vagabond-rpg-foundryvtt/CLAUDE.md
Cal Corum 628f3ab76c Optimize CLAUDE.md from 163 to 70 lines
Compress spell casting, resources, and NoteDiscovery sections.
Remove redundant rule question protocol. Keep game rules reference and compendium review process.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-14 08:31:12 -06:00

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Vagabond RPG Foundry VTT System

Foundry VTT v13 system implementation for Vagabond RPG (Pulp Fantasy TTRPG).

Commands

docker compose up -d       # Start local Foundry
docker compose restart     # Restart after code changes
npm run watch              # Watch SCSS
docker compose logs -f foundry  # View logs

Key Architecture

Data Models (Foundry v13 style)

  • TypeDataModel classes in module/data/ for Actor and Item schemas
  • Character stats: Might, Dexterity, Awareness, Reason, Presence, Luck (range 2-7)
  • Derived values in prepareData(): HP, Speed, Save difficulties, Skill difficulties

Roll System

  • Base: d20 >= (20 - Stat) untrained, d20 >= (20 - Stat*2) trained
  • Favor: +d6 bonus, Hinder: -d6 penalty, Crit: natural 20 (modifiable per-skill via Active Effects)
  • Exploding dice: d6! for certain abilities

Spell Casting

  • Mana cost: Base(0-1) + extra damage dice(+1/d6) + delivery cost(0-2) + duration(focus: 1/round on unwilling)
  • Delivery costs: Touch/Remote/Imbue(0), Cube(1), Aura/Cone/Glyph/Line/Sphere(2)
  • Cast skills by class: Wizard/Magus=Arcana, Druid/Luminary/Witch=Mysticism, Sorcerer=Influence, Revelator=Leadership
  • Cast checks only required when targeting unwilling beings

Class System

  • Classes are Items with progression tables → Active Effects for current level
  • Supports multiclassing via multiple class items

Resources

  • HP: Might × Level | Mana: class-dependent | Luck: equals Luck stat
  • Fatigue: 0-5 (death at 5, each reduces item slots by 1)

File Naming

  • Entry: vagabond.mjs | Documents: VagabondActor.mjs | Sheets: VagabondCharacterSheet.mjs
  • Data models: CharacterData.mjs | Templates: character-sheet.hbs

Reference Data

Game rules in NoteDiscovery under gaming/vagabond-rpg/: core-mechanics, combat, character-creation, magic-system, spells-full-text, perks-full-list, classes-full-text, bestiary, testing-strategy.

Access: cd ~/.claude/skills/notediscovery && python client.py search "keyword"

Original PDF: /mnt/NV2/Development/claude-home/gaming/Vagabond_RPG_-_Pulp_Fantasy_Core_Rulebook_Interactive_PDF.pdf D&D 5e reference: https://deepwiki.com/foundryvtt/dnd5e/1-dnd5e-system-overview

Style

  • Parchment color scheme, high contrast (WCAG AA), CSS custom properties, SCSS with BEM naming
  • Match official Hero Record layout where possible

Compendium Data Review (REQUIRED)

All compendium data in packs/_source/ MUST be reviewed by a human before committing.

  1. Always reference source material (NoteDiscovery or PDF) — never invent mechanics or flavor text
  2. Show complete JSON content to user before committing
  3. Wait for explicit approval before staging compendium files
  4. Verify against packs/_source/REVIEW_CHECKLIST.md: feature names, progression tables, prerequisites, mechanical effects

Roadmap

See PROJECT_ROADMAP.json for complete task breakdown.