vagabond-rpg-foundryvtt/packs/_source/weapons/shotgun.json
Cal Corum 49b60954fe Add complete weapons compendium (43 weapons)
- Generate all 43 weapon JSON files with proper data model
- Parse damage dice, grip types, ranges, properties from source
- Convert values to copper (1g = 10s = 100c)
- Map properties: Brawl, Brutal, Cleave, Entangle, Finesse, Keen, Long, Near, Ranged, Shield, Thrown
- Calculate versatile damage (increased die size for 2H grip)
- Assign damage types: blunt/piercing/slashing based on weapon type
- Add validation script for future verification
- All weapons validated against NoteDiscovery source

Weapon categories:
- Melee: 28 (swords, axes, hammers, polearms)
- Ranged: 10 (bows, crossbows, firearms)
- Brawl: 5 (caestus, gauntlet, katar, unarmed)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 23:19:30 -06:00

60 lines
1.3 KiB
JSON

{
"_id": "vagabondWeaponShotgun",
"name": "Shotgun",
"type": "weapon",
"img": "icons/svg/sword.svg",
"system": {
"description": "<p>A devastating firearm effective at medium range.</p>",
"damage": "1d10",
"damageType": "piercing",
"bonusDamage": 0,
"grip": "2h",
"versatileDamage": "",
"attackType": "ranged",
"range": {
"value": 30,
"units": "ft"
},
"properties": {
"finesse": false,
"thrown": false,
"cleave": false,
"reach": false,
"loading": false,
"brawl": false,
"crude": false,
"versatile": false,
"brutal": true,
"entangle": false,
"keen": false,
"long": false,
"near": true,
"ranged": true,
"shield": false
},
"material": "mundane",
"slots": 2,
"value": 700,
"equipped": false,
"equippedHand": null,
"quantity": 1,
"attackBonus": 0,
"critThreshold": null,
"relic": {
"isRelic": false,
"tier": 1,
"abilityName": "",
"abilityDescription": "",
"activationCost": "",
"usesPerDay": 0,
"usesRemaining": 0,
"requiresAttunement": false,
"attuned": false,
"lore": ""
}
},
"effects": [],
"_key": "!items!vagabondWeaponShotgun",
"reviewed": true
}