vagabond-rpg-foundryvtt/packs/_source
Cal Corum fa71f3b985 Implement Active Effects automation (Phase 11)
Schema & Documentation:
- Extended EFFECT_KEYS with 24 new mappings: senses (6), movement
  capabilities (5), skill training (12), focus tracking
- Created docs/ACTIVE_EFFECTS_REFERENCE.md with comprehensive guide
  for effect keys, modes, JSON format, and formula support

Ancestry Automation:
- Goblin: Darksight (darkvision), Nimble (+5 speed)
- Orc: Darksight (darkvision), Hulking (+2 item slots)
- Halfling: Nimble (+5 speed)
- Draken: Scale (+1 armor)
- Dwarf already had automation from earlier work

Class Automation:
- Wizard: Manifold Mind I/II (+1 focus.maxConcurrent each)
- Fighter Valor already automated (proof of concept)
- Gunslinger Deadeye deferred (dynamic, not static bonus)

Added Phase 11 to PROJECT_ROADMAP.json with 18 tasks (10 complete,
8 deferred for conditional flags/UI/state tracking).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 22:13:18 -06:00
..
ancestries Implement Active Effects automation (Phase 11) 2025-12-16 22:13:18 -06:00
classes Implement Active Effects automation (Phase 11) 2025-12-16 22:13:18 -06:00
perks Review and correct perk compendium JSONs, delete fabricated perk 2025-12-16 16:36:41 -06:00
REVIEW_CHECKLIST.md Add compendium data review requirement and checklist 2025-12-16 14:49:40 -06:00