The command was incorrectly using get_team_schedule(weeks=1) which fetches
the first week of the season rather than the current week's games. Changed
to use get_week_schedule(current_week) with proper team filtering.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Implemented comprehensive /ilmove command system for immediate roster changes (IL moves,
activations, etc.) that execute instantly for the current week, complementing the existing
/dropadd system which schedules moves for next week.
New Features:
- /ilmove command: Interactive transaction builder for THIS week (immediate execution)
- /clearilmove command: Clear current IL move transaction builder
- Dual-mode transaction system: Scheduled (/dropadd) vs Immediate (/ilmove)
Key Fixes:
- Organizational team matching: Minor League players (WVMiL) now correctly recognized as
valid targets for their Major League organization (WV)
- Transaction POST format: Fixed to use correct batch API format with count/moves structure
- RosterType to team affiliate mapping: Moves to IL now correctly assign players to WVIL
instead of WV, and moves from MiL correctly reference WVMiL as source team
- Player team updates: Added update_player_team() method for immediate team assignments
Technical Changes:
- commands/transactions/ilmove.py: New command with organizational validation
- commands/transactions/__init__.py: Register ILMoveCommands cog
- services/transaction_service.py: create_transaction_batch() with correct batch format
- services/player_service.py: update_player_team() for immediate updates
- services/transaction_builder.py: RosterType affiliate resolution with async team lookups
- views/transaction_embed.py: Dual-mode support with context-aware instructions
Code Reuse:
- 95% code sharing between /dropadd and /ilmove via shared TransactionBuilder
- Same validation, UI, and move tracking - only submission differs
- Context-aware command_name parameter for dynamic UI instructions
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Added /jump command for baserunner stealing mechanics with pickoff/balk detection.
Enhanced dice rolling commands with team color support in embeds.
Improved /admin-sync with local/global options and prefix command fallback.
Fixed type safety issues in admin commands and injury management.
Updated config for expanded draft rounds and testing mode.
Key changes:
- commands/dice/rolls.py: New /jump and !j commands with special cases for pickoff (d20=1) and balk (d20=2)
- commands/dice/rolls.py: Added team/channel color support to /ab and dice embeds
- commands/dice/rolls.py: Added pitcher position to /fielding command with proper range/error charts
- commands/admin/management.py: Enhanced /admin-sync with local/clear options and !admin-sync prefix fallback
- commands/admin/management.py: Fixed Member type checking and channel type validation
- commands/injuries/management.py: Fixed responder team detection for injury clearing
- models/custom_command.py: Made creator_id optional for execute endpoint compatibility
- config.py: Updated draft_rounds to 32 and enabled testing mode
- services/transaction_builder.py: Adjusted ML roster limit to 26
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Implements comprehensive automated system for weekly transaction freeze periods
with priority-based contested player resolution.
New Features:
- Weekly freeze/thaw task (Monday 00:00 freeze, Saturday 00:00 thaw)
- Priority resolution for contested transactions (worst teams get first priority)
- Admin league management commands (/freeze-begin, /freeze-end, /advance-week)
- Enhanced API client to handle string-based transaction IDs (moveids)
- Service layer methods for transaction cancellation, unfreezing, and bulk operations
- Offseason mode configuration flag to disable freeze operations
Technical Changes:
- api/client.py: URL-encode object_id parameter to handle colons in moveids
- bot.py: Initialize and shutdown transaction freeze task
- config.py: Add offseason_flag to BotConfig
- services/league_service.py: Add update_current_state() for week/freeze updates
- services/transaction_service.py: Add cancel/unfreeze methods with bulk support
- tasks/transaction_freeze.py: Main freeze/thaw automation with error recovery
- commands/admin/league_management.py: Manual admin controls for freeze system
Infrastructure:
- .gitlab-ci.yml and .gitlab/: GitLab CI/CD pipeline configuration
- .mcp.json: MCP server configuration
- Dockerfile.versioned: Versioned Docker build support
- .dockerignore: Added .gitlab/ to ignore list
Testing:
- tests/test_tasks_transaction_freeze.py: Comprehensive freeze task tests
The system uses team standings to fairly resolve contested players (multiple teams
trying to acquire the same player), with worst-record teams getting priority.
