Add 13 Artificials creatures to bestiary compendium
New creatures: Crawling Wall, Dungeonheart, Flying Spellbook, Flying Sword, Joust Guardian, Golem Flesh, Homunculus, Living Statue Crystal, Necrophidius, Potead (Small/Medium/Large), Ripworm. Fixed ID collisions for Living Statue variants. Bestiary now contains 240 creatures total. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
parent
cd3217474e
commit
fbc7b57b91
@ -12,7 +12,7 @@
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},
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"tl": 6.1,
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"armor": 3,
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"morale": 7,
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"morale": 12,
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"zone": "frontline",
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"size": "huge",
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"beingType": "artificial",
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@ -22,13 +22,13 @@
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"appearing": "1",
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"senses": {},
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"movement": {},
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"immunities": [],
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"weaknesses": [],
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"immunities": ["poison"],
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"weaknesses": ["blunt"],
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"resistances": [],
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"actions": [
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{
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"name": "Actions",
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"description": "Multi-Attack: 1\u00d7Grasp and 1\u00d7Crush Grasp [Melee Attack]: 4 (d8) and Restrained Crush [Rush]: Any Huge or smaller Being in its path is pushed in front of it for the Move. If there is no open space within Close for the Being to go when this happens, it takes 3 (d6) for every 5' of Speed this Being has remaining.\nImmutable: It can't be transformed.",
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"description": "Multi-Attack: 1\u00d7Grasp and 1\u00d7Crush\nGrasp [Melee Attack]: 4 (d8) and Restrained\nCrush [Rush]: Any Huge or smaller Being in its path is pushed in front of it for the Move. If there is no open space within Close for the Being to go when this happens, it takes 3 (d6) for every 5' of Speed this Being has remaining.",
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"attackType": "special",
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"damage": "",
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"damageType": "",
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@ -36,9 +36,14 @@
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"properties": []
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}
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],
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"abilities": [],
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"abilities": [
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{
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"name": "Abilities",
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"description": "Immutable: It can't be transformed.\nStatus Immunities: Paralyzed, Sickened, Suffocating"
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}
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],
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"loot": "",
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"gmNotes": ""
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"gmNotes": "A silent, moving wall that catches its prey by crushing it and soaking the pulp through its cracks. They may have arms and a mouth."
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},
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"reviewed": false
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}
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@ -12,8 +12,8 @@
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},
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"tl": 1.7,
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"armor": 1,
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"morale": 7,
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"zone": "midline",
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"morale": 12,
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"zone": "backline",
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"size": "huge",
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"beingType": "artificial",
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"speed": {
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@ -23,12 +23,12 @@
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"senses": {},
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"movement": {},
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"immunities": [],
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"weaknesses": [],
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"weaknesses": ["pierce"],
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"resistances": [],
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"actions": [
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{
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"name": "Actions",
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"description": "Spawn: At the start of its Turn, roll d4. On a roll of 2 to 4, this Being spawns an Ally Being (d6, roll two and take the highest if this Being is at half HP or lower), which appears in the nearest open space:\n1\t\t Giant Spider (p. 132) 2\t\tBasilisk (p. 135) 3\t\t Owl Bear (p. 145) 4\t\t Rust Monster (p. 148) 5\t\t Warp Beast (p. 151) 6\t\t Gelatinous Cube (p. 172)",
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"description": "Spawn: At the start of its Turn, roll d4. On a roll of 2 to 4, this Being spawns an Ally Being (d6, roll two and take the highest if this Being is at half HP or lower), which appears in the nearest open space:\n1 Giant Spider\n2 Basilisk\n3 Owl Bear\n4 Rust Monster\n5 Warp Beast\n6 Gelatinous Cube",
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"attackType": "special",
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"damage": "",
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"damageType": "",
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@ -36,9 +36,14 @@
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"properties": []
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}
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],
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"abilities": [],
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"abilities": [
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{
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"name": "Abilities",
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"description": "Status Immunities: Berserk, Charmed, Confused, Dazed, Frightened, Incapacitated, Suffocating, Unconscious"
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}
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],
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"loot": "",
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"gmNotes": ""
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"gmNotes": "The creation of a dungeonheart involves opening a summoning portal within a living troll's heart. The troll must survive the initial process to guarantee its regeneration works. Over time, the troll's blood and tissue seeps through the portal, which spits out all manner of bizarre creatures."
