- CLAUDE.md: Added mandatory human review process for all packs/_source/ changes - REVIEW_CHECKLIST.md: Detailed validation checklist for classes, ancestries, perks, spells Prevents hallucinated flavor text and incorrect game mechanics from being committed. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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Vagabond RPG Foundry VTT System - Development Context
Project Overview
This is a complete Foundry VTT v13 system implementation for Vagabond RPG (Pulp Fantasy TTRPG).
Key Architecture Decisions
Data Models (Foundry v13 style)
- Use TypeDataModel classes in
module/data/for Actor and Item schemas - Character stats: Might, Dexterity, Awareness, Reason, Presence, Luck (range 2-7)
- Derived values calculated in
prepareData(): HP, Speed, Save difficulties, Skill difficulties
Roll System
- Base formula: d20 >= (20 - Stat) for untrained, d20 >= (20 - Stat*2) for trained
- Favor: +d6 bonus die
- Hinder: -d6 penalty die
- Crit: Natural 20 by default, but threshold can be modified per-skill by Active Effects
- Exploding dice: d6! notation for certain abilities
Spell Casting
Casting Decisions: When casting, determine Damage/Effect, Delivery, and Duration.
Mana Cost Formula:
- Base cost:
- Only 1d6 damage OR only effect = 0 Mana
- Both damage AND effect = 1 Mana
- + Extra damage dice: +1 Mana per d6 beyond the first
- + Delivery cost: Touch(0), Remote(0), Imbue(0), Cube(1), Aura(2), Cone(2), Glyph(2), Line(2), Sphere(2)
- Duration: Instant/Focus/Continual - no initial cost, but Focus requires 1 Mana/round to maintain on unwilling targets
Cast Checks: Only required when targeting an unwilling Being.
Cast Skills by Class: Wizard/Magus=Arcana, Druid/Luminary/Witch=Mysticism, Sorcerer=Influence, Revelator=Leadership
Class System
- Classes are Items with progression tables
- When dragged to character, creates Active Effects for current level
- On level up, update Active Effects to grant new features
- Supports future multiclassing by allowing multiple class items
Crit Threshold System
- Each skill/action has a
critThresholdfield (default 20) - Active Effects from classes/perks can modify:
system.skills.melee.critThreshold - Fighter's Valor reduces crit by 1/2/3 at levels 1/4/8
- Gunslinger's Deadeye dynamically reduces on consecutive hits
Resources
- HP: max = Might * Level
- Mana: class-dependent, max from class progression
- Luck: equals Luck stat, refreshes on rest
- Fatigue: 0-5, death at 5, each reduces item slots by 1
- Studied Dice: some classes grant these
- Custom resources can be added dynamically
File Naming Conventions
- Main system entry:
vagabond.mjs - Document classes:
VagabondActor.mjs,VagabondItem.mjs - Sheet classes:
VagabondCharacterSheet.mjs,VagabondNPCSheet.mjs - Data models:
CharacterData.mjs,NPCData.mjs,SpellData.mjs, etc. - Templates:
character-sheet.hbs,npc-sheet.hbs,spell-item.hbs
Testing Commands
# Start local Foundry
docker compose up -d
# Watch SCSS
npm run watch
# View logs
docker compose logs -f foundry
Testing Code Revisions
# Restart local Foundry container
docker compose restart
Reference Data Location
Game rules and content are documented in NoteDiscovery under gaming/vagabond-rpg/:
core-mechanics- Stats, checks, dice, HPcombat- Actions, movement, defending, zonescharacter-creation- Ancestries, classes, levelingmagic-system- Casting, mana, delivery, durationspells-full-text- All 55+ spells with full descriptionsperks-full-list- All 90+ perks with prerequisitesclasses-full-text- All 18 classes with progression tablesbestiary- Creature categories, TL referencetesting-strategy- Quench testing patterns (unit vs integration, async handling)
To access NoteDiscovery:
# List all notes
cd ~/.claude/skills/notediscovery && python client.py list
# Read a specific note
cd ~/.claude/skills/notediscovery && python client.py read "gaming/vagabond-rpg/magic-system.md"
# Search notes
cd ~/.claude/skills/notediscovery && python client.py search "keyword"
Original PDF at: /mnt/NV2/Development/claude-home/gaming/Vagabond_RPG_-_Pulp_Fantasy_Core_Rulebook_Interactive_PDF.pdf
Character sheet reference: /mnt/NV2/Development/claude-home/gaming/Vagabond_-_Hero_Record_Interactive_PDF.pdf
Reference Project Documentation
The D&D 5e Foundry system is very well documented here: https://deepwiki.com/foundryvtt/dnd5e/1-dnd5e-system-overview
Project Roadmap
See PROJECT_ROADMAP.json for complete task breakdown with dependencies.
Style Guidelines
- Parchment color scheme with high contrast (WCAG AA compliant)
- Match official Hero Record layout where possible
- Use CSS custom properties for theming
- SCSS with BEM naming convention
Compendium Data Review (REQUIRED)
CRITICAL: All compendium data in packs/_source/ MUST be reviewed by a human before committing.
When creating or modifying compendium JSON files (classes, ancestries, perks, spells, etc.):
- ALWAYS reference the official source material in NoteDiscovery or the PDF
- NEVER invent or "hallucinate" game mechanics, flavor text, or statistics
- BEFORE COMMITTING, present the full JSON content to the user for review
- WAIT FOR EXPLICIT APPROVAL before staging compendium files for commit
Review Process
- Generate/modify the compendium JSON
- Show the user the complete content (not just a summary)
- User verifies against source material using
packs/_source/REVIEW_CHECKLIST.md - Only after user says "approved" or similar, proceed with git add/commit
What to Verify
- Feature names match exactly
- Progression tables match level-by-level
- Prerequisites are accurate
- Descriptions don't contain invented lore
- Mechanical effects (changes[] arrays) are correct
See packs/_source/REVIEW_CHECKLIST.md for the complete validation checklist.