vagabond-rpg-foundryvtt/packs/_source/ancestries/orc.json
Cal Corum fa71f3b985 Implement Active Effects automation (Phase 11)
Schema & Documentation:
- Extended EFFECT_KEYS with 24 new mappings: senses (6), movement
  capabilities (5), skill training (12), focus tracking
- Created docs/ACTIVE_EFFECTS_REFERENCE.md with comprehensive guide
  for effect keys, modes, JSON format, and formula support

Ancestry Automation:
- Goblin: Darksight (darkvision), Nimble (+5 speed)
- Orc: Darksight (darkvision), Hulking (+2 item slots)
- Halfling: Nimble (+5 speed)
- Draken: Scale (+1 armor)
- Dwarf already had automation from earlier work

Class Automation:
- Wizard: Manifold Mind I/II (+1 focus.maxConcurrent each)
- Fighter Valor already automated (proof of concept)
- Gunslinger Deadeye deferred (dynamic, not static bonus)

Added Phase 11 to PROJECT_ROADMAP.json with 18 tasks (10 complete,
8 deferred for conditional flags/UI/state tracking).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 22:13:18 -06:00

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{
"_id": "vagabondAnceOrc000",
"_key": "!items!vagabondAnceOrc000",
"name": "Orc",
"type": "ancestry",
"img": "icons/svg/mystery-man.svg",
"system": {
"description": "<p>Orcs are powerful, hulking warriors with a natural talent for physical confrontation. Their impressive size allows them to carry more equipment and overpower foes in close combat.</p>",
"beingType": "cryptid",
"size": "medium",
"traits": [
{
"name": "Darksight",
"description": "<p>You can see in darkness as if it were dim light.</p>",
"changes": [{ "key": "system.senses.darkvision", "mode": 5, "value": "true" }]
},
{
"name": "Beefy",
"description": "<p>You gain Favor on Grapple and Shove attempts.</p>",
"changes": []
},
{
"name": "Hulking",
"description": "<p>You have +2 additional Item Slots.</p>",
"changes": [{ "key": "system.itemSlots.bonus", "mode": 2, "value": "2" }]
}
]
},
"reviewed": true
}