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},
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"reviewed": false
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}
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@ -12,7 +12,7 @@
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},
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"tl": 0.7,
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"armor": 0,
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"morale": 7,
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"morale": 12,
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"zone": "backline",
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"size": "small",
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"beingType": "artificial",
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@ -26,8 +26,8 @@
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"movement": {
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"fly": true
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},
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"immunities": [],
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"weaknesses": [],
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"immunities": ["poison"],
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"weaknesses": ["fire"],
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"resistances": [],
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"actions": [
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{
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@ -43,11 +43,11 @@
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"abilities": [
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{
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"name": "Abilities",
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"description": "Antimagic Vulnerability: It is Dazed for Cd4 if affected by the Dispel Spell or other antimagic.\nNimble: Attacks against it can\u2019t be Favored if it can Move.\nBestiary Bestiary 118 118 Flying Sword TL: 2.3 Small Artificial An enchanted sword that dances through the air.\nHD: 1 (1 HP)\b Speed: 0' (Fly 50') Zone: Frontline Morale: -\b # Appearing: d4 Senses: Blindsight Armor: 3 [as Plate] Immune: Poison Status Immunities: Charmed, Frightened, Sickened, Suffocating ACTIONS Slash [Melee Attack]: 4 (d8) ABILITIES Antimagic Vulnerability: It is Dazed (Cd4) if affected by the Dispel Spell or other antimagic.\nNimble: Attacks against it can\u2019t be Favored if it can Move."
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"description": "Antimagic Vulnerability: It is Dazed for Cd4 if affected by the Dispel Spell or other antimagic.\nNimble: Attacks against it can't be Favored if it can Move.\nStatus Immunities: Sickened, Suffocating\nFly Speed: 30'"
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}
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],
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"loot": "",
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"gmNotes": ""
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"gmNotes": "An animated spellbook that flies like a bird, capable of casting the magic written on its pages."
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},
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"reviewed": false
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}
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53
packs/_source/bestiary/flying-sword.json
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53
packs/_source/bestiary/flying-sword.json
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@ -0,0 +1,53 @@
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{
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"_id": "vgbdBstflyingswo",
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"_key": "!actors!vgbdBstflyingswo",
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"name": "Flying Sword",
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"type": "npc",
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"img": "icons/svg/mystery-man.svg",
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"system": {
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"hd": 1,
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"hp": {
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"value": 1,
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"max": 1
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},
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"tl": 2.3,
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"armor": 3,
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"morale": 12,
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"zone": "frontline",
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"size": "small",
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"beingType": "artificial",
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"speed": {
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"value": 0
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},
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"appearing": "d4",
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"senses": {
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"blindsight": true
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},
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"movement": {
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"fly": true
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},
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"immunities": ["poison"],
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"weaknesses": [],
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"resistances": [],
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"actions": [
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{
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"name": "Actions",
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"description": "Slash [Melee Attack]: 4 (d8)",
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"attackType": "special",
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"damage": "",
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"damageType": "",
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"range": "",
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"properties": []
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}
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],
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"abilities": [
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{
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"name": "Abilities",
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"description": "Antimagic Vulnerability: It is Dazed (Cd4) if affected by the Dispel Spell or other antimagic.\nNimble: Attacks against it can't be Favored if it can Move.\nStatus Immunities: Charmed, Frightened, Sickened, Suffocating\nFly Speed: 50'"
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}
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],
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"loot": "",
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"gmNotes": "An enchanted sword that dances through the air."
