CLAUDE: Add weather and charts commands with utility infrastructure

- Add /weather command with smart team resolution and D20 rolling system
- Add /charts command with autocomplete and category organization
- Implement ChartService for JSON-based chart management
- Add comprehensive test coverage for new commands
- Update test factories with complete model fixtures
- Enhance voice channel tracker with improved logging
- Update PRE_LAUNCH_ROADMAP.md to reflect completed features
- Minor improvements to imports and service initialization

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Cal Corum 2025-10-10 09:59:49 -05:00
parent 5c7f2d916b
commit 7d422f50c5
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@ -1,8 +1,8 @@
# Discord Bot v2.0 - Pre-Launch Roadmap
**Last Updated:** September 2025
**Last Updated:** January 2025
**Target Launch:** TBD
**Current Status:** Core functionality complete, utility commands needed
**Current Status:** Core functionality complete including trading system, remaining utility commands needed
## 🎯 Overview
@ -14,7 +14,9 @@ This document outlines the remaining functionality required before the Discord B
- **Team Management** (`/team`, `/teams`, `/roster`) - Team information and roster breakdown
- **League Operations** (`/league`, `/standings`, `/schedule`) - League-wide information
- **Transaction Management** (`/mymoves`, `/legal`) - Player transaction tracking
- **Trading System** (`/trade`) - Full interactive trading with validation and dedicated channels
- **Voice Channels** (`/voice-channel`) - Automatic gameplay channel creation with cleanup
- **Custom Commands** (`/custom-command`) - User-created custom text commands
- **Admin Commands** - League administration and management tools
- **Background Services** - Automated cleanup, monitoring, and maintenance
@ -22,37 +24,40 @@ This document outlines the remaining functionality required before the Discord B
### 🔧 Critical Fixes Required
#### 1. Custom Command Backend Support **[HIGH PRIORITY]**
- **Status**: Currently failing
- **Issue**: Custom commands system is not functioning properly
- **Impact**: Users cannot create/manage custom text commands
#### 1. Custom Command Backend Support **✅ COMPLETED**
- **Status**: Complete and functional
- **Implementation**: Custom commands system fully operational
- **Features**: Users can create/manage custom text commands
- **Files**: `commands/custom_commands/`, `services/custom_command_service.py`
- **Dependencies**: Database integration, permissions system
- **Estimated Effort**: 2-3 hours (debugging + fixes)
- **Completed**: January 2025
### 🎮 Utility Commands
#### 2. Weather Command
- **Command**: `/weather [location]`
- **Description**: Display current weather conditions and forecast
- **Features**:
- Current conditions (temp, humidity, conditions)
- 3-day forecast
- Location autocomplete/search
- Weather icons in embeds
- **API Integration**: OpenWeatherMap or similar service
- **Estimated Effort**: 3-4 hours
#### 2. Weather Command **✅ COMPLETED**
- **Command**: `/weather [team_abbrev]`
- **Status**: Complete and fully functional
- **Implementation**: Ballpark weather rolling system for gameplay
- **Features Implemented**:
- Smart team resolution (explicit param → channel name → user owned team)
- Season display (Spring/Summer/Fall based on week)
- Time of day logic (division weeks, games played tracking)
- D20 weather roll with formatted display
- Stadium image and team color styling
- **Completed**: January 2025
#### 3. Charts Display System
#### 3. Charts Display System **✅ COMPLETED**
- **Command**: `/charts <chart-name>`
- **Description**: Display league charts and infographics by URL
- **Features**:
- Predefined chart library (standings, stats, schedules)
- URL-based image display in embeds
- Chart category organization
- Admin management of chart URLs
- **Data Storage**: JSON config file or database entries
- **Estimated Effort**: 2-3 hours
- **Status**: Complete and fully functional
- **Implementation**: Chart display and management system
- **Features Implemented**:
- Autocomplete chart selection with category display
- Multi-image chart support
- JSON-based chart library (12 charts migrated from legacy bot)
- Admin commands for chart management (add, remove, list, update)
- Category organization (gameplay, defense, reference, stats)
- Proper embed formatting with descriptions
- **Data Storage**: `storage/charts.json` with JSON persistence
- **Completed**: January 2025
#### 4. League Resources Links
- **Command**: `/links <resource-name>`
@ -104,36 +109,37 @@ This document outlines the remaining functionality required before the Discord B
- **Complexity**: Custom probability algorithms
- **Estimated Effort**: 3-4 hours
#### 8. Trading System
#### 8. Trading System **✅ COMPLETED**
- **Command**: `/trade [parameters]`
- **Description**: Interactive trading interface and management
- **Features**:
- Trade proposal system
- Multi-party trade support
- Trade validation (roster limits, salary caps)
- **Status**: Complete and fully functional
- **Implementation**: Full interactive trading system with comprehensive features
- **Features Implemented**:
- Trade proposal system with interactive UI
- Multi-party trade support (up to 2 teams)
- Trade validation (roster limits, salary caps, sWAR tracking)
- Trade history and tracking
- Integration with transaction system
- **Complexity**: High - multi-user interactions, complex validation
- **Database**: Trade proposals, approvals, completions
- **Estimated Effort**: 6-8 hours
- Dedicated trade discussion channels with smart permissions
- Pre-existing transaction awareness for accurate projections
- **Completed**: January 2025
## 📋 Implementation Priority
### Phase 1: Critical Fixes (Week 1)
1. **Custom Command Backend** - Fix existing broken functionality
### Phase 1: Critical Fixes ✅ COMPLETED
1. **Custom Command Backend** - Fixed and fully operational (January 2025)
### Phase 2: Core Utilities (Week 1-2)
2. **Weather Command** - Popular utility feature
3. **Charts System** - Essential for league management
### Phase 2: Core Utilities
2. **Weather Command** - Complete with smart team resolution (January 2025)
3. **Charts System** - Complete with admin management and 12 charts (January 2025)
4. **Links System** - Administrative convenience
### Phase 3: User Features (Week 2)
5. **Image Management** - User profile customization
6. **Meme Commands** - Community engagement
### Phase 4: Advanced Features (Week 3)
### Phase 4: Advanced Features
7. **Scout Command** - Complex gaming mechanics
8. **Trade Command** - Most complex system
8. **Trade Command** - Complete with comprehensive features (January 2025)
## 🏗️ Architecture Considerations
@ -157,13 +163,13 @@ commands/
- **ResourceService**: Chart and link management
- **ProfileService**: User image management
- **ScoutingService**: Dice mechanics and probability
- **TradingService**: Complex trade logic and validation
- **TradingService**: Complete - complex trade logic and validation implemented (January 2025)
### Database Schema Updates
- **Custom commands**: Fix existing schema issues
- **Custom commands**: Complete and operational (January 2025)
- **Resources**: Chart/link storage tables
- **Player images**: Image URL fields
- **Trades**: Trade proposal and history tables
- **Trades**: Complete - trade proposal and history tables implemented (January 2025)
## 🧪 Testing Requirements
@ -177,7 +183,7 @@ commands/
- **Weather**: API mocking, error handling, rate limiting
- **Charts/Links**: URL validation, admin permissions
- **Images**: URL validation, permission checks
- **Trading**: Complex multi-user scenarios, validation logic
- **Trading**: Complete - complex multi-user scenarios, validation logic all tested (January 2025)
## 📚 Documentation Updates
@ -252,18 +258,24 @@ commands/
- **Documentation**: Thorough README files and architectural docs
### Technical Debt Considerations
- **Custom Commands**: Address existing backend issues
- ✅ **Custom Commands**: Resolved - backend fully operational (January 2025)
- ✅ **Trading System**: Complete with comprehensive validation (January 2025)
- **Database Performance**: Monitor query performance with new features
- **External Dependencies**: Manage API dependencies and rate limits
- **Cache Management**: Implement caching for expensive operations
### Resource Requirements
- **Development Time**: Estimated 20-25 hours total
- **API Costs**: Weather API subscription required
- **Development Time**: ~6-9 hours remaining (reduced from 20-25 hours)
- ✅ Custom Commands: Complete (saved 2-3 hours)
- ✅ Trading System: Complete (saved 6-8 hours)
- ✅ Weather Command: Complete (saved 3-4 hours)
- ✅ Charts System: Complete (saved 2-3 hours)
- Remaining: Links (2-3h), Images (2-3h), Memes (1-2h), Scout (3-4h)
- **API Costs**: None required (weather is gameplay dice rolling, not real weather)
- **Database Storage**: Minimal increase for new features
- **Hosting Resources**: Current infrastructure sufficient
---
**Target Timeline: 2-3 weeks for complete pre-launch readiness**
**Next Steps: Begin with Custom Command backend fixes, then proceed with utility commands**
**Target Timeline: 1 week for complete pre-launch readiness**
**Next Steps: Proceed with Links system, then user features (image management, meme commands)**

4
bot.py
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@ -116,7 +116,8 @@ class SBABot(commands.Bot):
from commands.transactions import setup_transactions
from commands.dice import setup_dice
from commands.voice import setup_voice
from commands.utilities import setup_utilities
# Define command packages to load
command_packages = [
("players", setup_players),
@ -127,6 +128,7 @@ class SBABot(commands.Bot):
("transactions", setup_transactions),
("dice", setup_dice),
("voice", setup_voice),
("utilities", setup_utilities),
]
total_successful = 0

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@ -27,7 +27,7 @@ class TradeChannelTracker:
- Automatic stale entry removal
"""
def __init__(self, data_file: str = "data/trade_channels.json"):
def __init__(self, data_file: str = "storage/trade_channels.json"):
"""
Initialize the trade channel tracker.

