Schema & Documentation: - Extended EFFECT_KEYS with 24 new mappings: senses (6), movement capabilities (5), skill training (12), focus tracking - Created docs/ACTIVE_EFFECTS_REFERENCE.md with comprehensive guide for effect keys, modes, JSON format, and formula support Ancestry Automation: - Goblin: Darksight (darkvision), Nimble (+5 speed) - Orc: Darksight (darkvision), Hulking (+2 item slots) - Halfling: Nimble (+5 speed) - Draken: Scale (+1 armor) - Dwarf already had automation from earlier work Class Automation: - Wizard: Manifold Mind I/II (+1 focus.maxConcurrent each) - Fighter Valor already automated (proof of concept) - Gunslinger Deadeye deferred (dynamic, not static bonus) Added Phase 11 to PROJECT_ROADMAP.json with 18 tasks (10 complete, 8 deferred for conditional flags/UI/state tracking). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
31 lines
1021 B
JSON
Executable File
31 lines
1021 B
JSON
Executable File
{
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"_id": "vagabondAnceOrc000",
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"_key": "!items!vagabondAnceOrc000",
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"name": "Orc",
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"type": "ancestry",
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"img": "icons/svg/mystery-man.svg",
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"system": {
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"description": "<p>Orcs are powerful, hulking warriors with a natural talent for physical confrontation. Their impressive size allows them to carry more equipment and overpower foes in close combat.</p>",
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"beingType": "cryptid",
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"size": "medium",
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"traits": [
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{
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"name": "Darksight",
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"description": "<p>You can see in darkness as if it were dim light.</p>",
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"changes": [{ "key": "system.senses.darkvision", "mode": 5, "value": "true" }]
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},
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{
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"name": "Beefy",
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"description": "<p>You gain Favor on Grapple and Shove attempts.</p>",
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"changes": []
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},
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{
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"name": "Hulking",
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"description": "<p>You have +2 additional Item Slots.</p>",
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"changes": [{ "key": "system.itemSlots.bonus", "mode": 2, "value": "2" }]
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}
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]
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},
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"reviewed": true
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}
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