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},
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"reviewed": false
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}
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51
packs/_source/bestiary/golem-flesh.json
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51
packs/_source/bestiary/golem-flesh.json
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@ -0,0 +1,51 @@
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{
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"_id": "vgbdBstgolemfles",
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"_key": "!actors!vgbdBstgolemfles",
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"name": "Golem, Flesh",
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"type": "npc",
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"img": "icons/svg/mystery-man.svg",
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"system": {
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"hd": 9,
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"hp": {
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"value": 40,
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"max": 40
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},
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"tl": 4.7,
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"armor": 0,
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"morale": 10,
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"zone": "frontline",
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"size": "large",
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"beingType": "artificial",
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"speed": {
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"value": 20
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},
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"appearing": "1",
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"senses": {
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"darkvision": true
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},
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"movement": {},
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"immunities": ["cold", "poison", "shock"],
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"weaknesses": ["fire"],
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"resistances": [],
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"actions": [
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{
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"name": "Actions",
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"description": "Multi-Attack: 2\u00d7Slam\nSlam [Melee Attack]: 9 (2d8 (+2 if this Being is Berserk))",
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"attackType": "special",
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"damage": "",
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"damageType": "",
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"range": "",
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"properties": []
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}
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],
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"abilities": [
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{
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"name": "Abilities",
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"description": "Bloodied Rage: At 20 HP or less, it is Berserk.\nFlame-Averse: If it can see fire or takes damage from fire, it is Frightened (Cd4).\nShock-Absorber: Shock damage rolls heal it instead.\nStatus Immunities: Charmed, Fatigued, Paralyzed, Sickened\nImmune to Physical from non-Relics"
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}
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],
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"loot": "",
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"gmNotes": "A living automoton of stitched-together flesh, given life through electric strikes."
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},
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"reviewed": false
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}
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@ -27,13 +27,13 @@
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"movement": {
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"fly": true
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},
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"immunities": [],
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"immunities": ["poison"],
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"weaknesses": [],
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"resistances": [],
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"actions": [
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{
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"name": "Actions",
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"description": "Bite [Melee Attack]: 1 (d3) and (1/Day) pass [Endure] or become Sickened (Cd6 Rounds, Unconscious until it takes damage).\nSpit Acid [Ranged Attack, Near]: 2 (d4) and Burning (Cd4) Bestiary Bestiary 120 120 Living Statue, Crystal TL: 2.6 Medium Artificial An animated crystal statue, capable of moving and attacking.\nHD: 3 (13 HP)\b Speed: 30' Zone: Frontline Morale: 11\b # Appearing: d4 Armor: 3 [as (+1) Chain] Immune: Poison Weak: Blunt Status Immunities: Blinded, Fatigued, Suffocating, Unconscious ACTIONS Weapon [Melee Attack]: 4 (d8) or (by Weapon)",
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"description": "Bite [Melee Attack]: 1 (d3) and (1/Day) pass [Endure] or become Sickened (Cd6 Rounds, Unconscious until it takes damage).\nSpit Acid [Ranged Attack, Near]: 2 (d4) and Burning (Cd4)",
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"attackType": "special",
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"damage": "",
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"damageType": "",
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@ -44,11 +44,11 @@
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"abilities": [
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{
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"name": "Abilities",
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"description": "Immutable: It can't be transformed."
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"description": "Status Immunities: Charmed, Sickened\nFly Speed: 40'"
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}
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],
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"loot": "",
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"gmNotes": ""
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"gmNotes": "A tiny artificial creature, often created as a familiar or servant."
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},
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"reviewed": false
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}
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@ -12,7 +12,7 @@
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},
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"tl": 6.3,
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"armor": 3,
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"morale": 7,
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"morale": 12,
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"zone": "frontline",
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"size": "large",
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"beingType": "artificial",
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@ -22,13 +22,13 @@
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"appearing": "1",
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"senses": {},
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"movement": {},
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"immunities": [],
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"immunities": ["poison"],
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"weaknesses": [],
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"resistances": [],
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"actions": [
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{
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"name": "Actions",
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"description": "Assault [Multi-Attack]: Lance and Cannon attack.\nLance [Melee Attack, Near]: 13 (2d12) Cannon [Ranged Attack (Sphere 10 foot)]: 11 (3d6)",
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"description": "Assault [Multi-Attack]: Lance and Cannon attack.\nLance [Melee Attack, Near]: 13 (2d12)\nCannon [Ranged Attack (Sphere 10 foot)]: 11 (3d6)",
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"attackType": "special",
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"damage": "",
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"damageType": "",
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@ -39,11 +39,11 @@
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"abilities": [
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{
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"name": "Abilities",
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"description": "Immutable: It can't be transformed."
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"description": "Immutable: It can't be transformed.\nStatus Immunities: Berserk, Charmed, Confused, Fatigued, Frightened, Unconscious, Sickened, Suffocating"
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}
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],
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"loot": "",
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"gmNotes": ""
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"gmNotes": "A mechanical warrior from eons past, typically found guarding ruins of fallen advanced societies."