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@ -0,0 +1,235 @@
# Utility Commands
This directory contains general utility commands that enhance the user experience for the SBA Discord bot.
## Commands
### `/weather [team_abbrev]`
**Description**: Roll ballpark weather for gameplay.
**Usage**:
- `/weather` - Roll weather for your team or current channel's team
- `/weather NYY` - Roll weather for a specific team
**Features**:
- **Smart Team Resolution** (3-tier priority):
1. Explicit team abbreviation parameter
2. Channel name parsing (e.g., `NYY-Yankee Stadium``NYY`)
3. User's owned team (fallback)
- **Season Display**:
- Weeks 1-5: 🌼 Spring
- Weeks 6-14: 🏖️ Summer
- Weeks 15+: 🍂 Fall
- **Time of Day Logic**:
- Based on games played this week
- Division weeks: [1, 3, 6, 14, 16, 18]
- 0/2 games OR (1 game in division week): 🌙 Night
- 1/3 games: 🌞 Day
- 4+ games: 🕸️ Spidey Time (special case)
- **Weather Roll**: Random d20 (1-20) displayed in markdown format
**Embed Layout**:
```
┌─────────────────────────────────┐
│ 🌤️ Weather Check │
│ [Team Colors] │
├─────────────────────────────────┤
│ Season: 🌼 Spring │
│ Time of Day: 🌙 Night │
│ Week: 5 | Games Played: 2/4 │
├─────────────────────────────────┤
│ Weather Roll │
│ ```md │
│ # 14 │
│ Details: [1d20 (14)] │
│ ``` │
├─────────────────────────────────┤
│ [Stadium Image] │
└─────────────────────────────────┘
```
**Implementation Details**:
- **File**: `commands/utilities/weather.py`
- **Service Dependencies**:
- `LeagueService` - Current league state
- `ScheduleService` - Week schedule and games
- `TeamService` - Team resolution
- **Logging**: Uses `@logged_command` decorator for automatic logging
- **Error Handling**: Graceful fallback with user-friendly error messages
**Examples**:
1. In a team channel (`#NYY-Yankee-Stadium`):
```
/weather
→ Automatically uses NYY from channel name
```
2. Explicit team:
```
/weather BOS
→ Shows weather for Boston team
```
3. As team owner:
```
/weather
→ Defaults to your owned team if not in a team channel
```
## Architecture
### Command Pattern
All utility commands follow the standard bot architecture:
```python
@discord.app_commands.command(name="command")
@discord.app_commands.describe(param="Description")
@logged_command("/command")
async def command_handler(self, interaction, param: str):
await interaction.response.defer()
# Command logic using services
await interaction.followup.send(embed=embed)
```
### Service Layer
Utility commands leverage the service layer for all data access:
- **No direct database calls** - all data through services
- **Async operations** - proper async/await patterns
- **Error handling** - graceful degradation with user feedback
### Embed Templates
Use `EmbedTemplate` from `views.embeds` for consistent styling:
- Team colors via `team.color`
- Standard error/success/info templates
- Image support (thumbnails and full images)
## Testing
All utility commands have comprehensive test coverage:
**Weather Command** (`tests/test_commands_weather.py` - 20 tests):
- Team resolution (3-tier priority)
- Season calculation
- Time of day logic (including division weeks)
- Weather roll randomization
- Embed formatting and layout
- Error handling scenarios
**Charts Command** (`tests/test_commands_charts.py` - 26 tests):
- Chart service operations (loading, adding, updating, removing)
- Chart display (single and multi-image)
- Autocomplete functionality
- Admin command operations
- Error handling (invalid charts, categories)
- JSON persistence
### `/charts <chart-name>`
**Description**: Display gameplay charts and infographics from the league library.
**Usage**:
- `/charts rest` - Display pitcher rest chart
- `/charts defense` - Display defense chart
- `/charts hit-and-run` - Display hit and run strategy chart
**Features**:
- **Autocomplete**: Smart chart name suggestions with category display
- **Multi-image Support**: Automatically sends multiple images for complex charts
- **Categorized Library**: Charts organized by gameplay, defense, reference, and stats
- **Proper Embeds**: Charts displayed in formatted Discord embeds with descriptions
**Available Charts** (12 total):
- **Gameplay**: rest, sac-bunt, squeeze-bunt, hit-and-run, g1, g2, g3, groundball, fly-b
- **Defense**: rob-hr, defense, block-plate
**Admin Commands**:
Administrators can manage the chart library using these commands:
- `/chart-add <key> <name> <category> <url> [description]` - Add a new chart
- `/chart-remove <key>` - Remove a chart from the library
- `/chart-list [category]` - List all charts (optionally filtered by category)
- `/chart-update <key> [name] [category] [url] [description]` - Update chart properties
**Implementation Details**:
- **Files**:
- `commands/utilities/charts.py` - Command handlers
- `services/chart_service.py` - Chart management service
- `storage/charts.json` - Chart definitions storage
- **Service**: `ChartService` - Manages chart loading, saving, and retrieval
- **Categories**: gameplay, defense, reference, stats
- **Logging**: Uses `@logged_command` decorator for automatic logging
**Examples**:
1. Display a single-image chart:
```
/charts defense
→ Shows defense chart embed with image
```
2. Display multi-image chart:
```
/charts hit-and-run
→ Shows first image in response, additional images in followups
```
3. Admin: Add new chart:
```
/chart-add steal-chart "Steal Chart" gameplay https://example.com/steal.png
→ Adds new chart to the library
```
4. Admin: List charts by category:
```
/chart-list gameplay
→ Shows all gameplay charts
```
**Data Structure** (`storage/charts.json`):
```json
{
"charts": {
"chart-key": {
"name": "Display Name",
"category": "gameplay",
"description": "Chart description",
"urls": ["https://example.com/image.png"]
}
},
"categories": {
"gameplay": "Gameplay Mechanics",
"defense": "Defensive Play"
}
}
```
## Future Commands
Planned utility commands (see PRE_LAUNCH_ROADMAP.md):
- `/links <resource-name>` - Quick access to league resources
## Development Guidelines
When adding new utility commands:
1. **Follow existing patterns** - Use weather.py as a reference
2. **Use @logged_command** - Automatic logging and error handling
3. **Service layer only** - No direct database access
4. **Comprehensive tests** - Cover all edge cases
5. **User-friendly errors** - Clear, actionable error messages
6. **Document in README** - Update this file with new commands
---
**Last Updated**: January 2025
**Maintainer**: Major Domo Bot Development Team

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@ -0,0 +1,47 @@
"""
Utility commands package for Discord Bot v2.0
This package contains general utility commands that enhance user experience.
"""
import logging
from discord.ext import commands
from .weather import WeatherCommands
from .charts import ChartCommands, ChartAdminCommands
__all__ = ['WeatherCommands', 'ChartCommands', 'ChartAdminCommands', 'setup_utilities']
logger = logging.getLogger(__name__)
async def setup_utilities(bot: commands.Bot) -> tuple[int, int, list[str]]:
"""
Setup function for utilities commands.
Args:
bot: The Discord bot instance
Returns:
Tuple of (successful_count, failed_count, failed_module_names)
"""
successful = 0
failed = 0
failed_modules = []
cog_classes = [
WeatherCommands,
ChartCommands,
ChartAdminCommands,
]
for cog_class in cog_classes:
try:
await bot.add_cog(cog_class(bot))
logger.info(f"Loaded cog: {cog_class.__name__}")
successful += 1
except Exception as e:
logger.error(f"Failed to load cog {cog_class.__name__}: {e}", exc_info=True)
failed += 1
failed_modules.append(cog_class.__name__)
return successful, failed, failed_modules

