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Adds title, description, type, domain, and tags frontmatter to every doc for improved KB semantic search. The description field is prepended to every search chunk, and domain/type/tags enable filtered queries. Type values: context, guide, runbook, reference, troubleshooting Domain values match directory structure (networking, docker, etc.) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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1.8 KiB
| title | description | type | domain | tags | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Palworld STL Configuration | Steam Tinker Launch configuration for Palworld (App ID 1623730) on Linux. Covers DLSS setup, DX11/DX12 modes, GE-Proton compatibility, and Unreal Engine 5 tweaks. | reference | gaming |
|
Palworld - STL Configuration
| Field | Value |
|---|---|
| Steam App ID | 1623730 |
| Developer | Pocketpair |
| Engine | Unreal Engine 5 |
| Graphics API | DirectX 11 (DX12 available via -dx12 launch arg) |
| Status | Released (Early Access) |
| Genre | Open-world survival / creature-collector |
| STL Profile | ~/.config/steamtinkerlaunch/gamecfgs/id/1623730.conf |
| Customvars | ~/.config/steamtinkerlaunch/gamecfgs/customvars/1623730.conf |
| Setup Date | 2026-03-03 |
Features
| Feature | Supported | Notes |
|---|---|---|
| Ray Tracing | No | Mods only, not native |
| DLSS | Yes | DLSS 2, in-game toggle |
| HDR | No | No confirmed native support |
Configuration Notes
- Running in DX11 mode (default) for best Proton stability
- DLSS enabled via STL (
USEDLSS=1) - toggle quality in-game settings - NVAPI enabled for proper GPU detection and DLSS
- Using GE-Proton9-25 for best compatibility
- MangoHud should show
API: VK(DXVK translating DX11)
Proton Compatibility
- ProtonDB: Gold rating, Steam Deck Verified
- Generally works well out of the box
- If issues arise, try Proton Experimental or latest GE-Proton
- Some users report display artifacts with certain Proton versions
DX12 Option
If you want to try DX12 for potentially better FPS:
- Change
GAMEARGSto include-dx12in the STL config - MangoHud will show
API: VKD3Dinstead ofAPI: VK - May need
VKD3D_SHADER_CACHE="1"in customvars for shader compilation