Compress spell casting, resources, and NoteDiscovery sections. Remove redundant rule question protocol. Keep game rules reference and compendium review process. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
76 lines
2.9 KiB
Markdown
76 lines
2.9 KiB
Markdown
# Vagabond RPG Foundry VTT System
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Foundry VTT v13 system implementation for Vagabond RPG (Pulp Fantasy TTRPG).
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## Commands
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```bash
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docker compose up -d # Start local Foundry
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docker compose restart # Restart after code changes
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npm run watch # Watch SCSS
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docker compose logs -f foundry # View logs
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```
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## Key Architecture
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### Data Models (Foundry v13 style)
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- TypeDataModel classes in `module/data/` for Actor and Item schemas
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- Character stats: Might, Dexterity, Awareness, Reason, Presence, Luck (range 2-7)
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- Derived values in `prepareData()`: HP, Speed, Save difficulties, Skill difficulties
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### Roll System
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- Base: `d20 >= (20 - Stat)` untrained, `d20 >= (20 - Stat*2)` trained
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- Favor: +d6 bonus, Hinder: -d6 penalty, Crit: natural 20 (modifiable per-skill via Active Effects)
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- Exploding dice: `d6!` for certain abilities
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### Spell Casting
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- **Mana cost**: Base(0-1) + extra damage dice(+1/d6) + delivery cost(0-2) + duration(focus: 1/round on unwilling)
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- **Delivery costs**: Touch/Remote/Imbue(0), Cube(1), Aura/Cone/Glyph/Line/Sphere(2)
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- **Cast skills by class**: Wizard/Magus=Arcana, Druid/Luminary/Witch=Mysticism, Sorcerer=Influence, Revelator=Leadership
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- Cast checks only required when targeting unwilling beings
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### Class System
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- Classes are Items with progression tables → Active Effects for current level
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- Supports multiclassing via multiple class items
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### Resources
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- HP: Might × Level | Mana: class-dependent | Luck: equals Luck stat
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- Fatigue: 0-5 (death at 5, each reduces item slots by 1)
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## File Naming
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- Entry: `vagabond.mjs` | Documents: `VagabondActor.mjs` | Sheets: `VagabondCharacterSheet.mjs`
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- Data models: `CharacterData.mjs` | Templates: `character-sheet.hbs`
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## Reference Data
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Game rules in NoteDiscovery under `gaming/vagabond-rpg/`: core-mechanics, combat, character-creation, magic-system, spells-full-text, perks-full-list, classes-full-text, bestiary, testing-strategy.
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Access: `cd ~/.claude/skills/notediscovery && python client.py search "keyword"`
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Original PDF: `/mnt/NV2/Development/claude-home/gaming/Vagabond_RPG_-_Pulp_Fantasy_Core_Rulebook_Interactive_PDF.pdf`
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D&D 5e reference: https://deepwiki.com/foundryvtt/dnd5e/1-dnd5e-system-overview
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## Style
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- Parchment color scheme, high contrast (WCAG AA), CSS custom properties, SCSS with BEM naming
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- Match official Hero Record layout where possible
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## Compendium Data Review (REQUIRED)
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**All compendium data in `packs/_source/` MUST be reviewed by a human before committing.**
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1. Always reference source material (NoteDiscovery or PDF) — never invent mechanics or flavor text
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2. Show complete JSON content to user before committing
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3. Wait for explicit approval before staging compendium files
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4. Verify against `packs/_source/REVIEW_CHECKLIST.md`: feature names, progression tables, prerequisites, mechanical effects
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## Roadmap
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See `PROJECT_ROADMAP.json` for complete task breakdown.
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