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@ -0,0 +1,353 @@
"""
Chart display and management commands.
Provides commands for displaying gameplay charts and admin commands
for managing the chart library.
"""
import discord
from discord import app_commands
from discord.ext import commands
from typing import List, Optional
from utils.decorators import logged_command
from utils.logging import get_contextual_logger, set_discord_context
from services.chart_service import get_chart_service, Chart
from views.embeds import EmbedTemplate, EmbedColors
from exceptions import BotException
class ChartCommands(commands.Cog):
"""Chart display command handlers."""
def __init__(self, bot: commands.Bot):
self.bot = bot
self.logger = get_contextual_logger(f'{__name__}.ChartCommands')
self.chart_service = get_chart_service()
async def chart_autocomplete(
self,
interaction: discord.Interaction,
current: str
) -> List[app_commands.Choice[str]]:
"""Autocomplete for chart names."""
chart_keys = self.chart_service.get_chart_keys()
# Filter based on current input
filtered = [
key for key in chart_keys
if current.lower() in key.lower()
][:25] # Discord limit
# Get chart objects for display names
choices = []
for key in filtered:
chart = self.chart_service.get_chart(key)
if chart:
choices.append(
app_commands.Choice(
name=f"{chart.name} ({chart.category})",
value=key
)
)
return choices
@app_commands.command(
name="charts",
description="Display a gameplay chart or infographic"
)
@app_commands.describe(chart_name="Name of the chart to display")
@app_commands.autocomplete(chart_name=chart_autocomplete)
@logged_command("/charts")
async def charts(
self,
interaction: discord.Interaction,
chart_name: str
):
"""Display a gameplay chart or infographic."""
set_discord_context(
interaction=interaction,
command="/charts",
chart_name=chart_name
)
# Get chart
chart = self.chart_service.get_chart(chart_name)
if chart is None:
raise BotException(f"Chart '{chart_name}' not found")
# Get category display name
categories = self.chart_service.get_categories()
category_display = categories.get(chart.category, chart.category)
# Create embed for first image
embed = EmbedTemplate.create_base_embed(
title=f"📊 {chart.name}",
description=chart.description if chart.description else None,
color=EmbedColors.PRIMARY
)
embed.add_field(name="Category", value=category_display, inline=True)
if len(chart.urls) > 1:
embed.add_field(
name="Images",
value=f"{len(chart.urls)} images in this chart",
inline=True
)
# Set first image
if chart.urls:
embed.set_image(url=chart.urls[0])
# Send response
await interaction.response.send_message(embed=embed)
# Send additional images as followups
if len(chart.urls) > 1:
for url in chart.urls[1:]:
followup_embed = EmbedTemplate.create_base_embed(
title=f"📊 {chart.name} (continued)",
color=EmbedColors.PRIMARY
)
followup_embed.set_image(url=url)
await interaction.followup.send(embed=followup_embed)
class ChartAdminCommands(commands.Cog):
"""Chart management command handlers for administrators."""
def __init__(self, bot: commands.Bot):
self.bot = bot
self.logger = get_contextual_logger(f'{__name__}.ChartAdminCommands')
self.chart_service = get_chart_service()
@app_commands.command(
name="chart-add",
description="[Admin] Add a new chart to the library"
)
@app_commands.describe(
key="Unique identifier for the chart (e.g., 'rest', 'sac-bunt')",
name="Display name for the chart",
category="Category (gameplay, defense, reference, stats)",
url="Image URL for the chart",
description="Optional description of the chart"
)
@app_commands.checks.has_permissions(administrator=True)
@logged_command("/chart-add")
async def chart_add(
self,
interaction: discord.Interaction,
key: str,
name: str,
category: str,
url: str,
description: Optional[str] = None
):
"""Add a new chart to the library."""
set_discord_context(
interaction=interaction,
command="/chart-add",
chart_key=key,
chart_name=name
)
# Validate category
valid_categories = list(self.chart_service.get_categories().keys())
if category not in valid_categories:
raise BotException(
f"Invalid category. Must be one of: {', '.join(valid_categories)}"
)
# Add chart (service will handle duplicate key check)
self.chart_service.add_chart(
key=key,
name=name,
category=category,
urls=[url],
description=description or ""
)
# Success response
embed = EmbedTemplate.success(
title="✅ Chart Added",
description=f"Successfully added chart '{name}'"
)
embed.add_field(name="Key", value=key, inline=True)
embed.add_field(name="Category", value=category, inline=True)
embed.set_image(url=url)
await interaction.response.send_message(embed=embed, ephemeral=True)
@app_commands.command(
name="chart-remove",
description="[Admin] Remove a chart from the library"
)
@app_commands.describe(key="Chart key to remove")
@app_commands.checks.has_permissions(administrator=True)
@logged_command("/chart-remove")
async def chart_remove(
self,
interaction: discord.Interaction,
key: str
):
"""Remove a chart from the library."""
set_discord_context(
interaction=interaction,
command="/chart-remove",
chart_key=key
)
# Get chart before removing (for confirmation message)
chart = self.chart_service.get_chart(key)
if chart is None:
raise BotException(f"Chart '{key}' not found")
# Remove chart
self.chart_service.remove_chart(key)
# Success response
embed = EmbedTemplate.success(
title="✅ Chart Removed",
description=f"Successfully removed chart '{chart.name}'"
)
embed.add_field(name="Key", value=key, inline=True)
embed.add_field(name="Category", value=chart.category, inline=True)
await interaction.response.send_message(embed=embed, ephemeral=True)
@app_commands.command(
name="chart-list",
description="[Admin] List all available charts"
)
@app_commands.describe(category="Filter by category (optional)")
@app_commands.checks.has_permissions(administrator=True)
@logged_command("/chart-list")
async def chart_list(
self,
interaction: discord.Interaction,
category: Optional[str] = None
):
"""List all available charts."""
set_discord_context(
interaction=interaction,
command="/chart-list",
category=category
)
# Get charts
if category:
charts = self.chart_service.get_charts_by_category(category)
title = f"📊 Charts in '{category}'"
else:
charts = self.chart_service.get_all_charts()
title = "📊 All Available Charts"
if not charts:
raise BotException("No charts found")
# Group by category
categories = self.chart_service.get_categories()
charts_by_category = {}
for chart in charts:
if chart.category not in charts_by_category:
charts_by_category[chart.category] = []
charts_by_category[chart.category].append(chart)
# Create embed
embed = EmbedTemplate.create_base_embed(
title=title,
description=f"Total: {len(charts)} chart(s)",
color=EmbedColors.PRIMARY
)
# Add fields by category
for cat_key in sorted(charts_by_category.keys()):
cat_charts = charts_by_category[cat_key]
cat_display = categories.get(cat_key, cat_key)
chart_list = "\n".join([
f"• `{chart.key}` - {chart.name}"
for chart in sorted(cat_charts, key=lambda c: c.key)
])
embed.add_field(
name=f"{cat_display} ({len(cat_charts)})",
value=chart_list,
inline=False
)
await interaction.response.send_message(embed=embed, ephemeral=True)
@app_commands.command(
name="chart-update",
description="[Admin] Update a chart's properties"
)
@app_commands.describe(
key="Chart key to update",
name="New display name (optional)",
category="New category (optional)",
url="New image URL (optional)",
description="New description (optional)"
)
@app_commands.checks.has_permissions(administrator=True)
@logged_command("/chart-update")
async def chart_update(
self,
interaction: discord.Interaction,
key: str,
name: Optional[str] = None,
category: Optional[str] = None,
url: Optional[str] = None,
description: Optional[str] = None
):
"""Update a chart's properties."""
set_discord_context(
interaction=interaction,
command="/chart-update",
chart_key=key
)
# Validate at least one field to update
if not any([name, category, url, description]):
raise BotException("Must provide at least one field to update")
# Validate category if provided
if category:
valid_categories = list(self.chart_service.get_categories().keys())
if category not in valid_categories:
raise BotException(
f"Invalid category. Must be one of: {', '.join(valid_categories)}"
)
# Update chart
self.chart_service.update_chart(
key=key,
name=name,
category=category,
urls=[url] if url else None,
description=description
)
# Get updated chart
chart = self.chart_service.get_chart(key)
if chart is None:
raise BotException(f"Chart '{key}' not found after update")
# Success response
embed = EmbedTemplate.success(
title="✅ Chart Updated",
description=f"Successfully updated chart '{chart.name}'"
)
embed.add_field(name="Key", value=key, inline=True)
embed.add_field(name="Category", value=chart.category, inline=True)
if url:
embed.set_image(url=url)
await interaction.response.send_message(embed=embed, ephemeral=True)
async def setup(bot: commands.Bot):
"""Setup function for chart commands."""
await bot.add_cog(ChartCommands(bot))
await bot.add_cog(ChartAdminCommands(bot))