Includes comprehensive error handling, GM notifications, and admin reporting.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Add interactive PlayerStatsView with toggle buttons to show/hide batting and
pitching statistics independently in the /player command. Stats are hidden by
default with clean, user-friendly buttons (💥 batting, ⚾ pitching) that update
the embed in-place. Only the command caller can toggle stats, and buttons
timeout after 5 minutes.
Player Stats Toggle Feature:
- Add views/players.py with PlayerStatsView class
- Update /player command to use interactive view
- Stats hidden by default, shown on button click
- Independent batting/pitching toggles
- User-restricted interactions with timeout handling
Injury System Enhancements:
- Add BatterInjuryModal and PitcherRestModal for injury logging
- Add player_id extraction validator to Injury model
- Fix injury creation to merge API request/response data
- Add responders parameter to BaseView for multi-user interactions
API Client Improvements:
- Handle None values correctly in PATCH query parameters
- Convert None to empty string for nullable fields in database
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Added confirmation embed before clearing injury
- Shows player info, team, expected return, games missed
- User prompted: "Is {Player} cleared to return?"
- Buttons: "Clear Injury" / "Cancel"
- 3-minute timeout for response
- Team GMs can also confirm/cancel
- Added player autocomplete to /injury clear command
- Uses same autocomplete as /injury roll
- Prioritizes user's team players
- Updated commands/injuries/CLAUDE.md documentation
- Documented new confirmation flow
- Added autocomplete parameter details
- Clarified user flow and responders
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
This commit addresses critical bugs in the injury command system and
establishes best practices for Discord command groups.
## Critical Fixes
### 1. GroupCog → app_commands.Group Migration
- **Problem**: `commands.GroupCog` has a duplicate interaction processing bug
causing "404 Unknown interaction" errors when deferring responses
- **Root Cause**: GroupCog triggers command handler twice, consuming the
interaction token before the second execution can respond
- **Solution**: Migrated InjuryCog to InjuryGroup using `app_commands.Group`
pattern (same as ChartManageGroup and ChartCategoryGroup)
- **Result**: Reliable command execution, no more 404 errors
### 2. GiphyService GIF URL Fix
- **Problem**: Giphy service returned web page URLs (https://giphy.com/gifs/...)
instead of direct image URLs, preventing Discord embed display
- **Root Cause**: Code accessed `data.url` instead of `data.images.original.url`
- **Solution**: Updated both `get_disappointment_gif()` and `get_gif()` methods
to use correct API response path for embeddable GIF URLs
- **Result**: GIFs now display correctly in Discord embeds
## Documentation
### Command Groups Best Practices (commands/README.md)
Added comprehensive section documenting:
- **Critical Warning**: Never use `commands.GroupCog` - use `app_commands.Group`
- **Technical Explanation**: Why GroupCog fails (duplicate execution bug)
- **Migration Guide**: Step-by-step conversion from GroupCog to Group
- **Comparison Table**: Key differences between the two approaches
- **Working Examples**: References to ChartManageGroup, InjuryGroup patterns
## Architecture Changes
### Injury Commands (`commands/injuries/`)
- Converted from `commands.GroupCog` to `app_commands.Group`
- Registration via `bot.tree.add_command()` instead of `bot.add_cog()`
- Removed workarounds for GroupCog duplicate interaction issues
- Clean defer/response pattern with `@logged_command` decorator
### GiphyService (`services/giphy_service.py`)
- Centralized from `commands/soak/giphy_service.py`
- Now returns direct GIF image URLs for Discord embeds
- Maintains Trump GIF filtering (legacy behavior)
- Added gif_url to log output for debugging
### Configuration (`config.py`)
- Added `giphy_api_key` and `giphy_translate_url` settings
- Environment variable support via `GIPHY_API_KEY`
- Default values provided for out-of-box functionality
## Files Changed
- commands/injuries/: New InjuryGroup with app_commands.Group pattern
- services/giphy_service.py: Centralized service with GIF URL fix
- commands/soak/giphy_service.py: Backwards compatibility wrapper
- commands/README.md: Command groups best practices documentation
- config.py: Giphy configuration settings
- services/__init__.py: GiphyService exports
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Implements full Google Sheets scorecard submission with:
