{ "_id": "vgbdBstvampire00", "_key": "!actors!vgbdBstvampire00", "name": "Vampire", "type": "npc", "img": "icons/svg/mystery-man.svg", "system": { "hd": 8, "hp": { "value": 36, "max": 36 }, "tl": 6.7, "armor": 4, "morale": 12, "zone": "midline", "size": "medium", "beingType": "undead", "speed": { "value": 35, "fly": 30 }, "appearing": "d4", "senses": { "darksight": true, "telepathy": true }, "movement": { "fly": 30 }, "immunities": ["Cold", "Poison", "Physical from non-Relics"], "weaknesses": ["Silvered Weapons", "Wood Weapons"], "resistances": [], "statusImmunities": ["Charmed", "Fatigue", "Paralyzed", "Sickened", "Suffocating"], "actions": [ { "name": "Actions", "description": "Enthrall [Cast, all Beings that can see it | Will] (Recharge Cd6): Target is Charmed (Cd6) and must do all it can to defend this Being. A Target that passes the Save is immune to this for 1 Day.\nMulti-Attack: 2\u00d7Claws and 1\u00d7Bite\nBite [Melee Attack]: 7 (2d6) and this Being is healed for the damage dealt. A Being that takes damage from this attack must pass [Endure] or be Cursed with Vampirism.\nClaw [Melee Attack]: 7 (3d4)", "attackType": "special", "damage": "", "damageType": "", "range": "", "properties": [] } ], "abilities": [ { "name": "Abilities", "description": "Magic Ward II: Cast Checks that include it as a Target have a d6 penalty.\nShapeshift: It can use its Action to change into a bat, owl, rat, or wolf. It typically does so to retreat.\nSunlight Hypersensitivity: It is Burning (d8) while illuminated by Sunlight.\nVampiric: It regenerates 3 HP at the start of its Turn unless it is in Sunlight. If it is killed, it reforms in its resting place after 1 Day unless either:\n\u2022 A wooden stake is stabbed through its heart.\n\u2022 It dies in Sunlight or while doused in holy water.\n\u2022 It consumes garlic." } ], "loot": "", "gmNotes": "" }, "reviewed": false }