View File

@ -0,0 +1,268 @@
"""
Weather command for Discord Bot v2.0
Provides ballpark weather checks with dice rolls for gameplay.
"""
import random
from typing import Optional, Tuple
import discord
from discord.ext import commands
from services import team_service, league_service, schedule_service
from models.team import Team
from models.current import Current
from models.game import Game
from utils.logging import get_contextual_logger
from utils.decorators import logged_command
from utils.team_utils import get_user_major_league_team
from views.embeds import EmbedTemplate, EmbedColors
class WeatherCommands(commands.Cog):
"""Weather command handlers."""
# Division weeks where time of day logic differs
DIVISION_WEEKS = [1, 3, 6, 14, 16, 18]
def __init__(self, bot: commands.Bot):
self.bot = bot
self.logger = get_contextual_logger(f'{__name__}.WeatherCommands')
self.logger.info("WeatherCommands cog initialized")
@discord.app_commands.command(name="weather", description="Roll ballpark weather for a team")
@discord.app_commands.describe(
team_abbrev="Team abbreviation (optional - defaults to channel or your team)"
)
@logged_command("/weather")
async def weather(self, interaction: discord.Interaction, team_abbrev: Optional[str] = None):
"""Display weather check for a team's ballpark."""
await interaction.response.defer()
# Get current league state
current = await league_service.get_current_state()
if current is None:
embed = EmbedTemplate.error(
title="League State Unavailable",
description="Could not retrieve current league state. Please try again later."
)
await interaction.followup.send(embed=embed)
return
# Resolve team using 3-tier resolution
team = await self._resolve_team(interaction, team_abbrev, current.season)
if team is None:
embed = EmbedTemplate.error(
title="Team Not Found",
description=(
f"Could not find a team for you. Try:\n"
f"• Provide a team abbreviation: `/weather NYY`\n"
f"• Use this command in a team channel\n"
f"• Make sure you own a team"
)
)
await interaction.followup.send(embed=embed)
return
# Get games for this team in current week
week_schedule = await schedule_service.get_week_schedule(current.season, current.week)
team_games = [
game for game in week_schedule
if game.away_team.abbrev.upper() == team.abbrev.upper()
or game.home_team.abbrev.upper() == team.abbrev.upper()
]
# Calculate season, time of day, and roll weather
season_display = self._get_season_display(current.week)
time_of_day = self._get_time_of_day(team_games, current.week)
weather_roll = self._roll_weather()
# Create and send embed
embed = self._create_weather_embed(
team=team,
current=current,
season_display=season_display,
time_of_day=time_of_day,
weather_roll=weather_roll,
games_played=sum(1 for g in team_games if g.is_completed),
total_games=len(team_games),
username=interaction.user.name
)
await interaction.followup.send(embed=embed)
async def _resolve_team(
self,
interaction: discord.Interaction,
team_abbrev: Optional[str],
season: int
) -> Optional[Team]:
"""
Resolve team using 3-tier priority:
1. Explicit team_abbrev parameter
2. Channel name parsing (format: <abbrev>-<park name>)
3. User's owned team
Args:
interaction: Discord interaction
team_abbrev: Explicit team abbreviation from user
season: Current season number
Returns:
Team object or None if not found
"""
# Priority 1: Explicit parameter
if team_abbrev:
team = await team_service.get_team_by_abbrev(team_abbrev.upper(), season)
if team:
self.logger.info("Team resolved via explicit parameter", team_abbrev=team_abbrev)
return team
# Priority 2: Channel name parsing
if isinstance(interaction.channel, discord.TextChannel):
channel_name = interaction.channel.name
# Parse channel name: "NYY-Yankee Stadium" -> "NYY"
channel_abbrev = channel_name.split('-')[0].upper()
team = await team_service.get_team_by_abbrev(channel_abbrev, season)
if team:
self.logger.info("Team resolved via channel name", channel_name=channel_name, abbrev=channel_abbrev)
return team
# Priority 3: User's owned Major League team
team = await get_user_major_league_team(interaction.user.id, season)
if team:
self.logger.info("Team resolved via user ownership", user_id=interaction.user.id)
else:
self.logger.info("Team could not be resolved", user_id=interaction.user.id)
return team
def _get_season_display(self, week: int) -> str:
"""
Get season display with emoji based on week.
Args:
week: Current week number
Returns:
Season string with emoji
"""
if week <= 5:
return "🌼 Spring"
elif week <= 14:
return "🏖️ Summer"
else:
return "🍂 Fall"
def _get_time_of_day(self, games: list[Game], week: int) -> str:
"""
Calculate time of day based on games played.
Logic:
- Division weeks: [1, 3, 6, 14, 16, 18]
- 0/2 games played OR (1 game in div week): Night 🌙
- 1/3 games played: Day 🌞
- 4+ games played: "Spidey Time" (special case)
- No games scheduled: Show pattern for all 4 games
Args:
games: List of games for this team this week
week: Current week number
Returns:
Time of day string with emoji
"""
night_str = "🌙 Night"
day_str = "🌞 Day"
is_div_week = week in self.DIVISION_WEEKS
if not games:
# No games scheduled - show the pattern
if is_div_week:
return f"{night_str} / {night_str} / {night_str} / {day_str}"
else:
return f"{night_str} / {day_str} / {night_str} / {day_str}"
# Count completed games
played_games = sum(1 for g in games if g.is_completed)
if played_games in [0, 2] or (played_games == 1 and is_div_week):
return night_str
elif played_games in [1, 3]:
return day_str
else:
# 4+ games - special case (shouldn't happen normally)
# Try to get custom emoji, fallback to text
penni = self.bot.get_emoji(1338227310201016370)
if penni:
return f"{penni} Spidey Time"
else:
return "🕸️ Spidey Time"
def _roll_weather(self) -> int:
"""
Roll a d20 for weather.
Returns:
Random integer between 1 and 20
"""
return random.randint(1, 20)
def _create_weather_embed(
self,
team: Team,
current: Current,
season_display: str,
time_of_day: str,
weather_roll: int,
games_played: int,
total_games: int,
username: str
) -> discord.Embed:
"""
Create the weather check embed.
Args:
team: Team object
current: Current league state
season_display: Season string with emoji
time_of_day: Time of day string with emoji
weather_roll: The d20 roll result
games_played: Number of completed games
total_games: Total games scheduled
username: User who requested the weather
Returns:
Formatted Discord embed
"""
# Create base embed with team colors
color = int(team.color, 16) if team.color else EmbedColors.PRIMARY
embed = EmbedTemplate.create_base_embed(
title="🌤️ Weather Check",
color=color
)
# Add season, time of day, and week info as inline fields
embed.add_field(name="Season", value=season_display, inline=True)
embed.add_field(name="Time of Day", value=time_of_day, inline=True)
embed.add_field(
name="Week",
value=f"{current.week} | Games Played: {games_played}/{total_games}",
inline=True
)
# Add weather roll in markdown code block
roll_text = f"```md\n# {weather_roll}\nDetails: [1d20 ({weather_roll})]\n```"
embed.add_field(name=f"Weather roll for {username}", value=roll_text, inline=False)
# Set stadium image at bottom
if team.stadium:
embed.set_image(url=team.stadium)
return embed
async def setup(bot: commands.Bot):
"""Setup function for loading the cog."""
await bot.add_cog(WeatherCommands(bot))

View File

@ -146,7 +146,7 @@ if hasattr(self.bot, 'voice_cleanup_service'):
### Cleanup Service Settings
- **`cleanup_interval`**: How often to check channels (default: 60 seconds)
- **`empty_threshold`**: Minutes empty before deletion (default: 5 minutes)
- **`data_file`**: JSON persistence file path (default: "data/voice_channels.json")
- **`data_file`**: JSON persistence file path (default: "storage/voice_channels.json")
### Channel Categories
- Channels are created in the "Voice Channels" category if it exists

View File

@ -25,7 +25,7 @@ class VoiceChannelCleanupService:
- Stale entry removal and recovery
"""
def __init__(self, data_file: str = "data/voice_channels.json"):
def __init__(self, data_file: str = "storage/voice_channels.json"):
"""
Initialize the cleanup service.

View File

@ -25,7 +25,7 @@ class VoiceChannelTracker:
- Automatic stale entry removal
"""
def __init__(self, data_file: str = "data/voice_channels.json"):
def __init__(self, data_file: str = "storage/voice_channels.json"):
"""
Initialize the voice channel tracker.

View File

@ -7,6 +7,7 @@ Service layer providing clean interfaces to data operations.
from .team_service import TeamService, team_service
from .player_service import PlayerService, player_service
from .league_service import LeagueService, league_service
from .schedule_service import ScheduleService, schedule_service
# Wire services together for dependency injection
player_service._team_service = team_service
@ -14,5 +15,6 @@ player_service._team_service = team_service
__all__ = [
'TeamService', 'team_service',
'PlayerService', 'player_service',
'LeagueService', 'league_service'
'LeagueService', 'league_service',
'ScheduleService', 'schedule_service'
]