- Complete game data extraction (68 play fields, pitching decisions, box score)
- Transaction rollback support at 3 states (plays/game/complete)
- Duplicate game detection with confirmation dialog
- Permission-based submission (GMs only)
- Automated results posting to news channel
- Automatic standings recalculation
- Key plays display with WPA sorting
New Components:
- Play, Decision, Game models with full validation
- SheetsService for Google Sheets integration
- GameService, PlayService, DecisionService for data management
- ConfirmationView for user confirmations
- Discord helper utilities for channel operations
Services Enhanced:
- StandingsService: Added recalculate_standings() method
- CustomCommandsService: Fixed creator endpoint path
- Team/Player models: Added helper methods for display
Configuration:
- Added SHEETS_CREDENTIALS_PATH environment variable
- Added SBA_NETWORK_NEWS_CHANNEL and role constants
- Enabled pygsheets dependency
Documentation:
- Comprehensive README updates across all modules
- Added command, service, model, and view documentation
- Detailed workflow and error handling documentation
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Standardize data file locations to data/ directory and improve command organization with better UI for team rosters, pagination for team lists, and refactored chart commands into logical command groups.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Fix transaction count bug by filtering transactions >= current week
- Add TransactionPaginationView with "Show Move IDs" button
- Implement intelligent message chunking for long transaction lists
- Remove emojis from individual transaction lines (kept in headers)
- Display 10 transactions per page with navigation buttons
- Show move IDs on demand via ephemeral button (stays under 2000 char limit)
- Update all tests to validate pagination and chunking behavior
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Replaced dictionary return values with a DiceRoll dataclass for better
type safety and cleaner code.
Changes:
- Added DiceRoll dataclass with fields: dice_notation, num_dice, die_sides, rolls, total
- Updated _parse_and_roll_single_dice() to return Optional[DiceRoll]
- Updated _parse_and_roll_multiple_dice() to return list[DiceRoll]
- Updated _roll_weighted_scout_dice() to return list[DiceRoll]
- Updated _create_multi_roll_embed() to accept list[DiceRoll]
- Updated _create_fielding_embed() to accept list[DiceRoll]
- Changed all dict key access (result['total']) to dataclass attributes (result.total)
- Updated logging statements to use dataclass attributes
- Updated all 34 test cases to use DiceRoll dataclass
Benefits:
- Improved type safety with explicit dataclass types
- Better IDE autocomplete and type checking
- More maintainable code with clear data structures
- No runtime changes - all functionality preserved
All 34 dice command tests pass.
Fixed 14 instances across 6 command files where manual emojis were added
to titles when EmbedTemplate methods already add them automatically.
Changes:
- commands/soak/info.py: Removed 📊 from info() title
- commands/help/main.py: Removed 📚, ✅, ⚠️ from various titles (4 fixes)
- commands/profile/images.py: Removed ✅ from success() title
- commands/voice/channels.py: Removed 📢 from deprecated command titles (2 fixes)
- commands/custom_commands/main.py: Removed ✅, 📝 from titles (3 fixes)
- commands/utilities/charts.py: Removed ✅ from admin command titles (3 fixes)
This prevents double emoji rendering (e.g., "ℹ️📊 Last Soak" now shows as "ℹ️ Last Soak")
since EmbedTemplate.success/error/warning/info/loading methods automatically prepend
the appropriate emoji to the title.
Add comprehensive "soaking" easter egg feature that detects mentions
and responds with GIFs showing escalating disappointment based on
recency (reversed from legacy - more recent = more disappointed).
Features:
- Detects "soak", "soaking", "soaked", "soaker" (case-insensitive)
- 7 disappointment tiers with 5 varied search phrases each
- Giphy API integration with Trump filter and fallback handling
- JSON-based persistence tracking all mentions with history
- /lastsoak command showing detailed information
- 25 comprehensive unit tests (all passing)
Architecture:
- commands/soak/giphy_service.py - Tiered GIF fetching
- commands/soak/tracker.py - JSON persistence with history
- commands/soak/listener.py - Message detection and response
- commands/soak/info.py - /lastsoak info command
- tests/test_commands_soak.py - Full test coverage
Uses existing Giphy API key from legacy implementation.
