Foundry VTT v13 requires all _id values to be exactly 16 characters. Previous IDs ranged from 17-25+ characters and caused validation errors. Changes: - Use 7-char prefix per type (vgbdAnc, vgbdCls, vgbdPrk, etc.) - Append 9-char name derived from filename with padding - Handle collisions with numeric suffixes (e.g., vgbdPrkheighten1) Files updated across all compendiums: - Ancestries: 7 files - Classes: 18 files - Perks: 103 files (3 collision fixes) - Spells: 58 files - Weapons: 43 files - Armor: 5 files - Equipment: ~300 files (25 collision fixes) - Bestiary: ~70 files (8 collision fixes) - Statuses: ~15 files 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
155 lines
4.1 KiB
JSON
Executable File
155 lines
4.1 KiB
JSON
Executable File
{
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"_id": "vgbdClsrogue0000",
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"_key": "!items!vgbdClsrogue0000",
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"name": "Rogue",
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"type": "class",
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"img": "icons/svg/dagger.svg",
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"system": {
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"description": "<p>Back-alley urchins, gutterborn scum, shadow-born assassins. To hammers, every problem looks like a nail. Rogues are blades, and every problem is a throat.</p>",
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"keyStat": "dexterity",
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"actionStyle": "attack",
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"zone": "midline",
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"weaponTraining": ["ranged"],
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"skillTraining": [
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{
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"type": "fixed",
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"skills": ["finesse", "sneak"],
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"count": 2
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},
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{
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"type": "choice",
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"skills": [],
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"count": 3
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}
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],
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"trainedSkills": [],
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"startingPack": "<p>Assassin, Conman, Investigator, or Scout</p>",
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"isCaster": false,
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"progression": [
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{
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"level": 1,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Sneak Attack", "Infiltrator"]
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},
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{
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"level": 2,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Unflinching Luck"]
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},
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{
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"level": 3,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Perk"]
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},
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{
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"level": 4,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Evasive"]
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},
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{
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"level": 5,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Perk"]
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},
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{
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"level": 6,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Lethal Weapon"]
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},
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{
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"level": 7,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Perk"]
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},
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{
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"level": 8,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Unflinching Luck II"]
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},
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{
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"level": 9,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Perk"]
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},
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{
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"level": 10,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Waylay"]
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}
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],
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"features": [
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{
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"name": "Sneak Attack",
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"level": 1,
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"description": "<p>If your first attack on a Turn is Favored, it deals an extra d4 damage and ignores an amount of Armor equal to this number of extra dice.</p><p>The number of extra d4s increases by 1 every 3 Rogue Levels hereafter.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Infiltrator",
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"level": 1,
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"description": "<p>You gain the <strong>Resourceful Perk</strong>, and you have Favor on Checks and Saves made to ambush and against traps that you are aware of.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Unflinching Luck",
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"level": 2,
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"description": "<p>When you spend Luck to gain Favor on a Check, roll a d12. If the result is lower than your remaining Luck, the Luck is not spent.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Evasive",
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"level": 4,
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"description": "<p>Your Reflex Saves can't be Hindered while you aren't Incapacitated, and you ignore two of a Dodged attack's damage dice on a passed Save, rather than one.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Lethal Weapon",
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"level": 6,
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"description": "<p>Your Sneak Attack applies to any Favored attacks you make on a Turn, not just the first.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Unflinching Luck II",
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"level": 8,
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"description": "<p>Your Unflinching Luck Feature now uses a d10 instead of a d12.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Waylay",
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"level": 10,
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"description": "<p>Once per Round, if you kill an Enemy during a Turn, you can immediately take one Action.</p>",
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"passive": true,
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"changes": []
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}
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],
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"customResource": {}
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},
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"reviewed": true
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}
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