257
services/chart_service.py Normal file
View File

@ -0,0 +1,257 @@
"""
Chart Service for managing gameplay charts and infographics.
This service handles loading, saving, and managing chart definitions
from the JSON configuration file.
"""
import json
import logging
from pathlib import Path
from typing import Optional, Dict, List, Any
from dataclasses import dataclass
from exceptions import BotException
logger = logging.getLogger(__name__)
@dataclass
class Chart:
"""Represents a gameplay chart or infographic."""
key: str
name: str
category: str
description: str
urls: List[str]
def to_dict(self) -> Dict[str, Any]:
"""Convert chart to dictionary (excluding key)."""
return {
'name': self.name,
'category': self.category,
'description': self.description,
'urls': self.urls
}
class ChartService:
"""Service for managing gameplay charts and infographics."""
CHARTS_FILE = Path(__file__).parent.parent / 'storage' / 'charts.json'
def __init__(self):
"""Initialize the chart service."""
self._charts: Dict[str, Chart] = {}
self._categories: Dict[str, str] = {}
self._load_charts()
def _load_charts(self) -> None:
"""Load charts from JSON file."""
try:
if not self.CHARTS_FILE.exists():
logger.warning(f"Charts file not found: {self.CHARTS_FILE}")
self._charts = {}
self._categories = {}
return
with open(self.CHARTS_FILE, 'r') as f:
data = json.load(f)
# Load categories
self._categories = data.get('categories', {})
# Load charts
charts_data = data.get('charts', {})
for key, chart_data in charts_data.items():
self._charts[key] = Chart(
key=key,
name=chart_data['name'],
category=chart_data['category'],
description=chart_data.get('description', ''),
urls=chart_data.get('urls', [])
)
logger.info(f"Loaded {len(self._charts)} charts from {self.CHARTS_FILE}")
except Exception as e:
logger.error(f"Failed to load charts: {e}", exc_info=True)
self._charts = {}
self._categories = {}
def _save_charts(self) -> None:
"""Save charts to JSON file."""
try:
# Ensure data directory exists
self.CHARTS_FILE.parent.mkdir(parents=True, exist_ok=True)
# Build data structure
data = {
'charts': {
key: chart.to_dict()
for key, chart in self._charts.items()
},
'categories': self._categories
}
# Write to file
with open(self.CHARTS_FILE, 'w') as f:
json.dump(data, f, indent=2)
logger.info(f"Saved {len(self._charts)} charts to {self.CHARTS_FILE}")
except Exception as e:
logger.error(f"Failed to save charts: {e}", exc_info=True)
raise BotException(f"Failed to save charts: {str(e)}")
def get_chart(self, chart_key: str) -> Optional[Chart]:
"""
Get a chart by its key.
Args:
chart_key: The chart key/identifier
Returns:
Chart object if found, None otherwise
"""
return self._charts.get(chart_key)
def get_all_charts(self) -> List[Chart]:
"""
Get all available charts.
Returns:
List of all Chart objects
"""
return list(self._charts.values())
def get_charts_by_category(self, category: str) -> List[Chart]:
"""
Get all charts in a specific category.
Args:
category: The category to filter by
Returns:
List of charts in the specified category
"""
return [
chart for chart in self._charts.values()
if chart.category == category
]
def get_chart_keys(self) -> List[str]:
"""
Get all chart keys for autocomplete.
Returns:
Sorted list of chart keys
"""
return sorted(self._charts.keys())
def get_categories(self) -> Dict[str, str]:
"""
Get all categories.
Returns:
Dictionary mapping category keys to display names
"""
return self._categories.copy()
def add_chart(self, key: str, name: str, category: str,
urls: List[str], description: str = "") -> None:
"""
Add a new chart.
Args:
key: Unique identifier for the chart
name: Display name for the chart
category: Category the chart belongs to
urls: List of image URLs for the chart
description: Optional description of the chart
Raises:
BotException: If chart key already exists
"""
if key in self._charts:
raise BotException(f"Chart '{key}' already exists")
self._charts[key] = Chart(
key=key,
name=name,
category=category,
description=description,
urls=urls
)
self._save_charts()
logger.info(f"Added chart: {key}")
def update_chart(self, key: str, name: Optional[str] = None,
category: Optional[str] = None, urls: Optional[List[str]] = None,
description: Optional[str] = None) -> None:
"""
Update an existing chart.
Args:
key: Chart key to update
name: New name (optional)
category: New category (optional)
urls: New URLs (optional)
description: New description (optional)
Raises:
BotException: If chart doesn't exist
"""
if key not in self._charts:
raise BotException(f"Chart '{key}' not found")
chart = self._charts[key]
if name is not None:
chart.name = name
if category is not None:
chart.category = category
if urls is not None:
chart.urls = urls
if description is not None:
chart.description = description
self._save_charts()
logger.info(f"Updated chart: {key}")
def remove_chart(self, key: str) -> None:
"""
Remove a chart.
Args:
key: Chart key to remove
Raises:
BotException: If chart doesn't exist
"""
if key not in self._charts:
raise BotException(f"Chart '{key}' not found")
del self._charts[key]
self._save_charts()
logger.info(f"Removed chart: {key}")
def reload_charts(self) -> None:
"""Reload charts from the JSON file."""
self._load_charts()
# Global chart service instance
_chart_service: Optional[ChartService] = None
def get_chart_service() -> ChartService:
"""
Get the global chart service instance.
Returns:
ChartService instance
"""
global _chart_service
if _chart_service is None:
_chart_service = ChartService()
return _chart_service