Zero new dependencies, follows established patterns.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Added defensive error handling to prevent crashes when custom command
creators are missing from the database.
Changes Made:
1. services/custom_commands_service.py:
- Added try/except blocks in get_popular_commands()
- Added try/except blocks in get_commands_needing_warning()
- Added try/except blocks in get_commands_eligible_for_deletion()
- Catches BotException when get_creator_by_id() fails
- Logs warning with command details and continues processing
- Skips problematic commands instead of failing entire operation
2. commands/help/main.py:
- Removed redundant emoji from success message title
- EmbedTemplate.success() already includes check mark emoji
3. tests/test_models_help_command.py:
- Updated test assertions to match new message format
4. tests/test_services_help_commands.py:
- Updated test expectations for error handling behavior
Impact:
- Prevents service crashes when creator data is orphaned or deleted
- Maintains functionality for commands with valid creator data
- Provides visibility into data integrity issues via warning logs
- Ensures automated cleanup tasks can complete successfully
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
The /set-image command was failing to persist player image updates to the
database. Investigation revealed a mismatch between how the bot sent PATCH
data versus how the database API expected it.
Root Cause:
- Database API endpoint (/api/v3/players/{id}) expects PATCH data as URL
query parameters, not JSON body
- Bot was sending: PATCH /api/v3/players/12288 {"vanity_card": "url"}
- API expected: PATCH /api/v3/players/12288?vanity_card=url
Changes Made:
1. api/client.py:
- Added use_query_params parameter to patch() method
- When enabled, sends data as URL query parameters instead of JSON body
- Maintains backward compatibility (defaults to JSON body)
2. services/base_service.py:
- Added use_query_params parameter to patch() method
- Passes parameter through to API client
3. services/player_service.py:
- Updated update_player() to use use_query_params=True
- Added documentation note about query parameter requirement
4. commands/profile/images.py:
- Fixed autocomplete to use correct utility function
- Changed from non-existent player_autocomplete_with_team_priority
- Now uses player_autocomplete from utils/autocomplete.py
Documentation Updates:
5. commands/profile/README.md:
- Updated API Integration section
- Documented PATCH endpoint uses query parameters
- Added note about automatic handling in player_service
6. services/README.md:
- Added PATCH vs PUT operations documentation
- Documented use_query_params parameter
- Included usage examples for both modes
Testing:
- Verified /set-image command now successfully persists image URLs
- Confirmed API returns updated player with vanity_card populated
- Validated both fancy-card and headshot updates work correctly
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Add /set-image command for updating player fancy cards and headshots.
Features:
- Single command with fancy-card/headshot choice parameter
- Comprehensive URL validation (format + accessibility testing)
- Permission system (users can edit org players, admins can edit all)
- Preview embed with confirmation dialog before database update
- Player name autocomplete prioritizing user's team
- HTTP HEAD request to verify URL accessibility and content-type
Implementation:
- New commands/profile/ package with ImageCommands cog
- Two-stage URL validation (format check + accessibility test)
- Permission checking via Team.is_same_organization()
- Interactive confirmation view with 180s timeout
- Updates player.vanity_card or player.headshot field
Testing:
- 23 comprehensive tests covering validation and permissions
- Uses aioresponses for HTTP mocking (project standard)
- Test coverage for admin/user permissions and organization checks
Documentation:
- Comprehensive README.md with usage guide and troubleshooting
- Updated PRE_LAUNCH_ROADMAP.md to mark feature complete
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Add comprehensive admin-managed help system for league documentation,
resources, FAQs, and guides. Replaces planned /links command with a
more flexible and powerful solution.