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},
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"reviewed": false
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}
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49
packs/_source/bestiary/living-statue-crystal.json
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49
packs/_source/bestiary/living-statue-crystal.json
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{
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"_id": "vgbdBstlvstcryst",
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"_key": "!actors!vgbdBstlvstcryst",
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"name": "Living Statue, Crystal",
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"type": "npc",
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"img": "icons/svg/mystery-man.svg",
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"system": {
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"hd": 3,
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"hp": {
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"value": 13,
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"max": 13
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},
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"tl": 2.6,
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"armor": 3,
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"morale": 11,
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"zone": "frontline",
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"size": "medium",
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"beingType": "artificial",
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"speed": {
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"value": 30
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},
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"appearing": "d4",
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"senses": {},
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"movement": {},
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"immunities": ["poison"],
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"weaknesses": ["blunt"],
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"resistances": [],
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"actions": [
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{
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"name": "Actions",
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"description": "Weapon [Melee Attack]: 4 (d8) or (by Weapon)",
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"attackType": "special",
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"damage": "",
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"damageType": "",
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"range": "",
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"properties": []
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}
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],
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"abilities": [
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{
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"name": "Abilities",
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"description": "Immutable: It can't be transformed.\nStatus Immunities: Blinded, Fatigued, Suffocating, Unconscious"
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}
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],
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"loot": "",
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"gmNotes": "An animated crystal statue, capable of moving and attacking."
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},
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"reviewed": false
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}
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{
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"_id": "vgbdBstlivingsta",
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"_key": "!actors!vgbdBstlivingsta",
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"_id": "vgbdBstlvstiron0",
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"_key": "!actors!vgbdBstlvstiron0",
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"name": "Living Statue, Iron",
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"type": "npc",
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"img": "icons/svg/mystery-man.svg",
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51
packs/_source/bestiary/necrophidius.json
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51
packs/_source/bestiary/necrophidius.json
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{
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"_id": "vgbdBstnecrophid",
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"_key": "!actors!vgbdBstnecrophid",
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"name": "Necrophidius",
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"type": "npc",
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"img": "icons/svg/mystery-man.svg",
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"system": {
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"hd": 2,
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"hp": {
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"value": 9,
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"max": 9
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},
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"tl": 2.0,
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"armor": 2,
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"morale": 12,
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"zone": "frontline",
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"size": "large",
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"beingType": "artificial",
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"speed": {
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"value": 25
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},
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"appearing": "1",
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"senses": {
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"blindsight": true
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},
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"movement": {},
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"immunities": ["poison"],
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"weaknesses": ["blunt"],
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"resistances": [],
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"actions": [
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{
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"name": "Actions",
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"description": "Dance of Death [Cast, Remote | Will]: Dazed (Cd4)\nBite [Melee Attack]: 4 (d8) and pass [Endure] or become Sickened (Cd4, Paralyzed)",
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"attackType": "special",
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"damage": "",
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"damageType": "",
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"range": "",
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"properties": []
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}
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],
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"abilities": [
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{
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"name": "Abilities",
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"description": "Immutable: It can't be transformed.\nStatus Immunities: Fatigued, Sickened, Suffocating"
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}
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],
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"loot": "",
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"gmNotes": "Slithering, animated bones with a serpentine form and humanoid head."
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},
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"reviewed": false
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}
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@ -22,7 +22,7 @@
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"appearing": "2d6",
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"senses": {},
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"movement": {},
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"immunities": [],
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"immunities": ["fire", "poison"],
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"weaknesses": [],
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"resistances": [],
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"actions": [
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@ -39,11 +39,11 @@
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"abilities": [
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{
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"name": "Abilities",
|
||||
"description": "Immutable: It can't be transformed.\nBestiary Bestiary 122 122 Ripworm TL: 3.1 Medium Artificial Tunneling automatons known to wreak havoc on structures by undermining its foundation. They can cut through solid rock and earth with ease.\nHD: 4 (18 HP)\b Speed: 20' Zone: Frontline Morale: 10\b # Appearing: d4 Senses: Seismicsense 60' Armor: 3 [as Plate] Immune: Poison Status Immunities: Fatigued, Sickened, Suffocating ACTIONS Ripsaw [Melee Attack]: 7 (2d6) ABILITIES Immutable: It can't be transformed.\nTunneller: Can Move through solid rock and earth, leaving a 3-foot tunnel in its path."
