| id |
type |
title |
tags |
importance |
confidence |
created |
updated |
| ccb2b5a4-a9bb-4f8f-9367-d74713ab2415 |
code_pattern |
Pattern: Proxmox LXC Creation for Headless Game Servers |
| proxmox |
| lxc |
| game-server |
| pattern |
| steamcmd |
| claude-home |
|
0.7 |
0.8 |
2026-03-05T03:43:01.292934+00:00 |
2026-03-05T03:43:01.292934+00:00 |
Proxmox LXC Game Server Pattern
Container Setup
- Unprivileged container with
nesting=1
- No Docker needed, so no keyctl/apparmor hacks required
- Template: Debian 12
SteamCMD Setup
dpkg --add-architecture i386
apt install lib32gcc-s1 steamcmd
User
- Create dedicated
steam user for server process
- Run SteamCMD and server as
steam, not root
SteamCMD Invocation Pattern
steamcmd +@sSteamCmdForcePlatformType linux +login anonymous \
+force_install_dir /home/steam/server \
+app_update <APP_ID> validate +quit
Systemd Service Pattern
[Service]
Type=simple
User=steam
Restart=on-failure
ExecStart=/home/steam/server/start.sh
DNS
- Use local gateway/Pi-hole (e.g. 10.10.0.1) not 8.8.8.8
- Set via:
pct set <CTID> --nameserver 10.10.0.1
GPU
- No GPU passthrough needed for headless game servers
Reference
- Existing LXC creation script:
gaming/scripts/lxc-docker-create.sh (adapt, minus Docker parts)