Features:
- Full CRUD operations via Discord commands (/help, /help-create, /help-edit, /help-delete, /help-list)
- Permission-based access control (admins + Help Editor role)
- Markdown-formatted content with category organization
- View tracking and analytics
- Soft delete with restore capability
- Full audit trail (creator, editor, timestamps)
- Autocomplete for topic discovery
- Interactive modals and paginated list views
Implementation:
- New models/help_command.py with Pydantic validation
- New services/help_commands_service.py with full CRUD API integration
- New views/help_commands.py with interactive modals and views
- New commands/help/ package with command handlers
- Comprehensive README.md documentation in commands/help/
- Test coverage for models and services
Configuration:
- Added HELP_EDITOR_ROLE_NAME constant to constants.py
- Updated bot.py to load help commands
- Updated PRE_LAUNCH_ROADMAP.md to mark system as complete
- Updated CLAUDE.md documentation
Requires database migration for help_commands table.
See .claude/DATABASE_MIGRATION_HELP_COMMANDS.md for details.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add /weather command with smart team resolution and D20 rolling system
- Add /charts command with autocomplete and category organization
- Implement ChartService for JSON-based chart management
- Add comprehensive test coverage for new commands
- Update test factories with complete model fixtures
- Enhance voice channel tracker with improved logging
- Update PRE_LAUNCH_ROADMAP.md to reflect completed features
- Minor improvements to imports and service initialization
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
This commit fixes two critical bugs in the trade system and adds a new
feature for automatic channel updates.
## Bug Fixes
### 1. Trade Channel Creation Permission Error (Discord API 50013)
**Issue**: Trade channels failed to create with "Missing Permissions" error
**Root Cause**: Bot was attempting to grant itself manage_channels and
manage_permissions in channel-specific overwrites. Discord prohibits bots
from self-granting elevated permissions in channel overwrites.
**Fix**: Removed manage_channels and manage_permissions from bot's
channel-specific overwrites in trade_channels.py. Server-level permissions
are sufficient for all channel management operations.
**Files Changed**:
- commands/transactions/trade_channels.py (lines 74-77)
### 2. TeamService Method Name AttributeError
**Issue**: Bot crashed with AttributeError when adding players to trades
**Root Cause**: Code called non-existent method team_service.get_team_by_id()
The correct method name is team_service.get_team()
**Fix**: Updated method call in trade_builder.py and all test mocks
**Files Changed**:
- services/trade_builder.py (line 201)
- tests/test_services_trade_builder.py (all test mocks)
## New Features
### Smart Trade Channel Updates
**Feature**: When trade commands are executed outside the dedicated trade
channel, the trade embed is automatically posted to the trade channel
(non-ephemeral) for visibility to all participants.
**Behavior**:
- Commands in trade channel: Only ephemeral response to user
- Commands outside trade channel: Ephemeral response + public post to channel
- Applies to: /trade add-team, /trade add-player, /trade supplementary, /trade view
**Implementation**:
- Added _get_trade_channel() helper method
- Added _is_in_trade_channel() helper method
- Added _post_to_trade_channel() helper method
- Updated 4 trade commands to use smart posting logic
**Files Changed**:
- commands/transactions/trade.py (new helper methods + 4 command updates)
## Documentation Updates
Updated comprehensive documentation for:
- Trade channel permission requirements and troubleshooting
- TeamService correct method names with examples
- Smart channel update feature and behavior
- Bug fix details and prevention strategies
**Files Changed**:
- commands/transactions/README.md
- services/README.md
## Testing
- All 18 trade builder tests pass
- Updated test assertions to match new error message format
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Major fixes and improvements:
Trade System Fixes:
- Fix duplicate player moves in trade embed Player Exchanges section
- Resolve "WVMiL not participating" error for Minor League destinations
- Implement organizational authority model for ML/MiL/IL team relationships
- Update Trade.cross_team_moves to deduplicate using moves_giving only
Team Model Enhancements:
- Rewrite roster_type() method using sname as definitive source per spec
- Fix edge cases like "BHMIL" (Birmingham IL) vs "BHMMIL"
- Update _get_base_abbrev() to use consistent sname-based logic
- Add organizational lookup support in trade participation
Autocomplete System:
- Fix major_league_team_autocomplete invalid roster_type parameter
- Implement client-side filtering using Team.roster_type() method
- Add comprehensive test coverage for all autocomplete functions
- Centralize autocomplete logic to shared utils functions
Test Infrastructure:
- Add 25 new tests for trade models and trade builder