View File

@ -21,7 +21,7 @@ tests/
## Key Testing Patterns
### 1. HTTP Testing with aioresponses
### 1. HTTP Testing with aioresponsesf
**✅ Recommended Approach:**
```python

View File

@ -10,6 +10,8 @@ from typing import Optional, Dict, Any
from models.player import Player
from models.team import Team, RosterType
from models.transaction import Transaction
from models.game import Game
from models.current import Current
class PlayerFactory:
@ -166,6 +168,93 @@ class TransactionFactory:
return Transaction(**defaults)
class GameFactory:
"""Factory for creating Game test instances."""
@staticmethod
def create(
id: int = 1,
season: int = 12,
week: int = 1,
game_num: int = 1,
season_type: str = "regular",
away_team: Optional[Team] = None,
home_team: Optional[Team] = None,
away_score: Optional[int] = None,
home_score: Optional[int] = None,
**kwargs
) -> Game:
"""Create a Game instance with sensible defaults."""
# Use default teams if none provided
if away_team is None:
away_team = TeamFactory.create(id=1, abbrev="AWY", sname="Away", lname="Away Team")
if home_team is None:
home_team = TeamFactory.create(id=2, abbrev="HOM", sname="Home", lname="Home Team")
defaults = {
"id": id,
"season": season,
"week": week,
"game_num": game_num,
"season_type": season_type,
"away_team": away_team,
"home_team": home_team,
"away_score": away_score,
"home_score": home_score,
}
defaults.update(kwargs)
return Game(**defaults)
@staticmethod
def completed(
id: int = 1,
away_score: int = 5,
home_score: int = 3,
**kwargs
) -> Game:
"""Create a completed game with scores."""
return GameFactory.create(
id=id,
away_score=away_score,
home_score=home_score,
**kwargs
)
@staticmethod
def upcoming(id: int = 1, **kwargs) -> Game:
"""Create an upcoming game (no scores)."""
return GameFactory.create(
id=id,
away_score=None,
home_score=None,
**kwargs
)
class CurrentFactory:
"""Factory for creating Current league state instances."""
@staticmethod
def create(
week: int = 10,
season: int = 12,
freeze: bool = False,
trade_deadline: int = 14,
playoffs_begin: int = 19,
**kwargs
) -> Current:
"""Create a Current instance with sensible defaults."""
defaults = {
"week": week,
"season": season,
"freeze": freeze,
"trade_deadline": trade_deadline,
"playoffs_begin": playoffs_begin,
}
defaults.update(kwargs)
return Current(**defaults)
# Convenience functions for common test scenarios
def create_player_list(count: int = 3, **kwargs) -> list[Player]:
"""Create a list of test players."""

View File

@ -0,0 +1,415 @@
"""
Tests for chart display and management commands.
"""
import pytest
import json
import tempfile
from pathlib import Path
from unittest.mock import AsyncMock, MagicMock, patch
from discord import app_commands
from commands.utilities.charts import ChartCommands, ChartAdminCommands
from services.chart_service import ChartService, Chart, get_chart_service
from exceptions import BotException
@pytest.fixture
def temp_charts_file():
"""Create a temporary charts.json file for testing."""
with tempfile.NamedTemporaryFile(mode='w', suffix='.json', delete=False) as f:
charts_data = {
"charts": {
"rest": {
"name": "Pitcher Rest",
"category": "gameplay",
"description": "Pitcher rest and endurance rules",
"urls": ["https://example.com/rest.png"]
},
"defense": {
"name": "Defense Chart",
"category": "defense",
"description": "General defensive play chart",
"urls": ["https://example.com/defense.png"]
},
"multi-image": {
"name": "Multi Image Chart",
"category": "gameplay",
"description": "Chart with multiple images",
"urls": [
"https://example.com/image1.png",
"https://example.com/image2.png",
"https://example.com/image3.png"
]
}
},
"categories": {
"gameplay": "Gameplay Mechanics",
"defense": "Defensive Play",
"reference": "Reference Charts"
}
}
json.dump(charts_data, f)
temp_path = Path(f.name)
yield temp_path
# Cleanup
if temp_path.exists():
temp_path.unlink()
@pytest.fixture
def chart_service(temp_charts_file):
"""Create a chart service with test data."""
with patch.object(ChartService, 'CHARTS_FILE', temp_charts_file):
service = ChartService()
return service
@pytest.fixture
def mock_interaction():
"""Create a mock Discord interaction."""
interaction = AsyncMock()
interaction.response = AsyncMock()
interaction.followup = AsyncMock()
interaction.user = MagicMock()
interaction.user.id = 123456789
interaction.user.display_name = "TestUser"
interaction.guild = MagicMock()
interaction.guild.id = 987654321
interaction.channel = MagicMock()
interaction.channel.name = "test-channel"
return interaction
class TestChartService:
"""Tests for ChartService class."""
def test_load_charts(self, chart_service):
"""Test loading charts from file."""
assert len(chart_service._charts) == 3
assert 'rest' in chart_service._charts
assert 'defense' in chart_service._charts
assert 'multi-image' in chart_service._charts
def test_get_chart(self, chart_service):
"""Test getting a chart by key."""
chart = chart_service.get_chart('rest')
assert chart is not None
assert chart.key == 'rest'
assert chart.name == 'Pitcher Rest'
assert chart.category == 'gameplay'
assert len(chart.urls) == 1
def test_get_chart_not_found(self, chart_service):
"""Test getting a non-existent chart."""
chart = chart_service.get_chart('nonexistent')
assert chart is None
def test_get_all_charts(self, chart_service):
"""Test getting all charts."""
charts = chart_service.get_all_charts()
assert len(charts) == 3
assert all(isinstance(c, Chart) for c in charts)
def test_get_charts_by_category(self, chart_service):
"""Test getting charts by category."""
gameplay_charts = chart_service.get_charts_by_category('gameplay')
assert len(gameplay_charts) == 2
assert all(c.category == 'gameplay' for c in gameplay_charts)
defense_charts = chart_service.get_charts_by_category('defense')
assert len(defense_charts) == 1
assert defense_charts[0].key == 'defense'
def test_get_chart_keys(self, chart_service):
"""Test getting chart keys for autocomplete."""
keys = chart_service.get_chart_keys()
assert keys == ['defense', 'multi-image', 'rest'] # Sorted
def test_get_categories(self, chart_service):
"""Test getting categories."""
categories = chart_service.get_categories()
assert 'gameplay' in categories
assert 'defense' in categories
assert categories['gameplay'] == 'Gameplay Mechanics'
def test_add_chart(self, chart_service):
"""Test adding a new chart."""
chart_service.add_chart(
key='new-chart',
name='New Chart',
category='reference',
urls=['https://example.com/new.png'],
description='A new chart'
)
chart = chart_service.get_chart('new-chart')
assert chart is not None
assert chart.name == 'New Chart'
assert chart.category == 'reference'
def test_add_duplicate_chart(self, chart_service):
"""Test adding a duplicate chart raises exception."""
with pytest.raises(BotException, match="already exists"):
chart_service.add_chart(
key='rest', # Already exists
name='Duplicate',
category='gameplay',
urls=['https://example.com/dup.png']
)
def test_update_chart(self, chart_service):
"""Test updating an existing chart."""
chart_service.update_chart(
key='rest',
name='Updated Rest Chart',
description='Updated description'
)
chart = chart_service.get_chart('rest')
assert chart.name == 'Updated Rest Chart'
assert chart.description == 'Updated description'
assert chart.category == 'gameplay' # Unchanged
def test_update_nonexistent_chart(self, chart_service):
"""Test updating a non-existent chart raises exception."""
with pytest.raises(BotException, match="not found"):
chart_service.update_chart(
key='nonexistent',
name='New Name'
)
def test_remove_chart(self, chart_service):
"""Test removing a chart."""
chart_service.remove_chart('rest')
assert chart_service.get_chart('rest') is None
assert len(chart_service._charts) == 2
def test_remove_nonexistent_chart(self, chart_service):
"""Test removing a non-existent chart raises exception."""
with pytest.raises(BotException, match="not found"):
chart_service.remove_chart('nonexistent')
class TestChartCommands:
"""Tests for ChartCommands class."""
@pytest.fixture
def chart_cog(self, chart_service):
"""Create ChartCommands cog with mocked service."""
bot = AsyncMock()
cog = ChartCommands(bot)
with patch.object(cog, 'chart_service', chart_service):
yield cog
@pytest.mark.asyncio
async def test_charts_command_single_image(self, chart_cog, mock_interaction):
"""Test displaying a chart with a single image."""
await chart_cog.charts.callback(chart_cog, mock_interaction, 'rest')
# Verify response was sent with embed
mock_interaction.response.send_message.assert_called_once()
call_kwargs = mock_interaction.response.send_message.call_args[1]
embed = call_kwargs['embed']
assert '📊 Pitcher Rest' in embed.title
assert embed.description == 'Pitcher rest and endurance rules'
assert embed.image.url == 'https://example.com/rest.png'
# Verify no followups for single image
mock_interaction.followup.send.assert_not_called()
@pytest.mark.asyncio
async def test_charts_command_multiple_images(self, chart_cog, mock_interaction):
"""Test displaying a chart with multiple images."""
await chart_cog.charts.callback(chart_cog, mock_interaction, 'multi-image')
# Verify initial response
mock_interaction.response.send_message.assert_called_once()
call_kwargs = mock_interaction.response.send_message.call_args[1]
embed = call_kwargs['embed']
assert '📊 Multi Image Chart' in embed.title
assert embed.image.url == 'https://example.com/image1.png'
# Verify followup messages for additional images
assert mock_interaction.followup.send.call_count == 2
@pytest.mark.asyncio
async def test_charts_command_not_found(self, chart_cog, mock_interaction):
"""Test displaying a non-existent chart."""
with pytest.raises(BotException, match="not found"):
await chart_cog.charts.callback(chart_cog, mock_interaction, 'nonexistent')
@pytest.mark.asyncio
async def test_chart_autocomplete(self, chart_cog, mock_interaction):
"""Test chart autocomplete functionality."""
# Test with empty current input
choices = await chart_cog.chart_autocomplete(mock_interaction, '')
assert len(choices) == 3
# Test with partial match
choices = await chart_cog.chart_autocomplete(mock_interaction, 'def')
assert len(choices) == 1
assert choices[0].value == 'defense'
# Test with no match
choices = await chart_cog.chart_autocomplete(mock_interaction, 'xyz')
assert len(choices) == 0
class TestChartAdminCommands:
"""Tests for ChartAdminCommands class."""
@pytest.fixture
def admin_cog(self, chart_service):
"""Create ChartAdminCommands cog with mocked service."""
bot = AsyncMock()
cog = ChartAdminCommands(bot)
with patch.object(cog, 'chart_service', chart_service):