|
||||
"description": "Immutable: It can't be transformed.\nStatus Immunities: Fatigued, Sickened, Suffocating"
|
||||
}
|
||||
],
|
||||
"loot": "",
|
||||
"gmNotes": ""
|
||||
"gmNotes": "A living planter, it could fit a tree."
|
||||
},
|
||||
"reviewed": false
|
||||
}
|
||||
|
||||
@ -22,7 +22,7 @@
|
||||
"appearing": "2d6",
|
||||
"senses": {},
|
||||
"movement": {},
|
||||
"immunities": [],
|
||||
"immunities": ["fire", "poison"],
|
||||
"weaknesses": [],
|
||||
"resistances": [],
|
||||
"actions": [
|
||||
@ -39,11 +39,11 @@
|
||||
"abilities": [
|
||||
{
|
||||
"name": "Abilities",
|
||||
"description": "Immutable: It can't be transformed."
|
||||
"description": "Immutable: It can't be transformed.\nStatus Immunities: Fatigued, Sickened, Suffocating"
|
||||
}
|
||||
],
|
||||
"loot": "",
|
||||
"gmNotes": ""
|
||||
"gmNotes": "A living cauldron, possibly animated by a brew."
|
||||
},
|
||||
"reviewed": false
|
||||
}
|
||||
|
||||
@ -22,7 +22,7 @@
|
||||
"appearing": "2d6",
|
||||
"senses": {},
|
||||
"movement": {},
|
||||
"immunities": [],
|
||||
"immunities": ["fire", "poison"],
|
||||
"weaknesses": [],
|
||||
"resistances": [],
|
||||
"actions": [
|
||||
@ -39,11 +39,11 @@
|
||||
"abilities": [
|
||||
{
|
||||
"name": "Abilities",
|
||||
"description": "Immutable: It can't be transformed."
|
||||
"description": "Immutable: It can't be transformed.\nStatus Immunities: Fatigued, Sickened, Suffocating"
|
||||
}
|
||||
],
|
||||
"loot": "",
|
||||
"gmNotes": ""
|
||||
"gmNotes": "A living pot, likely once held soup."
|
||||
},
|
||||
"reviewed": false
|
||||
}
|
||||
|
||||
51
packs/_source/bestiary/ripworm.json
Normal file
51
packs/_source/bestiary/ripworm.json
Normal file
@ -0,0 +1,51 @@
|
||||
{
|
||||
"_id": "vgbdBstripworm",
|
||||
"_key": "!actors!vgbdBstripworm",
|
||||
"name": "Ripworm",
|
||||
"type": "npc",
|
||||
"img": "icons/svg/mystery-man.svg",
|
||||
"system": {
|
||||
"hd": 4,
|
||||
"hp": {
|
||||
"value": 18,
|
||||
"max": 18
|
||||
},
|
||||
"tl": 3.1,
|
||||
"armor": 3,
|
||||
"morale": 10,
|
||||
"zone": "frontline",
|
||||
"size": "medium",
|
||||
"beingType": "artificial",
|
||||
"speed": {
|
||||
"value": 20
|
||||
},
|
||||
"appearing": "d4",
|
||||
"senses": {
|
||||
"seismicsense": true
|
||||
},
|
||||
"movement": {},
|
||||
"immunities": ["poison"],
|
||||
"weaknesses": [],
|
||||
"resistances": [],
|
||||
"actions": [
|
||||
{
|
||||
"name": "Actions",
|
||||
"description": "Ripsaw [Melee Attack]: 7 (2d6)",
|
||||
"attackType": "special",
|
||||
"damage": "",
|
||||
"damageType": "",
|
||||
"range": "",
|
||||
"properties": []
|
||||
}
|
||||
],
|
||||
"abilities": [
|
||||
{
|
||||
"name": "Abilities",
|
||||
"description": "Immutable: It can't be transformed.\nTunneller: Can Move through solid rock and earth, leaving a 3-foot tunnel in its path.\nStatus Immunities: Fatigued, Sickened, Suffocating"
|
||||
}
|
||||
],
|
||||
"loot": "",
|
||||
"gmNotes": "Tunneling automatons known to wreak havoc on structures by undermining its foundation. They can cut through solid rock and earth with ease."
|
||||
},
|
||||
"reviewed": false
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user