vagabond-rpg-foundryvtt/packs/_source/bestiary/crawling-wall.json
Cal Corum fbc7b57b91 Add 13 Artificials creatures to bestiary compendium
New creatures: Crawling Wall, Dungeonheart, Flying Spellbook, Flying Sword,
Joust Guardian, Golem Flesh, Homunculus, Living Statue Crystal, Necrophidius,
Potead (Small/Medium/Large), Ripworm.

Fixed ID collisions for Living Statue variants.

Bestiary now contains 240 creatures total.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-20 10:18:15 -06:00

50 lines
1.4 KiB
JSON

{
"_id": "vgbdBstcrawlingw",
"_key": "!actors!vgbdBstcrawlingw",
"name": "Crawling Wall",
"type": "npc",
"img": "icons/svg/mystery-man.svg",
"system": {
"hd": 13,
"hp": {
"value": 58,
"max": 58
},
"tl": 6.1,
"armor": 3,
"morale": 12,
"zone": "frontline",
"size": "huge",
"beingType": "artificial",
"speed": {
"value": 20
},
"appearing": "1",
"senses": {},
"movement": {},
"immunities": ["poison"],
"weaknesses": ["blunt"],
"resistances": [],
"actions": [
{
"name": "Actions",
"description": "Multi-Attack: 1\u00d7Grasp and 1\u00d7Crush\nGrasp [Melee Attack]: 4 (d8) and Restrained\nCrush [Rush]: Any Huge or smaller Being in its path is pushed in front of it for the Move. If there is no open space within Close for the Being to go when this happens, it takes 3 (d6) for every 5' of Speed this Being has remaining.",
"attackType": "special",
"damage": "",
"damageType": "",
"range": "",
"properties": []
}
],
"abilities": [
{
"name": "Abilities",
"description": "Immutable: It can't be transformed.\nStatus Immunities: Paralyzed, Sickened, Suffocating"
}
],
"loot": "",
"gmNotes": "A silent, moving wall that catches its prey by crushing it and soaking the pulp through its cracks. They may have arms and a mouth."
},
"reviewed": false
}