- Add 13 autocomplete function tests with error handling
- Fix existing test failures with proper mocking patterns
- Update dropadd tests to use shared autocomplete functions
Documentation Updates:
- Document trade model enhancements and deduplication fix
- Add autocomplete function documentation with usage examples
- Document organizational authority model and edge case handling
- Update README files with recent fixes and implementation notes
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
This commit implements significant improvements to the transaction management system:
**Major Changes:**
1. Enhanced /dropadd command workflow:
- All responses are now ephemeral for better user privacy
- Every call now shows the transaction builder (not just first move)
- Improved autocomplete with team context prioritization (user's players first)
2. Added team ownership validation:
- Prevents adding players from other teams (except Free Agents with abbrev='FA')
- Enhanced error messages with specific team information
- Changed _add_quick_move return type to tuple[bool, str] for better error handling
3. Removed redundant /transactionstatus command:
- Command functionality fully replaced by /dropadd without parameters
- Simplified workflow reduces user confusion
- All related tests updated accordingly
**Technical Improvements:**
- Enhanced player autocomplete with team prioritization and better formatting
- Improved roster detection logic checking actual roster data vs team_id
- Better error handling with specific, actionable error messages
- Updated all test cases to handle new tuple return types
- Added comprehensive test coverage for team ownership validation
**Test Coverage:**
- All 30 tests passing (17 dropadd + 13 transaction embed tests)
- New tests for team ownership validation scenarios
- Updated existing tests for new return type patterns
The /dropadd command now serves as the single point of entry for all transaction operations while providing a cleaner, more intuitive user experience.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Update voice channel commands to require Major League team ownership for both public and private channels:
## Key Changes
- **Major League Team Validation**: Added `_get_user_major_league_team()` method to filter teams by `RosterType.MAJOR_LEAGUE`
- **Enhanced Requirements**: Both `/voice-channel public` and `/voice-channel private` now require Major League team ownership
- **Improved Error Messages**: Updated error messages to clearly indicate Major League team requirement
- **Schedule Integration**: Private channels now properly validate Major League teams for weekly game schedules
## Technical Implementation
- **Team Filtering**: Uses `team.roster_type() == RosterType.MAJOR_LEAGUE` to identify 3-character abbreviation teams
- **Service Integration**: Leverages existing team service and roster type logic from team model
- **Backward Compatibility**: Maintains existing `_get_user_team()` method for potential future use
## Team Type Validation
- **Major League**: 3-character abbreviations (NYY, BOS, LAD) - **Required for voice channels**
- **Minor League**: 4+ characters ending in "MIL" (NYYMIL, BOSMIL) - **Not eligible**
- **Injured List**: Ending in "IL" (NYYIL, BOSIL) - **Not eligible**
## Updated Tests
- **Mock Team Updates**: Added `roster_type()` method mocking to test team objects
- **Async Service Mocking**: Fixed team service mocks to return proper async results
- **Error Message Assertions**: Updated test assertions for new error messages
- **Type Safety**: Enhanced mock objects with proper Discord voice channel specifications
## Documentation Updates
- **README.md**: Added comprehensive team validation logic explanation
- **Architecture Documentation**: Detailed team type requirements and rationale
- **Code Examples**: Included implementation snippets for team filtering logic
**Rationale**: Voice channels are for scheduled gameplay between Major League teams. Minor League and Injured List teams don't participate in weekly games, so restricting access ensures proper schedule integration.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Add comprehensive voice channel system for Discord gameplay with:
## New Features
- `/voice-channel public` - Create public voice channels with random codenames
- `/voice-channel private` - Create private team vs team channels with role permissions
- Automatic cleanup after configurable empty duration (default: 5 minutes)
- Restart-resilient JSON persistence for channel tracking
- Background monitoring service with graceful error handling
## Technical Implementation
- **Voice Commands Package** (`commands/voice/`)
- `channels.py` - Main slash command implementation with modern command groups
- `cleanup_service.py` - Background service for automatic channel deletion
- `tracker.py` - JSON-based persistent channel tracking
- `__init__.py` - Package setup with resilient loading
- **Bot Integration** - Voice cleanup service integrated into bot lifecycle
- **Service Dependencies** - Integration with team, league, and schedule services