yield cog
@pytest.mark.asyncio
async def test_chart_add_command(self, admin_cog, mock_interaction):
"""Test adding a new chart via command."""
await admin_cog.chart_add.callback(
admin_cog,
mock_interaction,
key='new-chart',
name='New Chart',
category='gameplay',
url='https://example.com/new.png',
description='Test chart'
)
# Verify success response
mock_interaction.response.send_message.assert_called_once()
call_kwargs = mock_interaction.response.send_message.call_args[1]
embed = call_kwargs['embed']
assert '✅ Chart Added' in embed.title
assert call_kwargs['ephemeral'] is True
# Verify chart was added
chart = admin_cog.chart_service.get_chart('new-chart')
assert chart is not None
assert chart.name == 'New Chart'
@pytest.mark.asyncio
async def test_chart_add_invalid_category(self, admin_cog, mock_interaction):
"""Test adding a chart with invalid category."""
with pytest.raises(BotException, match="Invalid category"):
await admin_cog.chart_add.callback(
admin_cog,
mock_interaction,
key='new-chart',
name='New Chart',
category='invalid-category',
url='https://example.com/new.png',
description=None
)
@pytest.mark.asyncio
async def test_chart_remove_command(self, admin_cog, mock_interaction):
"""Test removing a chart via command."""
await admin_cog.chart_remove.callback(admin_cog, mock_interaction, 'rest')
# Verify success response
mock_interaction.response.send_message.assert_called_once()
call_kwargs = mock_interaction.response.send_message.call_args[1]
embed = call_kwargs['embed']
assert '✅ Chart Removed' in embed.title
assert call_kwargs['ephemeral'] is True
# Verify chart was removed
chart = admin_cog.chart_service.get_chart('rest')
assert chart is None
@pytest.mark.asyncio
async def test_chart_remove_not_found(self, admin_cog, mock_interaction):
"""Test removing a non-existent chart."""
with pytest.raises(BotException, match="not found"):
await admin_cog.chart_remove.callback(admin_cog, mock_interaction, 'nonexistent')
@pytest.mark.asyncio
async def test_chart_list_all(self, admin_cog, mock_interaction):
"""Test listing all charts."""
await admin_cog.chart_list.callback(admin_cog, mock_interaction, category=None)
# Verify response
mock_interaction.response.send_message.assert_called_once()
call_kwargs = mock_interaction.response.send_message.call_args[1]
embed = call_kwargs['embed']
assert '📊 All Available Charts' in embed.title
assert 'Total: 3 chart(s)' in embed.description
@pytest.mark.asyncio
async def test_chart_list_by_category(self, admin_cog, mock_interaction):
"""Test listing charts by category."""
await admin_cog.chart_list.callback(admin_cog, mock_interaction, category='gameplay')
# Verify response
mock_interaction.response.send_message.assert_called_once()
call_kwargs = mock_interaction.response.send_message.call_args[1]
embed = call_kwargs['embed']
assert "Charts in 'gameplay'" in embed.title
assert 'Total: 2 chart(s)' in embed.description
@pytest.mark.asyncio
async def test_chart_update_command(self, admin_cog, mock_interaction):
"""Test updating a chart via command."""
await admin_cog.chart_update.callback(
admin_cog,
mock_interaction,
key='rest',
name='Updated Rest Chart',
category=None,
url=None,
description='Updated description'
)
# Verify success response
mock_interaction.response.send_message.assert_called_once()
call_kwargs = mock_interaction.response.send_message.call_args[1]
embed = call_kwargs['embed']
assert '✅ Chart Updated' in embed.title
# Verify chart was updated
chart = admin_cog.chart_service.get_chart('rest')
assert chart.name == 'Updated Rest Chart'
assert chart.description == 'Updated description'
@pytest.mark.asyncio
async def test_chart_update_no_fields(self, admin_cog, mock_interaction):
"""Test updating with no fields raises exception."""
with pytest.raises(BotException, match="Must provide at least one field"):
await admin_cog.chart_update.callback(
admin_cog,
mock_interaction,
key='rest',
name=None,
category=None,
url=None,
description=None
)
@pytest.mark.asyncio
async def test_chart_update_invalid_category(self, admin_cog, mock_interaction):
"""Test updating with invalid category."""
with pytest.raises(BotException, match="Invalid category"):
await admin_cog.chart_update.callback(
admin_cog,
mock_interaction,
key='rest',
name=None,
category='invalid-category',
url=None,
description=None
)

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@ -0,0 +1,434 @@
"""
Tests for Weather Command (Discord interactions)
Validates weather command functionality, team resolution, and embed creation.
"""
import pytest
from unittest.mock import AsyncMock, MagicMock, patch
import discord
from commands.utilities.weather import WeatherCommands
from tests.factories import TeamFactory, GameFactory, CurrentFactory
class TestWeatherCommands:
"""Test WeatherCommands Discord command functionality."""
@pytest.fixture
def mock_bot(self):
"""Create mock Discord bot."""
bot = MagicMock()
bot.user = MagicMock()
bot.user.id = 123456789
bot.get_emoji = MagicMock(return_value=None) # Default: no custom emoji
return bot
@pytest.fixture
def commands_cog(self, mock_bot):
"""Create WeatherCommands cog instance."""
return WeatherCommands(mock_bot)
@pytest.fixture
def mock_interaction(self):
"""Create mock Discord interaction."""
interaction = AsyncMock()
interaction.user = MagicMock()
interaction.user.id = 258104532423147520
interaction.user.name = "TestUser"
interaction.response = AsyncMock()
interaction.followup = AsyncMock()
# Mock text channel
interaction.channel = MagicMock(spec=discord.TextChannel)
interaction.channel.name = "test-channel"
return interaction
@pytest.fixture
def mock_team(self):
"""Create mock team data."""
return TeamFactory.create(
id=499,
abbrev='NYY',
sname='Yankees',
lname='New York Yankees',
season=12,
color='a6ce39',
stadium='https://example.com/yankee-stadium.jpg',
thumbnail='https://example.com/yankee-thumbnail.png'
)
@pytest.fixture
def mock_current(self):
"""Create mock current league state."""
return CurrentFactory.create(
week=10,
season=12,
freeze=False,
trade_deadline=14,
playoffs_begin=19
)
@pytest.fixture
def mock_games(self):
"""Create mock game schedule."""
# Create teams for the games
yankees = TeamFactory.create(id=499, abbrev='NYY', sname='Yankees', lname='New York Yankees', season=12)
red_sox = TeamFactory.create(id=500, abbrev='BOS', sname='Red Sox', lname='Boston Red Sox', season=12)
# 2 completed games, 2 upcoming games
games = [
GameFactory.completed(id=1, season=12, week=10, game_num=1, away_team=yankees, home_team=red_sox, away_score=5, home_score=3),
GameFactory.completed(id=2, season=12, week=10, game_num=2, away_team=yankees, home_team=red_sox, away_score=2, home_score=7),
GameFactory.upcoming(id=3, season=12, week=10, game_num=3, away_team=yankees, home_team=red_sox),
GameFactory.upcoming(id=4, season=12, week=10, game_num=4, away_team=yankees, home_team=red_sox),
]
return games
@pytest.mark.asyncio
async def test_weather_explicit_team(self, commands_cog, mock_interaction, mock_team, mock_current, mock_games):
"""Test weather command with explicit team abbreviation."""
with patch('commands.utilities.weather.league_service') as mock_league_service, \
patch('commands.utilities.weather.schedule_service') as mock_schedule_service, \
patch('commands.utilities.weather.team_service') as mock_team_service:
# Mock service responses
mock_league_service.get_current_state = AsyncMock(return_value=mock_current)
mock_schedule_service.get_week_schedule = AsyncMock(return_value=mock_games)
mock_team_service.get_team_by_abbrev = AsyncMock(return_value=mock_team)
# Execute command
await commands_cog.weather.callback(commands_cog, mock_interaction, team_abbrev='NYY')
# Verify interaction flow
mock_interaction.response.defer.assert_called_once()
mock_interaction.followup.send.assert_called_once()
# Verify team lookup
mock_team_service.get_team_by_abbrev.assert_called_once_with('NYY', 12)
# Check embed was sent
embed_call = mock_interaction.followup.send.call_args
assert 'embed' in embed_call.kwargs
embed = embed_call.kwargs['embed']
assert embed.title == "🌤️ Weather Check"
@pytest.mark.asyncio
async def test_weather_channel_name_resolution(self, commands_cog, mock_interaction, mock_team, mock_current, mock_games):
"""Test weather command resolving team from channel name."""
# Set channel name to format: <abbrev>-<park name>
mock_interaction.channel.name = "NYY-Yankee-Stadium"
with patch('commands.utilities.weather.league_service') as mock_league_service, \
patch('commands.utilities.weather.schedule_service') as mock_schedule_service, \
patch('commands.utilities.weather.team_service') as mock_team_service, \
patch('commands.utilities.weather.get_user_major_league_team') as mock_get_team:
mock_league_service.get_current_state = AsyncMock(return_value=mock_current)
mock_schedule_service.get_week_schedule = AsyncMock(return_value=mock_games)
mock_team_service.get_team_by_abbrev = AsyncMock(return_value=mock_team)
mock_get_team.return_value = None
# Execute without explicit team parameter
await commands_cog.weather.callback(commands_cog, mock_interaction, team_abbrev=None)
# Should resolve team from channel name "NYY-Yankee-Stadium" -> "NYY"
mock_team_service.get_team_by_abbrev.assert_called_once_with('NYY', 12)
mock_interaction.followup.send.assert_called_once()
@pytest.mark.asyncio
async def test_weather_user_owned_team_fallback(self, commands_cog, mock_interaction, mock_team, mock_current, mock_games):
"""Test weather command falling back to user's owned team."""
# Set channel name that won't match a team
mock_interaction.channel.name = "general-chat"
with patch('commands.utilities.weather.league_service') as mock_league_service, \
patch('commands.utilities.weather.schedule_service') as mock_schedule_service, \
patch('commands.utilities.weather.team_service') as mock_team_service, \
patch('commands.utilities.weather.get_user_major_league_team') as mock_get_team:
mock_league_service.get_current_state = AsyncMock(return_value=mock_current)
mock_schedule_service.get_week_schedule = AsyncMock(return_value=mock_games)
mock_team_service.get_team_by_abbrev = AsyncMock(return_value=None)
mock_get_team.return_value = mock_team
await commands_cog.weather.callback(commands_cog, mock_interaction, team_abbrev=None)
# Should fall back to user ownership
mock_get_team.assert_called_once_with(258104532423147520, 12)
mock_interaction.followup.send.assert_called_once()
@pytest.mark.asyncio
async def test_weather_no_team_found(self, commands_cog, mock_interaction, mock_current):
"""Test weather command when no team can be resolved."""
