claude-home/gaming/palworld/stl-config.md
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 09:00:44 -05:00

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---
title: "Palworld STL Configuration"
description: "Steam Tinker Launch configuration for Palworld (App ID 1623730) on Linux. Covers DLSS setup, DX11/DX12 modes, GE-Proton compatibility, and Unreal Engine 5 tweaks."
type: reference
domain: gaming
tags: [palworld, stl, proton, dlss, nvidia, unreal-engine, dxvk]
---
# Palworld - STL Configuration
| Field | Value |
|-------|-------|
| **Steam App ID** | 1623730 |
| **Developer** | Pocketpair |
| **Engine** | Unreal Engine 5 |
| **Graphics API** | DirectX 11 (DX12 available via `-dx12` launch arg) |
| **Status** | Released (Early Access) |
| **Genre** | Open-world survival / creature-collector |
| **STL Profile** | `~/.config/steamtinkerlaunch/gamecfgs/id/1623730.conf` |
| **Customvars** | `~/.config/steamtinkerlaunch/gamecfgs/customvars/1623730.conf` |
| **Setup Date** | 2026-03-03 |
## Features
| Feature | Supported | Notes |
|---------|-----------|-------|
| Ray Tracing | No | Mods only, not native |
| DLSS | Yes | DLSS 2, in-game toggle |
| HDR | No | No confirmed native support |
## Configuration Notes
- Running in DX11 mode (default) for best Proton stability
- DLSS enabled via STL (`USEDLSS=1`) - toggle quality in-game settings
- NVAPI enabled for proper GPU detection and DLSS
- Using GE-Proton9-25 for best compatibility
- MangoHud should show `API: VK` (DXVK translating DX11)
## Proton Compatibility
- ProtonDB: Gold rating, Steam Deck Verified
- Generally works well out of the box
- If issues arise, try Proton Experimental or latest GE-Proton
- Some users report display artifacts with certain Proton versions
## DX12 Option
If you want to try DX12 for potentially better FPS:
- Change `GAMEARGS` to include `-dx12` in the STL config
- MangoHud will show `API: VKD3D` instead of `API: VK`
- May need `VKD3D_SHADER_CACHE="1"` in customvars for shader compilation