vagabond-rpg-foundryvtt/packs/_source/bestiary/vampire.json
Cal Corum 5e743b8f7e Add 17 Undead creatures to bestiary
Church Grim, Crawling Claw, Ghoul, Lich, Mummy, Mummy Lord, Shadow,
Skeleton, Skeleton (Blazing Bones), Skeleton (Giant), Vampire, Wight,
Wraith, Zombie, Zombie (Boomer), Zombie (Drowner), Zombie Dragon

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-20 22:40:49 -06:00

57 lines
2.1 KiB
JSON

{
"_id": "vgbdBstvampire00",
"_key": "!actors!vgbdBstvampire00",
"name": "Vampire",
"type": "npc",
"img": "icons/svg/mystery-man.svg",
"system": {
"hd": 8,
"hp": {
"value": 36,
"max": 36
},
"tl": 6.7,
"armor": 4,
"morale": 12,
"zone": "midline",
"size": "medium",
"beingType": "undead",
"speed": {
"value": 35,
"fly": 30
},
"appearing": "d4",
"senses": {
"darksight": true,
"telepathy": true
},
"movement": {
"fly": 30
},
"immunities": ["Cold", "Poison", "Physical from non-Relics"],
"weaknesses": ["Silvered Weapons", "Wood Weapons"],
"resistances": [],
"statusImmunities": ["Charmed", "Fatigue", "Paralyzed", "Sickened", "Suffocating"],
"actions": [
{
"name": "Actions",
"description": "Enthrall [Cast, all Beings that can see it | Will] (Recharge Cd6): Target is Charmed (Cd6) and must do all it can to defend this Being. A Target that passes the Save is immune to this for 1 Day.\nMulti-Attack: 2\u00d7Claws and 1\u00d7Bite\nBite [Melee Attack]: 7 (2d6) and this Being is healed for the damage dealt. A Being that takes damage from this attack must pass [Endure] or be Cursed with Vampirism.\nClaw [Melee Attack]: 7 (3d4)",
"attackType": "special",
"damage": "",
"damageType": "",
"range": "",
"properties": []
}
],
"abilities": [
{
"name": "Abilities",
"description": "Magic Ward II: Cast Checks that include it as a Target have a d6 penalty.\nShapeshift: It can use its Action to change into a bat, owl, rat, or wolf. It typically does so to retreat.\nSunlight Hypersensitivity: It is Burning (d8) while illuminated by Sunlight.\nVampiric: It regenerates 3 HP at the start of its Turn unless it is in Sunlight. If it is killed, it reforms in its resting place after 1 Day unless either:\n\u2022 A wooden stake is stabbed through its heart.\n\u2022 It dies in Sunlight or while doused in holy water.\n\u2022 It consumes garlic."
}
],
"loot": "",
"gmNotes": ""
},
"reviewed": false
}