- **Permission System** - Team-based Discord role permissions for private channels
## Key Features
- **Public Channels**: Random codenames, open speaking permissions
- **Private Channels**: "{Away} vs {Home}" naming, team role restrictions
- **Auto-cleanup**: Configurable intervals with empty duration thresholds
- **Restart Resilience**: JSON file persistence survives bot restarts
- **Error Handling**: Comprehensive validation and graceful degradation
- **Migration Support**: Deprecated old prefix commands with helpful messages
## Documentation & Testing
- Comprehensive README.md following project patterns
- Full test suite with 15+ test methods covering all scenarios
- Updated CLAUDE.md files with voice command documentation
- Clean IDE diagnostics with proper type safety
## Integration Points
- Team service for user validation and role lookup
- League service for current season/week information
- Schedule service for opponent detection in private channels
- Background task management in bot startup/shutdown
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Implements comprehensive dice rolling system for gameplay:
## New Features
- `/roll` and `!roll` commands for XdY dice notation with multiple roll support
- `/ab` and `!atbat` commands for baseball at-bat dice shortcuts (1d6;2d6;1d20)
- `/fielding` and `!f` commands for Super Advanced fielding with full position charts
## Technical Implementation
- Complete dice command package in commands/dice/
- Full range and error charts for all 8 defensive positions (1B,2B,3B,SS,LF,RF,CF,C)
- Pre-populated position choices for user-friendly slash command interface
- Backwards compatibility with prefix commands (!roll, !r, !dice, !ab, !atbat, !f, !fielding, !saf)
- Type-safe implementation following "Raise or Return" pattern
## Testing & Quality
- 30 comprehensive tests with 100% pass rate
- Complete test coverage for all dice functionality, parsing, validation, and error handling
- Integration with bot.py command loading system
- Maintainable data structures replacing verbose original implementation
## User Experience
- Consistent embed formatting across all commands
- Detailed fielding results with range and error analysis
- Support for complex dice combinations and multiple roll formats
- Clear error messages for invalid inputs
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Major Features Added:
• Admin Management System: Complete admin command suite with user moderation, system control, and bot maintenance tools
• Enhanced Player Commands: Added batting/pitching statistics with concurrent API calls and improved embed design
• League Standings: Full standings system with division grouping, playoff picture, and wild card visualization
• Game Schedules: Comprehensive schedule system with team filtering, series organization, and proper home/away indicators
New Admin Commands (12 total):
• /admin-status, /admin-help, /admin-reload, /admin-sync, /admin-clear
• /admin-announce, /admin-maintenance
• /admin-timeout, /admin-untimeout, /admin-kick, /admin-ban, /admin-unban, /admin-userinfo
Enhanced Player Display:
• Team logo positioned beside player name using embed author
• Smart thumbnail priority: fancycard → headshot → team logo fallback
• Concurrent batting/pitching stats fetching for performance
• Rich statistics display with team colors and comprehensive metrics
New Models & Services:
• BattingStats, PitchingStats, TeamStandings, Division, Game models
• StatsService, StandingsService, ScheduleService for data management
• CustomCommand system with CRUD operations and cleanup tasks
Bot Architecture Improvements:
• Admin commands integrated into bot.py with proper loading
• Permission checks and safety guards for moderation commands
• Enhanced error handling and comprehensive audit logging
• All 227 tests passing with new functionality
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add @logged_command decorator in utils/decorators.py to eliminate try/catch/finally boilerplate
- Migrate all Discord commands to use new decorator pattern:
* commands/league/info.py - /league command
* commands/players/info.py - /player command
* commands/teams/info.py - /team and /teams commands
* commands/teams/roster.py - /roster command
- Fix PyLance type issues by making model IDs required for database entities
- Update Player and Team models to require id field since they come from database
- Fix test cases to provide required id values
- Add comprehensive test coverage for decorator functionality
- Add migration guide for applying decorator to additional commands
- Reduce codebase by ~100 lines of repetitive logging boilerplate
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Complete rebuild of the Discord bot with modern architecture including:
- Modular API client with proper error handling
- Clean separation of models, services, and commands
- Comprehensive test coverage with pytest
- Structured logging and configuration management
- Organized command structure for scalability
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>