- Add Baldur's Gate 3 co-op friend setup guide for Linux - Add TCG (trading card game) project documentation - Include Project Sol rulebook and card design notes 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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Card Design Notes
Evolution Mechanic: "Up Your Game"
Concept: Pokemon-esque evolution system for higher-powered player versions.
Initial Design Ideas
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Named Players: Primary target for evolution mechanic
- Examples: Elite versions of star players with enhanced stats/abilities
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Unnamed Players: Also viable for evolution
- Example: "Backup SS" → "Everyday SS"
- Represents player development and skill progression
Mechanics to Consider
- Evolution requirements (experience, achievements, resources?)
- Stat boosts and new abilities for evolved forms
- Visual indicators for evolved players
- Balance implications for gameplay
Questions for Further Development
- Should evolution be permanent or temporary?
- What triggers evolution eligibility?
- How many evolution stages should exist?
- Should evolved forms have different costs/requirements to play?