vagabond-rpg-foundryvtt/packs/_source/bestiary/living-statue-iron.json
Cal Corum fbc7b57b91 Add 13 Artificials creatures to bestiary compendium
New creatures: Crawling Wall, Dungeonheart, Flying Spellbook, Flying Sword,
Joust Guardian, Golem Flesh, Homunculus, Living Statue Crystal, Necrophidius,
Potead (Small/Medium/Large), Ripworm.

Fixed ID collisions for Living Statue variants.

Bestiary now contains 240 creatures total.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-20 10:18:15 -06:00

50 lines
1.2 KiB
JSON

{
"_id": "vgbdBstlvstiron0",
"_key": "!actors!vgbdBstlvstiron0",
"name": "Living Statue, Iron",
"type": "npc",
"img": "icons/svg/mystery-man.svg",
"system": {
"hd": 4,
"hp": {
"value": 18,
"max": 18
},
"tl": 2.7,
"armor": 3,
"morale": 11,
"zone": "frontline",
"size": "medium",
"beingType": "artificial",
"speed": {
"value": 10
},
"appearing": "d4",
"senses": {},
"movement": {},
"immunities": [],
"weaknesses": [],
"resistances": [],
"actions": [
{
"name": "Actions",
"description": "Weapon [Melee Attack]: 4 (d8) or (by Weapon)",
"attackType": "special",
"damage": "",
"damageType": "",
"range": "",
"properties": []
}
],
"abilities": [
{
"name": "Abilities",
"description": "Immutable: It can't be transformed.\nIron Absorption: When hit with a metal weapon that isn\u2019t a Relic, the attacker must pass [Will] or the weapon becomes stuck in this Being's body, and can only be removed if this Being is killed."
}
],
"loot": "",
"gmNotes": ""
},
"reviewed": false
}