)
|
||||
- **Die sides**: 2-1000 (inclusive)
|
||||
- **Case insensitive**: "2d6" and "2D6" both work
|
||||
- **Whitespace tolerant**: " 2d6 " and "2 d 6" both work
|
||||
|
||||
### **Usage in Commands**
|
||||
|
||||
The dice utilities are used throughout the dice commands package:
|
||||
|
||||
```python
|
||||
from utils.dice_utils import parse_and_roll_multiple_dice
|
||||
|
||||
class DiceRollCommands(commands.Cog):
|
||||
@discord.app_commands.command(name="d20", description="Roll a single d20")
|
||||
@logged_command("/d20")
|
||||
async def d20_dice(self, interaction: discord.Interaction):
|
||||
await interaction.response.defer()
|
||||
|
||||
# Use the utility function
|
||||
dice_notation = "1d20"
|
||||
roll_results = parse_and_roll_multiple_dice(dice_notation)
|
||||
|
||||
# Create embed and send
|
||||
embed = self._create_multi_roll_embed(dice_notation, roll_results, interaction.user)
|
||||
await interaction.followup.send(embed=embed)
|
||||
```
|
||||
|
||||
### **Design Benefits**
|
||||
|
||||
1. **Reusability**: Can be imported by any command file that needs dice functionality
|
||||
2. **Maintainability**: Centralized dice logic in one place
|
||||
3. **Testability**: Functions can be tested independently of command cogs
|
||||
4. **Consistency**: All dice commands use the same underlying logic
|
||||
5. **Error Handling**: Graceful error handling with empty list returns
|
||||
|
||||
### **Implementation Details**
|
||||
|
||||
**Random Number Generation:**
|
||||
- Uses Python's `random.randint(1, die_sides)` for each die
|
||||
- Each roll is independent and equally likely
|
||||
|
||||
**Parsing:**
|
||||
- Regular expression pattern: `^(\d+)d(\d+)$`
|
||||
- Case-insensitive matching
|
||||
- Whitespace stripped before parsing
|
||||
|
||||
**Error Recovery:**
|
||||
- `parse_and_roll_multiple_dice` catches exceptions and returns empty list
|
||||
- Safe for user input validation in commands
|
||||
- Detailed error messages in exceptions for debugging
|
||||
|
||||
### **Testing**
|
||||
|
||||
Comprehensive test coverage in `tests/test_commands_dice.py`:
|
||||
|
||||
```python
|
||||
# Test valid notation
|
||||
results = parse_and_roll_multiple_dice("2d6")
|
||||
assert len(results) == 1
|
||||
assert results[0].num_dice == 2
|
||||
assert results[0].die_sides == 6
|
||||
|
||||
# Test invalid notation
|
||||
results = parse_and_roll_multiple_dice("invalid")
|
||||
assert results == []
|
||||
|
||||
# Test multiple rolls
|
||||
results = parse_and_roll_multiple_dice("1d6;2d8;1d20")
|
||||
assert len(results) == 3
|
||||
```
|
||||
|
||||
### **Commands Using Dice Utilities**
|
||||
|
||||
Current commands that use the dice utilities:
|
||||
- `/roll` - General purpose dice rolling
|
||||
- `/d20` - Quick d20 roll
|
||||
- `/ab` - Baseball at-bat dice (1d6;2d6;1d20)
|
||||
- `/fielding` - Super Advanced fielding rolls
|
||||
- `/scout` - Weighted scouting rolls
|
||||
- `/jump` - Baserunner jump rolls
|
||||
|
||||
### **Migration Notes**
|
||||
|
||||
**October 2025**: Dice rolling functions were refactored from `commands/dice/rolls.py` into `utils/dice_utils.py` to promote code reuse and allow other command files to easily import dice functionality.
|
||||
|
||||
**Breaking Changes:** None - all existing commands updated to use the new module.
|
||||
|
||||
---
|
||||
|
||||
**Last Updated:** October 2025 - Added Dice Utilities Documentation
|
||||
**Next Update:** When additional utility modules are added
|
||||
|
||||
For questions or improvements to the logging system, check the implementation in `utils/logging.py` or refer to the JSON log outputs in `logs/discord_bot_v2.json`.
|
||||
84
utils/dice_utils.py
Normal file
84
utils/dice_utils.py
Normal file
@ -0,0 +1,84 @@
|
||||
"""
|
||||
Dice Rolling Utilities
|
||||
|
||||
Provides reusable dice rolling functionality for commands that need dice mechanics.
|
||||
"""
|
||||
import random
|
||||
import re
|
||||
from dataclasses import dataclass
|
||||
|
||||
|
||||
@dataclass
|
||||
class DiceRoll:
|
||||
"""Represents the result of a dice roll."""
|
||||
dice_notation: str
|
||||
num_dice: int
|
||||
die_sides: int
|
||||
rolls: list[int]
|
||||
total: int
|
||||
|
||||
|
||||
def parse_and_roll_multiple_dice(dice_notation: str) -> list[DiceRoll]:
|
||||
"""Parse dice notation (supports multiple rolls) and return roll results.
|
||||
|
||||
Args:
|
||||
dice_notation: Dice notation string, supports multiple rolls separated by semicolon
|
||||
(e.g., "2d6", "1d20;2d6;1d6")
|
||||
|
||||
Returns:
|
||||
List of DiceRoll results, or empty list if any part is invalid
|
||||
"""
|
||||
# Split by semicolon for multiple rolls
|
||||
dice_parts = [part.strip() for part in dice_notation.split(';')]
|
||||
results = []
|
||||
|
||||
for dice_part in dice_parts:
|
||||
try:
|
||||
result = parse_and_roll_single_dice(dice_part)
|
||||
results.append(result)
|
||||
except ValueError:
|
||||
return [] # Return empty list if any part is invalid
|
||||
|
||||
return results
|
||||
|
||||
|
||||
def parse_and_roll_single_dice(dice_notation: str) -> DiceRoll:
|
||||
"""Parse single dice notation and return roll results.
|
||||
|
||||
Args:
|
||||
dice_notation: Single dice notation string (e.g., "2d6", "1d20")
|
||||
|
||||
Returns:
|
||||
DiceRoll result
|
||||
|
||||
Raises:
|
||||
ValueError: If dice notation is invalid or values are out of reasonable limits
|
||||
"""
|
||||
# Clean the input
|
||||
dice_notation = dice_notation.strip().lower().replace(' ', '')
|
||||
|
||||
# Pattern: XdY
|
||||
pattern = r'^(\d+)d(\d+)$'
|
||||
match = re.match(pattern, dice_notation)
|
||||
|
||||
if not match:
|
||||
raise ValueError(f'Cannot parse dice string **{dice_notation}**')
|
||||
|
||||
num_dice = int(match.group(1))
|
||||
die_sides = int(match.group(2))
|
||||
|
||||
# Validate reasonable limits
|
||||
if num_dice > 100 or die_sides > 1000 or num_dice < 1 or die_sides < 2:
|
||||
raise ValueError('I don\'t know, bud, that just doesn\'t seem doable.')
|
||||
|
||||
# Roll the dice
|
||||
rolls = [random.randint(1, die_sides) for _ in range(num_dice)]
|
||||
total = sum(rolls)
|
||||
|
||||
return DiceRoll(
|
||||
dice_notation=dice_notation,
|
||||
num_dice=num_dice,
|
||||
die_sides=die_sides,
|
||||
rolls=rolls,
|
||||
total=total
|
||||
)
|
||||
Loading…
Reference in New Issue
Block a user