First batch of bestiary creatures from Core Rulebook pp.112-114: - Acolyte, Apothecary, Assassin, Bandit, Bard, Berserker, Brigand - Commoner, Cultist, Gladiator, Guard, Knight - Mage (Fire, Frost, Shock), Noble, Scout, Thug, Trader - Veteran, Warlord All entries include: HD, HP, TL, Armor, Morale, Zone, Speed, Actions (with damage/type), and Abilities where applicable. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
55 lines
1.3 KiB
JSON
55 lines
1.3 KiB
JSON
{
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"_id": "vagabondNpcKnight",
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"_key": "!actors!vagabondNpcKnight",
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"name": "Knight",
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"type": "npc",
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"img": "icons/svg/mystery-man.svg",
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"system": {
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"hd": 3,
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"hp": { "value": 13, "max": 13 },
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"tl": 2.8,
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"armor": 3,
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"morale": 8,
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"zone": "frontline",
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"size": "medium",
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"beingType": "humanlike",
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"speed": { "value": 25 },
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"appearing": "",
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"senses": {},
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"movement": {},
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"immunities": [],
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"weaknesses": [],
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"resistances": [],
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"actions": [
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{
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"name": "Greatsword",
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"description": "<p>[Melee Attack]: 5 (d10)</p>",
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"attackType": "melee",
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"damage": "1d10",
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"damageType": "slash",
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"range": "",
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"properties": []
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},
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{
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"name": "Rally",
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"description": "<p>[Action]: Grants its Allies who hear it a d4 bonus to their damage rolls and Will Saves for 1 Round.</p>",
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"attackType": "utility",
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"damage": "0",
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"damageType": "",
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"range": "",
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"properties": []
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}
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],
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"abilities": [
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{
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"name": "Leadership",
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"description": "<p>While it is alive and in sight, its Allies always pass Morale Checks and can't be Frightened.</p>",
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"passive": true
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}
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],
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"loot": "",
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"gmNotes": ""
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},
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"reviewed": false
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}
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