Equipment compendium: - 286 adventuring gear items (tools, clothing, instruments, containers, etc.) - 82 alchemical items (potions, oils, poisons, acids, explosives) - Proper categorization (gear, tool, consumable, container, treasure) - Comprehensive tagging for filtering - Consumable items with uses tracking - Container capacity for backpacks etc. Value correction (Silver Standard): - Fixed all weapon, armor, and equipment values - Vagabond uses Silver Standard: 1g = 100s, 1s = 100c - Previous values were 10x too low (assumed 1s = 10c) - All 415 item values now correct 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
144 lines
4.1 KiB
Markdown
144 lines
4.1 KiB
Markdown
# Equipment Compendium Generation Summary
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## Generation Date
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2025-12-16
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## Total Items Generated
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**368 equipment JSON files**
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### Breakdown by Category
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#### Adventuring Gear (286 items)
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- **Alchemy & Medicine**: 26 items (tools, containers, medical supplies)
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- **Beasts & Husbandry**: 25 items (animals, mounts, feed, barding)
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- **Astronomy & Navigation**: 8 items (astrolabe, compass, spyglass, etc.)
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- **Books & Magic**: 21 items (including Spellbook with canCastThrough=true, Trinket)
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- **Clothing, Hygiene, & Textiles**: 43 items (all types of clothing and fabric)
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- **Containers & Packs**: 1 item (Backpack with containerCapacity=2)
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- **Cooking & Food**: 36 items (tools, ingredients, rations, meals)
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- **Games & Toys**: 16 items (cards, dice, toys)
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- **Gems & Jewelry**: 18 items (gems, ingots, jewelry)
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- **Hardware**: 32 items (tools, ropes, chains, locks)
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- **Liquor & Spirits**: 18 items (ale, beer, wine, liquor variants)
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- **Musical Instruments**: 13 items (accordion, lute, drum, etc.)
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- **Outdoors**: 20 items (camping gear, tents, torches)
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- **Tools**: 9 items (tool sets for various trades)
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- **Trade Goods**: 2 items (personal seal, merchant's scale)
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#### Alchemical Items (82 items)
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- **Acids**: 4 items (basic, defoliator, green slime, oxidizing)
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- **Concoctions**: 17 items (adhesive, gravebane, instant rope, etc.)
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- **Explosives**: 5 items (alchemist's fire, thunderstone, etc.)
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- **Oils**: 7 items (basic, anointing, bladefire, ghostflame, etc.)
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- **Poisons**: 3 items (basic, deadly nightshade, truth serum)
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- **Potions**: 37 items (healing I-III, mana I-III, anger I-III, resistance, etc.)
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- **Torches & Light Sources**: 9 items (candles, sunrod, special torches)
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## Technical Specifications
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### Value Conversion
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All values correctly converted to copper:
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- 1g = 1000 copper
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- 1s = 10 copper
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- 1c = 1 copper
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### Special Properties Applied
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#### Trinkets
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- Spellbook: `isTrinket: true, canCastThrough: true`
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- Trinket: `isTrinket: true`
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#### Containers
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- Backpack: `containerCapacity: 2, slots: 1`
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- Various containers: Properly noted capacities in descriptions
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#### Consumables
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All consumable items have:
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- `consumable: true`
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- `uses.max: 1` (or appropriate number)
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- `uses.autoDestroy: true`
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### Category Distribution
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- **consumable**: 149 items (potions, food, oils, acids, etc.)
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- **gear**: 159 items (general adventuring equipment)
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- **tool**: 11 items (crafting tool sets)
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- **container**: 25 items (backpack, jars, vials, chests)
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- **treasure**: 7 items (gems, ingots)
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- **misc**: 17 items (animals, services)
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### Tags Applied
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Comprehensive tagging for filtering and search:
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- `alchemy` - all alchemical items
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- `potion` - healing, mana, resistance potions
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- `poison` - poisonous substances
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- `oil` - weapon oils
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- `explosive` - alchemist's fire, thunderstone
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- `acid` - corrosive substances
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- `light` - torches, candles, lanterns
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- `food` - rations, meals, ingredients
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- `drink` - ale, beer, wine, liquor
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- `clothing` - all wearable items
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- `instrument` - musical instruments
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- `camping` - outdoor/survival gear
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- `tool` - tool sets and implements
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- `container` - storage items
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- `mount` - animals for riding
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- `holy` - holy water, anointing oil
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- `magic` - spellbooks, enchanted items
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- `climbing` - rope, pitons, grappling hooks
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- `navigation` - compass, astrolabe
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## File Naming Convention
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All files use kebab-case:
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- `potion-healing-i.json`
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- `alchemists-fire.json`
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- `oil-wyrmwound.json`
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- `clothes-winter-set.json`
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## ID Convention
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All items use camelCase IDs prefixed with `vagabondEquip`:
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- `vagabondEquipPotionhealingi`
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- `vagabondEquipAlchemistsfire`
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- `vagabondEquipOilwyrmwound`
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## Source Data
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Generated from NoteDiscovery notes:
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- `gaming/vagabond-rpg/gear-adventuring.md`
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- `gaming/vagabond-rpg/gear-alchemical.md`
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## Validation
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All JSON files:
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- Valid JSON format
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- Match EquipmentData.mjs schema
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- Include all required fields
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- Set `reviewed: false` for manual review
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- Include proper `_key` for Foundry compendium
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## Notes
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- All items ready for import into Foundry VTT
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- Icons default to `icons/svg/item-bag.svg` (can be customized later)
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- Descriptions include game mechanics where available
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- Some alchemical item descriptions were incomplete in source data
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