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Adds title, description, type, domain, and tags frontmatter to every doc for improved KB semantic search. The description field is prepended to every search chunk, and domain/type/tags enable filtered queries. Type values: context, guide, runbook, reference, troubleshooting Domain values match directory structure (networking, docker, etc.) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
52 lines
1.8 KiB
Markdown
52 lines
1.8 KiB
Markdown
---
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title: "Palworld STL Configuration"
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description: "Steam Tinker Launch configuration for Palworld (App ID 1623730) on Linux. Covers DLSS setup, DX11/DX12 modes, GE-Proton compatibility, and Unreal Engine 5 tweaks."
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type: reference
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domain: gaming
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tags: [palworld, stl, proton, dlss, nvidia, unreal-engine, dxvk]
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---
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# Palworld - STL Configuration
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| Field | Value |
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|-------|-------|
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| **Steam App ID** | 1623730 |
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| **Developer** | Pocketpair |
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| **Engine** | Unreal Engine 5 |
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| **Graphics API** | DirectX 11 (DX12 available via `-dx12` launch arg) |
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| **Status** | Released (Early Access) |
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| **Genre** | Open-world survival / creature-collector |
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| **STL Profile** | `~/.config/steamtinkerlaunch/gamecfgs/id/1623730.conf` |
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| **Customvars** | `~/.config/steamtinkerlaunch/gamecfgs/customvars/1623730.conf` |
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| **Setup Date** | 2026-03-03 |
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## Features
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| Feature | Supported | Notes |
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|---------|-----------|-------|
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| Ray Tracing | No | Mods only, not native |
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| DLSS | Yes | DLSS 2, in-game toggle |
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| HDR | No | No confirmed native support |
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## Configuration Notes
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- Running in DX11 mode (default) for best Proton stability
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- DLSS enabled via STL (`USEDLSS=1`) - toggle quality in-game settings
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- NVAPI enabled for proper GPU detection and DLSS
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- Using GE-Proton9-25 for best compatibility
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- MangoHud should show `API: VK` (DXVK translating DX11)
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## Proton Compatibility
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- ProtonDB: Gold rating, Steam Deck Verified
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- Generally works well out of the box
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- If issues arise, try Proton Experimental or latest GE-Proton
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- Some users report display artifacts with certain Proton versions
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## DX12 Option
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If you want to try DX12 for potentially better FPS:
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- Change `GAMEARGS` to include `-dx12` in the STL config
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- MangoHud will show `API: VKD3D` instead of `API: VK`
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- May need `VKD3D_SHADER_CACHE="1"` in customvars for shader compilation
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