vagabond-rpg-foundryvtt/CLAUDE.md
Cal Corum 37300ccf90 Initial project setup for Vagabond RPG Foundry VTT system
- System manifest (system.json) for Foundry v13
- Project structure with module/, templates/, styles/, lang/, packs/
- Docker Compose for local Foundry development environment
- SCSS architecture with parchment theme and accessibility colors
- Base system entry point with CONFIG and Handlebars helpers
- English localization file with all game terms
- Project roadmap with 98 tasks across 11 phases

Phase 0 (Foundation) complete. Ready for Phase 1 (Data Models).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-12 14:32:15 -06:00

3.5 KiB

Vagabond RPG Foundry VTT System - Development Context

Project Overview

This is a complete Foundry VTT v13 system implementation for Vagabond RPG (Pulp Fantasy TTRPG).

Key Architecture Decisions

Data Models (Foundry v13 style)

  • Use TypeDataModel classes in module/data/ for Actor and Item schemas
  • Character stats: Might, Dexterity, Awareness, Reason, Presence, Luck (range 2-7)
  • Derived values calculated in prepareData(): HP, Speed, Save difficulties, Skill difficulties

Roll System

  • Base formula: d20 >= (20 - Stat) for untrained, d20 >= (20 - Stat*2) for trained
  • Favor: +d6 bonus die
  • Hinder: -d6 penalty die
  • Crit: Natural 20 by default, but threshold can be modified per-skill by Active Effects
  • Exploding dice: d6! notation for certain abilities

Spell Casting

  • Dynamic mana cost = base + delivery cost + duration cost + extra damage dice
  • Delivery types: Touch(0), Remote(0), Imbue(0), Cube(1), Aura(2), Cone(2), Glyph(2), Line(2), Sphere(2)
  • Duration: Instant (free), Focus (ongoing), Continual (permanent)
  • Cast dialog must calculate and display total mana cost before casting

Class System

  • Classes are Items with progression tables
  • When dragged to character, creates Active Effects for current level
  • On level up, update Active Effects to grant new features
  • Supports future multiclassing by allowing multiple class items

Crit Threshold System

  • Each skill/action has a critThreshold field (default 20)
  • Active Effects from classes/perks can modify: system.skills.melee.critThreshold
  • Fighter's Valor reduces crit by 1/2/3 at levels 1/4/8
  • Gunslinger's Deadeye dynamically reduces on consecutive hits

Resources

  • HP: max = Might * Level
  • Mana: class-dependent, max from class progression
  • Luck: equals Luck stat, refreshes on rest
  • Fatigue: 0-5, death at 5, each reduces item slots by 1
  • Studied Dice: some classes grant these
  • Custom resources can be added dynamically

File Naming Conventions

  • Main system entry: vagabond.mjs
  • Document classes: VagabondActor.mjs, VagabondItem.mjs
  • Sheet classes: VagabondCharacterSheet.mjs, VagabondNPCSheet.mjs
  • Data models: CharacterData.mjs, NPCData.mjs, SpellData.mjs, etc.
  • Templates: character-sheet.hbs, npc-sheet.hbs, spell-item.hbs

Testing Commands

# Start local Foundry
docker compose up -d

# Watch SCSS
npm run watch

# View logs
docker compose logs -f foundry

Reference Data Location

Game rules and content are documented in NoteDiscovery under gaming/vagabond-rpg/:

  • core-mechanics.md - Stats, checks, dice, HP
  • combat.md - Actions, movement, defending, zones
  • character-creation.md - Ancestries, classes, leveling
  • magic-system.md - Casting, mana, delivery, duration
  • spells-full-text.md - All 55+ spells with full descriptions
  • perks-full-list.md - All 90+ perks with prerequisites
  • classes-full-text.md - All 18 classes with progression tables
  • bestiary.md - Creature categories, TL reference

Original PDF at: /mnt/NV2/Development/claude-home/gaming/Vagabond_RPG_-_Pulp_Fantasy_Core_Rulebook_Interactive_PDF.pdf Character sheet reference: /mnt/NV2/Development/claude-home/gaming/Vagabond_-_Hero_Record_Interactive_PDF.pdf

Project Roadmap

See PROJECT_ROADMAP.json for complete task breakdown with dependencies.

Style Guidelines

  • Parchment color scheme with high contrast (WCAG AA compliant)
  • Match official Hero Record layout where possible
  • Use CSS custom properties for theming
  • SCSS with BEM naming convention