vagabond-rpg-foundryvtt/packs/_source/perks/tough.json
Cal Corum 828cfed006 Review and correct perk compendium JSONs, delete fabricated perk
Perks corrected:
- Sharpshooter: Fixed prereq DEX 4 → AWR 7, effect now correctly
  reduces crit roll by 1 when skipping Move (was +1 damage)
- Situational Awareness: Added missing Detect training prereq,
  fixed effect to Favor on surprise checks + flanking doesn't Hinder
- Tough: Fixed prereq MIT 4 → MIT 7, effect now +Level HP scaling
  (was flat +5 HP)

Deleted:
- Weapon Mastery: Completely fabricated perk not in source material

Also marked all 7 ancestries as reviewed (were already correct except
Dwarf's Tough trait which was fixed in previous session).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 16:36:41 -06:00

46 lines
1.0 KiB
JSON

{
"_id": "vagabondPerkTough",
"name": "Tough",
"type": "perk",
"img": "icons/svg/shield.svg",
"system": {
"description": "<p>Your Max HP increases by an amount equal to your current Level, and increases by 1 additional point each time you gain a Level. You can take this Perk multiple times.</p>",
"prerequisites": {
"stats": {
"might": 7,
"dexterity": null,
"awareness": null,
"reason": null,
"presence": null,
"luck": null
},
"trainedSkills": [],
"spells": [],
"perks": [],
"custom": ""
},
"changes": [
{
"key": "system.resources.hp.bonus",
"mode": 2,
"value": "@level"
}
],
"passive": true,
"uses": {
"value": 0,
"max": 0,
"per": ""
},
"luckCost": 0,
"grantsLuck": 0,
"isRitual": false,
"ritualDuration": 0,
"ritualComponents": "",
"tags": ["combat", "defensive"]
},
"effects": [],
"_key": "!items!vagabondPerkTough",
"reviewed": true
}