Link to NoteDiscovery note gaming/vagabond-rpg/testing-strategy which documents Quench testing patterns for Foundry VTT. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
131 lines
4.3 KiB
Markdown
131 lines
4.3 KiB
Markdown
# Vagabond RPG Foundry VTT System - Development Context
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## Project Overview
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This is a complete Foundry VTT v13 system implementation for Vagabond RPG (Pulp Fantasy TTRPG).
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## Key Architecture Decisions
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### Data Models (Foundry v13 style)
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- Use TypeDataModel classes in `module/data/` for Actor and Item schemas
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- Character stats: Might, Dexterity, Awareness, Reason, Presence, Luck (range 2-7)
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- Derived values calculated in `prepareData()`: HP, Speed, Save difficulties, Skill difficulties
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### Roll System
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- Base formula: d20 >= (20 - Stat) for untrained, d20 >= (20 - Stat\*2) for trained
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- Favor: +d6 bonus die
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- Hinder: -d6 penalty die
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- Crit: Natural 20 by default, but threshold can be modified per-skill by Active Effects
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- Exploding dice: d6! notation for certain abilities
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### Spell Casting
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**Casting Decisions:** When casting, determine Damage/Effect, Delivery, and Duration.
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**Mana Cost Formula:**
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1. **Base cost:**
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- Only 1d6 damage OR only effect = 0 Mana
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- Both damage AND effect = 1 Mana
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2. **+ Extra damage dice:** +1 Mana per d6 beyond the first
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3. **+ Delivery cost:** Touch(0), Remote(0), Imbue(0), Cube(1), Aura(2), Cone(2), Glyph(2), Line(2), Sphere(2)
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4. **Duration:** Instant/Focus/Continual - no initial cost, but Focus requires 1 Mana/round to maintain on unwilling targets
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**Cast Checks:** Only required when targeting an unwilling Being.
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**Cast Skills by Class:** Wizard/Magus=Arcana, Druid/Luminary/Witch=Mysticism, Sorcerer=Influence, Revelator=Leadership
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### Class System
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- Classes are Items with progression tables
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- When dragged to character, creates Active Effects for current level
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- On level up, update Active Effects to grant new features
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- Supports future multiclassing by allowing multiple class items
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### Crit Threshold System
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- Each skill/action has a `critThreshold` field (default 20)
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- Active Effects from classes/perks can modify: `system.skills.melee.critThreshold`
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- Fighter's Valor reduces crit by 1/2/3 at levels 1/4/8
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- Gunslinger's Deadeye dynamically reduces on consecutive hits
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### Resources
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- HP: max = Might \* Level
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- Mana: class-dependent, max from class progression
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- Luck: equals Luck stat, refreshes on rest
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- Fatigue: 0-5, death at 5, each reduces item slots by 1
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- Studied Dice: some classes grant these
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- Custom resources can be added dynamically
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## File Naming Conventions
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- Main system entry: `vagabond.mjs`
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- Document classes: `VagabondActor.mjs`, `VagabondItem.mjs`
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- Sheet classes: `VagabondCharacterSheet.mjs`, `VagabondNPCSheet.mjs`
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- Data models: `CharacterData.mjs`, `NPCData.mjs`, `SpellData.mjs`, etc.
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- Templates: `character-sheet.hbs`, `npc-sheet.hbs`, `spell-item.hbs`
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## Testing Commands
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```bash
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# Start local Foundry
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docker compose up -d
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# Watch SCSS
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npm run watch
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# View logs
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docker compose logs -f foundry
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```
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### Testing Code Revisions
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```bash
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# Restart local Foundry container
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docker compose restart
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```
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## Reference Data Location
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Game rules and content are documented in NoteDiscovery under `gaming/vagabond-rpg/`:
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- `core-mechanics` - Stats, checks, dice, HP
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- `combat` - Actions, movement, defending, zones
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- `character-creation` - Ancestries, classes, leveling
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- `magic-system` - Casting, mana, delivery, duration
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- `spells-full-text` - All 55+ spells with full descriptions
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- `perks-full-list` - All 90+ perks with prerequisites
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- `classes-full-text` - All 18 classes with progression tables
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- `bestiary` - Creature categories, TL reference
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- `testing-strategy` - Quench testing patterns (unit vs integration, async handling)
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**To access NoteDiscovery:**
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```bash
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# List all notes
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cd ~/.claude/skills/notediscovery && python client.py list
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# Read a specific note
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cd ~/.claude/skills/notediscovery && python client.py read "gaming/vagabond-rpg/magic-system.md"
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# Search notes
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cd ~/.claude/skills/notediscovery && python client.py search "keyword"
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```
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Original PDF at: `/mnt/NV2/Development/claude-home/gaming/Vagabond_RPG_-_Pulp_Fantasy_Core_Rulebook_Interactive_PDF.pdf`
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Character sheet reference: `/mnt/NV2/Development/claude-home/gaming/Vagabond_-_Hero_Record_Interactive_PDF.pdf`
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## Project Roadmap
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See `PROJECT_ROADMAP.json` for complete task breakdown with dependencies.
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## Style Guidelines
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- Parchment color scheme with high contrast (WCAG AA compliant)
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- Match official Hero Record layout where possible
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- Use CSS custom properties for theming
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- SCSS with BEM naming convention
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