--- id: ccb2b5a4-a9bb-4f8f-9367-d74713ab2415 type: code_pattern title: "Pattern: Proxmox LXC Creation for Headless Game Servers" tags: [proxmox, lxc, game-server, pattern, steamcmd, claude-home] importance: 0.7 confidence: 0.8 created: "2026-03-05T03:43:01.292934+00:00" updated: "2026-03-05T03:43:01.292934+00:00" --- # Proxmox LXC Game Server Pattern ## Container Setup - Unprivileged container with `nesting=1` - No Docker needed, so no keyctl/apparmor hacks required - Template: Debian 12 ## SteamCMD Setup ```bash dpkg --add-architecture i386 apt install lib32gcc-s1 steamcmd ``` ## User - Create dedicated `steam` user for server process - Run SteamCMD and server as `steam`, not root ## SteamCMD Invocation Pattern ```bash steamcmd +@sSteamCmdForcePlatformType linux +login anonymous \ +force_install_dir /home/steam/server \ +app_update validate +quit ``` ## Systemd Service Pattern ```ini [Service] Type=simple User=steam Restart=on-failure ExecStart=/home/steam/server/start.sh ``` ## DNS - Use local gateway/Pi-hole (e.g. 10.10.0.1) not 8.8.8.8 - Set via: `pct set --nameserver 10.10.0.1` ## GPU - No GPU passthrough needed for headless game servers ## Reference - Existing LXC creation script: `gaming/scripts/lxc-docker-create.sh` (adapt, minus Docker parts)