claude-home/tcg/card-design-notes.md
Cal Corum 117788f216 CLAUDE: Add BG3 modded setup and TCG project docs
- Add Baldur's Gate 3 co-op friend setup guide for Linux
- Add TCG (trading card game) project documentation
- Include Project Sol rulebook and card design notes

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-07 00:48:31 -06:00

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# Card Design Notes
## Evolution Mechanic: "Up Your Game"
Concept: Pokemon-esque evolution system for higher-powered player versions.
### Initial Design Ideas
- **Named Players**: Primary target for evolution mechanic
- Examples: Elite versions of star players with enhanced stats/abilities
- **Unnamed Players**: Also viable for evolution
- Example: "Backup SS" → "Everyday SS"
- Represents player development and skill progression
### Mechanics to Consider
- Evolution requirements (experience, achievements, resources?)
- Stat boosts and new abilities for evolved forms
- Visual indicators for evolved players
- Balance implications for gameplay
### Questions for Further Development
- Should evolution be permanent or temporary?
- What triggers evolution eligibility?
- How many evolution stages should exist?
- Should evolved forms have different costs/requirements to play?