with patch('commands.utilities.weather.league_service') as mock_league_service, \
patch('commands.utilities.weather.team_service') as mock_team_service, \
patch('commands.utilities.weather.get_user_major_league_team') as mock_get_team:
mock_league_service.get_current_state = AsyncMock(return_value=mock_current)
mock_team_service.get_team_by_abbrev = AsyncMock(return_value=None)
mock_get_team.return_value = None
await commands_cog.weather.callback(commands_cog, mock_interaction, team_abbrev=None)
# Should send error message
embed_call = mock_interaction.followup.send.call_args
embed = embed_call.kwargs['embed']
assert "Team Not Found" in embed.title
assert "Could not find a team" in embed.description
@pytest.mark.asyncio
async def test_weather_league_state_unavailable(self, commands_cog, mock_interaction):
"""Test weather command when league state is unavailable."""
with patch('commands.utilities.weather.league_service') as mock_league_service:
mock_league_service.get_current_state = AsyncMock(return_value=None)
await commands_cog.weather.callback(commands_cog, mock_interaction)
# Should send error about league state
embed_call = mock_interaction.followup.send.call_args
embed = embed_call.kwargs['embed']
assert "League State Unavailable" in embed.title
@pytest.mark.asyncio
async def test_season_display_spring(self, commands_cog):
"""Test season display for spring (weeks 1-5)."""
assert commands_cog._get_season_display(1) == "🌼 Spring"
assert commands_cog._get_season_display(3) == "🌼 Spring"
assert commands_cog._get_season_display(5) == "🌼 Spring"
@pytest.mark.asyncio
async def test_season_display_summer(self, commands_cog):
"""Test season display for summer (weeks 6-14)."""
assert commands_cog._get_season_display(6) == "🏖️ Summer"
assert commands_cog._get_season_display(10) == "🏖️ Summer"
assert commands_cog._get_season_display(14) == "🏖️ Summer"
@pytest.mark.asyncio
async def test_season_display_fall(self, commands_cog):
"""Test season display for fall (weeks 15+)."""
assert commands_cog._get_season_display(15) == "🍂 Fall"
assert commands_cog._get_season_display(18) == "🍂 Fall"
assert commands_cog._get_season_display(20) == "🍂 Fall"
@pytest.mark.asyncio
async def test_time_of_day_zero_games_played(self, commands_cog, mock_games):
"""Test time of day when 0 games have been played (non-division week)."""
# Filter to only upcoming games (no scores)
upcoming_games = [g for g in mock_games if not g.is_completed]
time_of_day = commands_cog._get_time_of_day(upcoming_games, week=10)
assert time_of_day == "🌙 Night"
@pytest.mark.asyncio
async def test_time_of_day_one_game_played(self, commands_cog, mock_games):
"""Test time of day when 1 game has been played (non-division week)."""
# Take first game only (completed)
one_game = [mock_games[0]]
time_of_day = commands_cog._get_time_of_day(one_game, week=10)
assert time_of_day == "🌞 Day"
@pytest.mark.asyncio
async def test_time_of_day_two_games_played(self, commands_cog, mock_games):
"""Test time of day when 2 games have been played."""
# Take first two games (both completed)
two_games = mock_games[:2]
time_of_day = commands_cog._get_time_of_day(two_games, week=10)
assert time_of_day == "🌙 Night"
@pytest.mark.asyncio
async def test_time_of_day_three_games_played(self, commands_cog, mock_games):
"""Test time of day when 3 games have been played."""
# Mark third game as completed
games = list(mock_games)
games[2].away_score = 4
games[2].home_score = 2
time_of_day = commands_cog._get_time_of_day(games, week=10)
assert time_of_day == "🌞 Day"
@pytest.mark.asyncio
async def test_time_of_day_division_week(self, commands_cog, mock_games):
"""Test time of day logic in division week."""
# Division week 6, 1 game played
one_game = [mock_games[0]]
time_of_day = commands_cog._get_time_of_day(one_game, week=6)
# In division week, 1 game played = Night (not Day)
assert time_of_day == "🌙 Night"
@pytest.mark.asyncio
async def test_time_of_day_no_games_scheduled(self, commands_cog):
"""Test time of day when no games are scheduled."""
# Regular week
time_of_day = commands_cog._get_time_of_day([], week=10)
assert time_of_day == "🌙 Night / 🌞 Day / 🌙 Night / 🌞 Day"
# Division week
time_of_day = commands_cog._get_time_of_day([], week=6)
assert time_of_day == "🌙 Night / 🌙 Night / 🌙 Night / 🌞 Day"
@pytest.mark.asyncio
async def test_weather_roll(self, commands_cog):
"""Test weather roll generates valid d20 result."""
# Test multiple rolls to ensure they're all in valid range
for _ in range(100):
roll = commands_cog._roll_weather()
assert 1 <= roll <= 20
@pytest.mark.asyncio
async def test_create_weather_embed(self, commands_cog, mock_team, mock_current):
"""Test weather embed creation."""
embed = commands_cog._create_weather_embed(
team=mock_team,
current=mock_current,
season_display="🏖️ Summer",
time_of_day="🌙 Night",
weather_roll=14,
games_played=2,
total_games=4,
username="TestUser"
)
# Check embed basics
assert isinstance(embed, discord.Embed)
assert embed.title == "🌤️ Weather Check"
assert embed.color.value == int(mock_team.color, 16)
# Check fields
field_names = [field.name for field in embed.fields]
assert "Season" in field_names
assert "Time of Day" in field_names
assert "Week" in field_names
assert "Weather roll for TestUser" in field_names
# Check field values
season_field = next(f for f in embed.fields if f.name == "Season")
assert season_field.value == "🏖️ Summer"
time_field = next(f for f in embed.fields if f.name == "Time of Day")
assert time_field.value == "🌙 Night"
week_field = next(f for f in embed.fields if f.name == "Week")
assert "10" in week_field.value
assert "2/4" in week_field.value
roll_field = next(f for f in embed.fields if "Weather roll" in f.name)
assert "14" in roll_field.value
assert "1d20" in roll_field.value
# Check stadium image
assert embed.image.url == mock_team.stadium
@pytest.mark.asyncio
async def test_full_weather_workflow(self, commands_cog, mock_interaction, mock_team, mock_current, mock_games):
"""Test complete weather workflow with realistic data."""
with patch('commands.utilities.weather.league_service') as mock_league_service, \
patch('commands.utilities.weather.schedule_service') as mock_schedule_service, \
patch('commands.utilities.weather.team_service') as mock_team_service:
mock_league_service.get_current_state = AsyncMock(return_value=mock_current)
mock_schedule_service.get_week_schedule = AsyncMock(return_value=mock_games)
mock_team_service.get_team_by_abbrev = AsyncMock(return_value=mock_team)
await commands_cog.weather.callback(commands_cog, mock_interaction, team_abbrev='NYY')
# Verify complete flow
mock_interaction.response.defer.assert_called_once()
mock_league_service.get_current_state.assert_called_once()
mock_schedule_service.get_week_schedule.assert_called_once_with(12, 10)
mock_team_service.get_team_by_abbrev.assert_called_once_with('NYY', 12)
# Check final embed
embed_call = mock_interaction.followup.send.call_args
embed = embed_call.kwargs['embed']
# Validate embed structure
assert "Weather Check" in embed.title
assert len(embed.fields) == 4 # Season, Time, Week, Roll
assert embed.image.url == mock_team.stadium
assert embed.color.value == int(mock_team.color, 16)
@pytest.mark.asyncio
async def test_team_resolution_priority(self, commands_cog, mock_interaction, mock_current):
"""Test that team resolution follows correct priority order."""
team1 = TeamFactory.create(id=1, abbrev='NYY', sname='Yankees', lname='New York Yankees', season=12)
team2 = TeamFactory.create(id=2, abbrev='BOS', sname='Red Sox', lname='Boston Red Sox', season=12)
team3 = TeamFactory.create(id=3, abbrev='LAD', sname='Dodgers', lname='Los Angeles Dodgers', season=12)
# Test Priority 1: Explicit parameter (should return team1)
with patch('commands.utilities.weather.team_service') as mock_team_service:
mock_team_service.get_team_by_abbrev = AsyncMock(return_value=team1)
result = await commands_cog._resolve_team(mock_interaction, 'NYY', 12)
assert result.abbrev == 'NYY'
assert result.id == 1
# Test Priority 2: Channel name (should return team2)
mock_interaction.channel.name = "BOS-Fenway-Park"
with patch('commands.utilities.weather.team_service') as mock_team_service:
mock_team_service.get_team_by_abbrev = AsyncMock(return_value=team2)
result = await commands_cog._resolve_team(mock_interaction, None, 12)
assert result.abbrev == 'BOS'
assert result.id == 2
# Test Priority 3: User ownership (should return team3)
mock_interaction.channel.name = "general"
with patch('commands.utilities.weather.team_service') as mock_team_service, \
patch('commands.utilities.weather.get_user_major_league_team') as mock_get_team:
mock_team_service.get_team_by_abbrev = AsyncMock(return_value=None)
mock_get_team.return_value = team3
result = await commands_cog._resolve_team(mock_interaction, None, 12)
assert result.abbrev == 'LAD'
assert result.id == 3
class TestWeatherCommandsIntegration:
"""Integration tests for weather command with realistic scenarios."""
@pytest.fixture
def mock_bot(self):
"""Create mock Discord bot for integration tests."""
bot = MagicMock()
bot.get_emoji = MagicMock(return_value=None)
return bot
@pytest.fixture
def commands_cog(self, mock_bot):
"""Create WeatherCommands cog for integration tests."""
return WeatherCommands(mock_bot)
@pytest.fixture
def mock_games(self):
"""Create mock game schedule for integration tests."""
yankees = TeamFactory.create(id=499, abbrev='NYY', sname='Yankees', lname='New York Yankees', season=12)
red_sox = TeamFactory.create(id=500, abbrev='BOS', sname='Red Sox', lname='Boston Red Sox', season=12)
# 1 completed game for division week testing
games = [
GameFactory.completed(id=1, season=12, week=10, game_num=1, away_team=yankees, home_team=red_sox, away_score=5, home_score=3)
]
return games
@pytest.mark.asyncio
async def test_all_division_weeks(self, commands_cog, mock_games):
"""Test that all division weeks are handled correctly."""
division_weeks = [1, 3, 6, 14, 16, 18]
for week in division_weeks:
# 1 game played in division week should be Night
one_game = [mock_games[0]]
time_of_day = commands_cog._get_time_of_day(one_game, week)
assert "Night" in time_of_day, f"Week {week} should be Night with 1 game in division week"
@pytest.mark.asyncio
async def test_season_transitions(self, commands_cog):
"""Test season display transitions at boundaries."""
assert "Spring" in commands_cog._get_season_display(5)
assert "Summer" in commands_cog._get_season_display(6) # Transition
assert "Summer" in commands_cog._get_season_display(14)
assert "Fall" in commands_cog._get_season_display(15) # Transition