2.9 KiB
2.9 KiB
Gaming Configuration Context
Technology Overview
Steam Tinker Launch (STL) provides advanced configuration options for running Windows games on Linux through Steam's Proton compatibility layer. This directory contains configurations, scripts, and documentation for gaming setups.
Key Components
Steam Tinker Launch (STL)
- Purpose: Advanced Proton configuration and game-specific tweaks
- Config Location:
~/.config/steamtinkerlaunch/ - Game Configs:
~/.config/steamtinkerlaunch/gamecfgs/ - Global Settings:
~/.config/steamtinkerlaunch/global.conf
Ready or Not Specific
- Game ID: 1144200
- Engine: Unreal Engine 4
- Anti-Cheat: EasyAntiCheat (requires
-noeacfor modifications) - Common Issues: Menu freezes, audio crackling, GPU compatibility
Hardware
- CPU: AMD Ryzen 7 7800X3D (8C/16T)
- GPU: NVIDIA GeForce RTX 4080 SUPER (16GB VRAM)
- Display (primary): 2560x1440 @ 120Hz OLED with HDR
- Display (secondary): 2560x1440 @ 60Hz (no HDR)
Configuration Patterns
Standard Baseline (all games)
PROTON_ENABLE_NVAPI="1" # Required for GPU detection
PROTON_HIDE_NVIDIA_GPU="0" # MUST be 0 - do NOT hide GPU
DXVK_ASYNC="1" # Reduce shader compilation stuttering
USEGAMEMODERUN="1" # Enable GameMode
USEMANGOHUD="1" # Performance monitoring
WAITEDITOR="0" # Skip STL popup - edit configs via Claude Code
For per-game settings (RT, DLSS, HDR, retro games), see the steam-game-setup skill:
.claude/skills/steam-game-setup/SKILL.md
Directory Structure
/gaming/
├── CONTEXT.md # This file - technology overview
├── troubleshooting.md # Error handling and debugging
├── examples/ # Working configurations and templates
│ ├── ready-or-not/ # Ready or Not specific configs
│ └── nvidia-optimized/ # NVIDIA-specific game configs
└── scripts/ # Gaming automation scripts
├── CONTEXT.md # Script-specific documentation
└── steam-helpers/ # Steam and STL helper scripts
Best Practices
Configuration Management
- Keep per-game configs in
examples/[game-name]/ - Document hardware-specific settings clearly
- Test one setting at a time when troubleshooting
- Backup working configurations before changes
Performance Optimization
- Start with GE-Proton for best compatibility
- Enable GameMode for CPU scheduling
- Use GameScope for resolution/scaling control
- Monitor GPU usage with MangoHUD
Troubleshooting Approach
- Verify base Proton compatibility
- Test without STL modifications first
- Add settings incrementally
- Document working combinations
- Check hardware-specific requirements
Integration Points
- Monitoring: Use MangoHUD for performance metrics
- Scripts: Automate common gaming tasks
- Networking: Configure for multiplayer gaming